wow.gg logo
wow.gg logo
Guides

The Voidspire — Raid Guide

by Fouren
Posted 1 day ago
25 minutes readmin
0 views

The Voidspire

This is the first-season raid of the Midnight expansion, which became available to players on March 17, 2026 (LFR Wing 1, Normal, Heroic modes) and March 24, 2026 (Story and Mythic modes). The third LFR wing opens on March 31, 2026.

The raid entrance is located in the Voidstorm zone, closer to the center of the area.

There are six bosses in the raid in total:

  • Imperator Averzian
  • Vorasius
  • Fallen-King Salhadaar
  • Vaelgor and Ezzorak
  • Lightblinded Vanguard
  • Crown of the Cosmos.

We will be using abilities from the Mythic version of the raid. If an ability is not present in other raid difficulties or differs there, we will be sure to point this out.

Imperator Averzian

Imperator Averzian — The Voidspire

Boss main abilities

Averzian uses Shadow's Advance to claim territory on the battlefield. Claimed areas cannot be reclaimed back. If Averzian occupies three adjacent sectors, he begins March of the Endless. If you trigger Umbral Collapse in a contested sector, its capture is prevented.

Averzian summons Abyssal Voidshapers onto the battlefield. As they appear, his minions deal Shadow magic damage to players and knock them back. In Mythic mode, Averzian additionally summons an Abyssal Malus into his army.

Other underlings arrive on the battlefield along with the Voidshapers. The Abyssal Voidshaper uses Void Rupture — it claims territory for Averzian, dealing Shadow magic damage to nearby players and additional damage to those standing in the starburst area. Each claimed area brings "March of the Endless" closer. The Voidshaper also uses Umbral Barrier — enveloping Void energy reduces the damage it takes by 99%, and this shield is destroyed by "Umbral Collapse." In Heroic mode and above, Voidshapers use Gathering Darkness to transform into doomwandering obscurions.

In Mythic mode, Voidshapers also create a Cosmic Shell — a shield that causes "Umbral Collapse" to no longer remove "Umbral Barrier," and they become immune to "Umbral Collapse."

A minion whose melee attacks deal damage to the current target with the Gnashing Void effect — Shadow magic damage once per 1 sec as periodic damage. The effect stacks. In Heroic mode and above, upon reaching 35% health the Voidmaw gains Hobbled (movement speed reduced) and rushes to the nearest claimed space to apply Dark Resilience and heal itself.

This minion uses Pitch Bulwark — it raises a shield that grants the Imperator and his soldiers damage absorption. The ability can be interrupted.

These minions also use Pitch Bulwark and Dark Barrage — they fire bolts of dark energy at several players, dealing Shadow magic damage. In Mythic mode, the Abyssal Malus additionally uses Black Miasma — it afflicts several players with miasma that deals Shadow magic damage and reduces their speed by 70% for 15 sec.

Averzian triggers a collapse of Void energy around the target, dealing Shadow magic damage to all players. The damage is reduced for each player within 10 yds of the point of impact.

It is important to share this ability as a group by standing in the point of impact. In Mythic mode, remember that Voidshapers with a "Cosmic Shell" become immune to "Umbral Collapse."

  • Void Marked (the ability exists only on Mythic difficulty).

Averzian infects random players with the energy of the devouring Void. When the effect is removed, Lingering Darkness is applied and one "Cosmic Shell" effect within 7 yds is absorbed. Lingering Darkness deals Shadow magic damage once per 1 sec as periodic damage.

Averzian launches Void spears that deal Shadow magic damage to players in their path and knock them back.

Averzian knocks players back and rains several destructive projectiles down onto the battlefield, dealing Shadow magic damage to players.

A column of Averzian's troops marches across the battlefield, dealing Shadow magic damage to players in its path once per 1 sec as periodic damage.

When three adjacent portals empower one another, Averzian opens a passage into the Void and summons an endless march, dealing Shadow magic damage to players in its path once per 1 sec as periodic damage.

Averzian releases Void energy that deals Shadow magic damage to players immediately and additional damage once per 1 sec as periodic damage. It deals periodic damage to all players, so it requires the healers' attention.

Averzian's melee attacks infect the target with Void energy that reduces maximum health by 4% for 20 sec. The effect stacks.

When Averzian's troops appear on the battlefield, the target with the highest number of "Blackening Wounds" effects gains the Weakened effect — Void spawns pursue that player for 10 sec.

When Averzian is within 10 yds of a claimed area, the damage he deals is increased by 75%, and the damage he takes is reduced by 99%. In Heroic mode and above, Averzian and his fighters gain "Imperator's Glory" while they are within 10 yds of one another.

The group's main task in this fight is to prevent Averzian from claiming three adjacent sectors in a row by interrupting captures with "Umbral Collapse," and to control the boss's positioning away from already-claimed areas so that he does not gain "Imperator's Glory."

Vorasius

Vorasius — The Voidspire

Boss main abilities

Vorasius periodically strikes the ground, using Shadowclaw Slam and creating crystalline barriers. After this, the monster shakes off parasites that cause a Blisterburst before they die. During the fight, Vorasius uses the deadly Void Breath, sweeping across the entire battlefield from edge to edge.

Vorasius sweeps a deadly beam across the battlefield from edge to edge, instantly dealing Shadow magic damage to players in front of it, and dealing Shadow magic damage to players in the beam's path once per 1 sec. While the beam is active, it radiates dark energy that deals Shadow magic damage once per 0.5 sec for 15 sec.

