Author
Fouren
Fouren has been playing World of Warcraft for over 15 years. He is an active player with 12 Cutting Edge achievements under his belt, and has reached the top 1% and 0.1% multiple times on various classes. His main classes are healers, particularly Holy Paladin.
This is a Midnight expansion raid where players face a single boss — Rotmire. It is the final raid of the expansion's first season, giving players the chance to obtain item level 298 gear.
The raid entrance is located in Harandar.

Rotmire is a fungal colossus that grows an entire army of minions right in the middle of the fight: he accelerates their growth, raises new mushrooms from their corpses, and cultivates spores that turn fallen mushrooms into deadly bombs.
Below we break down each of the boss's abilities in detail.
We will be using the abilities from the Mythic version of the raid. If an ability is absent in other raid difficulties or behaves differently, we will be sure to point it out.
The main mechanic of the fight revolves around the fungal minions. Rotmire constantly grows them from the ground with Awaken Fungi, and once he has built up full energy, he casts Fungal Bloom: it hits the entire raid, empowers and fully heals the living minions, and raises bursting mushrooms on the corpses of the fallen. That is why it is important to track when and where minions die, and to manage the raid-wide damage from Fungal Bloom.
Rotmire raises fungal growths from the ground that quickly explode, dealing area damage and knocking back anyone standing nearby, and then spawn a fungal minion.
The minions that appear vary by difficulty. The Shroomling simply chases its target. In Mythic mode the Fungling (also a chaser) is added to it. In Heroic mode and above the Sporecap appears, which releases a cloud of poisonous spores with Poison Burst (interruptible, applies stacking damage) and shoots players with Blightshot.
Once he has accumulated 100 energy, Rotmire releases foul miasma, dealing massive damage to the entire raid at once and then periodically over the following few seconds, as well as knocking players back. The spores drive living minions into Fungal Frenzy (deadly) — increasing their damage and speed, granting them immunity to crowd control and interrupts, and fully restoring their health — and raise a Bursting Shroom on the corpse of each fallen minion.
The Bursting Shroom explodes, dealing area damage. That is why, by the time Fungal Bloom hits, it is important to know where the minion corpses lie: otherwise the fight will quickly fill up with exploding mushrooms, and the surviving minions will return to full health while empowered.
Rotmire ensnares several players with thorny vines that tick for damage and slow them. When the effect ends, the vines burst, dealing damage around the target and leaving Writhing Vines on the ground, which continue to burn anyone standing in them.
Ensnared players should move away from the group before the vines burst, and should not leave the Writhing Vines zones underneath the raid.
Several pustules burst on Rotmire's back, dealing damage to the raid and applying Rotting Pustules — a wound that ticks for increasing damage and stacks with each application.
Rotmire forcefully strikes his current target, dealing heavy physical damage, tossing them into the air, and increasing the physical damage they take. The effect stacks, so tanks swap.
In Mythic mode, if a Shroomling's corpse ends up next to a Fungling's corpse, a Doom Shroom grows in that spot.
The Bursting Doom Shroom (deadly) deals heavy damage at once and then ticks across the raid for a long time. That is why in Mythic mode it is important to separate where the different types of minions die, so that their corpses do not end up within 10 yds of each other.
The group's main task is to control the fungal minions and carefully choose where to finish them off, so that Fungal Bloom does not leave a scattering of bursting mushrooms and the minions do not go into Fungal Frenzy; to interrupt the Sporecaps, to keep Festering Vines away from the raid, to survive the raid damage from Fungal Bloom and Bursting Pustules, and to swap tanks under Putrid Fist. In Mythic mode, managing the minion corpses is added to this so as not to spawn Doom Shrooms.
| Difficulty | Item Level | Dawncrests |
|---|---|---|
| Raid Finder | 259 (Veteran) | 15x Veteran Dawncrest |
| Normal | 272 (Champion) | 15x Champion Dawncrest |
| Heroic | 285 (Hero) | 15x Hero Dawncrest |
| Mythic | 298 (Myth) | 15x Myth Dawncrest |
| Item | Equipment Slot |
|---|---|
| Rotmire's Sporeheart | Accessories: Neck |
| Sporecaller's Blooming Loop | Accessories: Finger |
| Mycomancer's Rot Robes | Cloth Armor: Chest |
| Luxurious Loamstriders | Cloth Armor: Feet |
| Festerbloom Crown | Leather Armor: Head |
| Sash of the Putrid Giant | Leather Armor: Waist |
| Fungarian Folly Faulds | Mail Armor: Legs |
| Grudgefiend Stompers | Mail Armor: Feet |
| Putrid Tender's Battleplate | Plate Armor: Chest |
| Girdle of Devouring Rot | Plate Armor: Waist |
| Sporelord's Mycelial Insignia | Accessory |
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