
Goblin
Goblins

After a series of disastrous events in the Lost Isles and the Undermine, betrayal by one of their own merchant magnates, and open hostility from Alliance members, the goblins of the Bilgewater Cartel decide that their relationship with the Horde can no longer be neutral. Through the orcs, the goblins join the Horde and become the sixth race following the chieftain.
Capital City
Because the Goblins' home city of The Undermine (Kezan) has suffered irreparable damage, the goblins technically no longer have their own capital city. They do have Bilgewater Harbor, though, and currently reside in the Goblin Slums of Orgrimmar.

Starting locations
Goblins begin questing in Kezan, learning about the tragedies of the Bilgewater Cartel. They also have a significant presence in The Lost Isles and Azshara
Classes
- Death Knight
- Hunter
- Mage
- Paladin
- Priest
- Rogue
- Warlock
- Warrior
- Monk
Racials
Cash in on a 1% increase to haste.
Always receive the best possible gold discount, regardless of faction.
Alchemy skill increased by 5.
Calls in your friend, Gobber, allowing you bank access for 1 min.
Launches your belt rockets at an enemy, dealing fire damage.
Activates your rocket belt to jump forward. Other effects which slow the rate of falling cannot be used within 10 sec after using this ability.
Useful things
Mounts
Kall Worthaton in Orgrimmar sells trikes like Goblin Turbo-Trike Key.
Battle Pets
Peddlefeet, Blackfuse Bombling and Sky-Bo - these battle pets resemble goblin mechanical creations!





