
Changes to the classes of patch 12.0.1 from 01/30/2026
**Paladin**
Holy
Developers’ notes: We are reverting our planned changes to reintroduce Crusader Strike and instead making a few adjustments to Holy Paladin’s mana economy and underperforming spells. Our intent is that this loosening of mana restrictions and incentivization of additional spell uses can accomplish a similar goal from our previous changes; namely add additional gameplay variety, but without the same level of disruption to a gameplay flow that players are currently enjoying. Thank you for your continued feedback!
🟩 Flash of Light healing increased by 35%.
🟩 Holy Shock healing increased by 15%.
🟩 Holy Shock mana cost reduced by 20%.
🟩 Shield of the Righteous now grants 140% more mana.
🟩 Shield of the Righteous damage increased by 100%.
🟩 Shining Righteousness damage increased by 100%.
Demon Hunter
Devourer
🟩 Consume now generates 1 additional Soul Fragment.
🟥 Shattered Souls now has a 4% chance to cause a damaging spell to generate a Soul Fragment (was 8%).
🟥 While in combat, Entropy now grants you a Soul Fragment every 12 seconds (was 8 seconds).
🟩 Waste Not now causes Void Ray to have a 200% increased chance of generating a Soul Fragment (was
100%).
🟩 **Reap** damage increased by 75%. Does not affect PvP combat.
🟥 **Consume** damage reduced by 30%. Does not affect PvP combat.
🟩 Fixed an issue causing Devourer Demon Hunters to sometimes switch to an incorrect voice during Void Metamorphosis.