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Divine Tragedy
Has been playing WoW since 2010 and was active for a long time in player-run fan organizations dedicated to developing the Russian-speaking community across social media.

Black Serpent of N'Zoth is a hybrid ground-and-flying mount of epic quality, added in patch 8.3 "Visions of N'Zoth" of the Battle for Azeroth expansion. It is a dark crimson cloud serpent model studded with Old God tentacles across its entire body and glowing eyes the color of the Void. Its flight and summon animations fully match the classic cloud serpents of Pandaria, but visually the mount stands out from the whole family — it is the only "corrupted" serpent bearing N'Zoth's distinctive eye pattern on its flanks.
The mount does not drop from bosses and cannot be bought for currency. The only source is the meta-achievement Through the Depths of Visions, which requires a full clear of the Most Horrific Visions of Stormwind and Orgrimmar with five active faceless masks, as well as completion of the accompanying story achievements. Originally the content was unique to 8.3, but in patch 11.1.5 "Mists" Blizzard brought Horrific Visions back into the live game under the banner of Horrific Visions Revisited, so in 2026 on The War Within the mount can be farmed normally again and is no longer considered unobtainable.
To unlock the
Black Serpent of N'Zoth, you need to complete the meta-achievement Through the Depths of Visions. In patch 11.1.5 "Mists" of The War Within the return of Horrific Visions runs through a hub in Dornogal, so the path from scratch looks like this:
/way #2339 35 62 Soridormi — Horrific Visions hubA Horrific Vision is a solo-or-group single-session scenario. You choose Stormwind or Orgrimmar, end up in a corrupted version of the capital, and sequentially clear its districts. The key mechanic is sanity: with every hit from hostile creatures and every moment spent in clouds of Corruption, the sanity bar drops. If it empties, you are thrown out of the vision.
In total, eight faceless masks are available in Horrific Visions Revisited, each unlocked in the Hourglass tree or by completing side objectives. For the
Black Serpent of N'Zoth it is enough to activate any five of them.
| Mask | Effect |
|---|---|
| Faceless Mask of the Long Night | Reduces maximum sanity by 50% |
| Faceless Mask of the Daredevil | Creatures deal 400% more sanity damage |
| Faceless Mask of the Sufferer | Two Madness effects are active in each district instead of one |
| Faceless Mask of the Burned Bridges | Moving along the path creates Void zones for 10 seconds |
| Faceless Mask of the Dark Imagination | Below 50% sanity, a Void enemy periodically appears |
| Faceless Mask of Vengeance | Killing enemies empowers nearby allies with 15% more damage |
| Faceless Mask of the Nemesis | Every 25 kills summons an elite "nemesis" |
| Faceless Mask of the Swarm | Increases the number of elites in mob packs |
When choosing five masks for the meta, it is worth avoiding the most destructive combinations. The optimal set for a first clear:
This build avoids the two most dangerous masks: Burned Bridges (void zones on the path interfere with any mobile tactic) and Nemesis (an elite spamming sanity-breaking abilities). It is better to leave them for eight-mask runs on the Ny'alotha Shadow Worm and to close the five-mask meta as comfortably as possible.
Without a leveled Hourglass, five masks are almost impossible solo. So the first few weeks go into farming displaced corrupted mementos and unlocking key nodes of the tree.
| Source | Approximate mementos |
|---|---|
| Weekly task "In Horrific Visions" from Soridormi | 250 |
| A normal Stormwind vision clear without masks | 80–120 |
| A normal Orgrimmar vision clear without masks | 80–120 |
| Each active mask in a vision | +20% to looted mementos |
| World quest for currency from the Bronze Flight | 30–50 per week |
| First vision turn-in on an alt | doubled loot the first 2 times |
A reasonable pace: close the basic tree nodes (health, sanity, two Bronze Flight helpers) over 1–2 weeks, then gradually unlock masks one by one and do runs with several already active.
A five-mask solo run is survivable on almost all level-80 specializations, but it is especially comfortable to play on:
A class without self-healing (rogue, mage) clears the five-mask meta only with a healer ally — either Soridormi in healer mode or a live partner.
Don't rush to five masks — the Hourglass tree matters more than trying to grab difficulty right away. First close the basic nodes, then add masks one by one.
Take Soridormi as healer — for the meta this is the most beneficial Bronze Flight mode. She holds your sanity while you are busy with packs.
Use stealth and invisibility — rogue, druid, and mage can skip part of the packs through camouflage, saving sanity reserves. Skipped packs do not hinder clearing a district.
Spend mementos on masks in order — first the sanity and health bonus branches, then the five needed masks, and only then the bonus masks for the Ny'alotha Shadow Worm.
Do both visions in one day — if you are ready for a five-mask run, Stormwind and Orgrimmar are usually cleared back to back. This saves weekly windows and immediately closes the meta.
Don't forget "Unwavering Resolve" — it is easy to miss because it requires a clear without masks. Close it before your five-mask attempts — it's just one clean run of each vision.
Record your routes — lost time is more expensive than sanity. The first five-mask attempt usually goes toward learning, the second is already for credit.
The mount is forever — even when Horrific Visions Revisited leaves the rotation in future patches, the
Black Serpent of N'Zoth will be left in the game. Once you get it, you close the collection forever.
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