Vorasius sheds Blistercreep parasites and scatters gobs of dark pus across the battlefield, dealing Shadow magic damage to players.

A Blistercreep is a parasite that focuses its attention on a player. Before dying, it uses Blisterburst: it deals Shadow magic damage to nearby players, knocks them back and increases the Shadow magic damage they take by 100% for 30 sec. It also deals damage to all players. This burst is capable of damaging Void Crystals, so it is used to destroy barriers. The Blistercreep also uses Creep Spit — it spits Void pus at a player, reducing their movement speed by 30% for 20 sec. In Mythic mode, "Blisterburst" leaves behind Dark Goo — an area that deals Shadow magic damage once per 1 sec.

Vorasius strikes the ground with a massive paw, dealing Shadow magic damage and physical damage to players in the impact area, as well as dealing Shadow-strike damage to all players. If there is no player at the point of impact, it instead deals increased damage to all targets. It applies the "Smashed" effect to players at the point of impact and creates Void Crystals.

The ability deals lethal damage to the entire raid if it does not directly hit at least one player, so the tank must always "catch" the strike. The Smashed effect increases physical damage taken by the target by 50% for 1 min and stacks. After the strike, Aftershocks emanate from the point of impact, dealing physical damage to players. Void Crystals divide the battlefield into parts; they can only be destroyed with "Blisterburst," and in Heroic mode and above each crystal requires one additional burst.

Vorasius takes a deep breath, pulling enemies in, and then lets out a deafening roar that deals physical damage to players and knocks them back.

With each use of "Primordial Roar," Vorasius gains the Primordial Power effect — it begins to radiate energy that deals Shadow magic damage to players once per 2 sec. The effect accumulates, so prolonging the fight is dangerous.

When there are no players in melee range, Vorasius radiates deadly Void energy. For this reason it is important to constantly keep someone in melee with the boss.

The group's main task is to "catch" "Shadowclaw Slam" with the tank in time, destroy Void Crystals with the Blistercreeps' "Blisterbursts," and move out of the path of "Void Breath," killing the boss before too much "Primordial Power" accumulates.

Fallen-King Salhadaar

Fallen-King Salhadaar — The Voidspire

Boss main abilities

Fallen-King Salhadaar draws power from the mechanisms around him, slowly accumulating energy. Having accumulated 100 energy, he is overwhelmed with the power of the Void and begins Entropic Unraveling. The deep laboratories periodically create orbs of Concentrated Void that float toward Salhadaar; when such an orb reaches him, he performs Void Infusion.

The mechanisms of the deep laboratories create orbs of Concentrated Void that are drawn to Salhadaar. On contact with a player, an orb applies the Void Exposure effect (Shadow magic damage once per 1 sec). Salhadaar absorbs orbs on contact, causing Void Infusion.

Void Infusion deals Shadow magic damage to players immediately and additional damage once per 1 sec as periodic damage. For this reason, it is important to destroy the Concentrated Void orbs before they reach the boss.

In Heroic mode and above, a destroyed orb releases Dark Radiation — it infects players with a Void essence that deals damage once per 2 sec as periodic damage; the effect stacks. In Mythic mode, destroyed orbs transform into an Enduring Void, which reactivates during the next "Void Convergence."

When Salhadaar accumulates 100 energy, the power of the Void overwhelms him. He abruptly unravels, dealing Shadow magic damage to players once per 1 sec as periodic damage for 20 sec. During this time, the damage Salhadaar takes is increased by 25%, which makes the phase a window for a damage burst.

When the effect ends, Salhadaar creates Torturous Extract — residual Void energy that deals damage once per 1 sec. During the unraveling, he also releases Umbral Beams that deal damage to affected players once per 0.3 sec.

Salhadaar hurls a dark star at the current target, dealing Shadow magic damage and summoning Twilight Spikes from beneath the ground that emanate from the point of impact (damage once per 2 sec). In Heroic mode and above, the star also bounces to several other players on impact.

Salhadaar splits into several fractured images.

Each Fractured Image uses Shadow Fracture — a burst of Void energy and the creation of "Torturous Extract," after which it merges back with Salhadaar. The ability must be interrupted. In Mythic mode, the images are protected by a Nexus Shield from crowd control and interrupts; the shield disappears after "Shadow Fracture" is interrupted on the other images.

Salhadaar attempts to bend several players to his will for 12 sec. These players deal Shadow magic damage to allies within 5 yds once per 1 sec.

After the effect ends, Oppressive Darkness envelops the players (absorbs healing), and Torturous Extract forms on the ground beneath them. Affected players should move away from their allies.

Salhadaar releases a charge of twisting darkness that strikes all players in turn, dealing Shadow magic damage immediately and additional damage once per 1 sec as periodic damage for 36 sec.

Salhadaar's melee attacks destabilize the target, dealing Shadow magic damage once per 1 sec as periodic damage for 15 sec. The effect stacks, so it requires a tank swap.

The group's main task is to intercept and destroy the orbs of Concentrated Void before they reach Salhadaar, interrupt "Shadow Fracture" on the fractured images, and use "Entropic Unraveling" as a window of increased damage.

Vaelgor and Ezzorak

Vaelgor and Ezzorak — The Voidspire

General fight mechanics

The dragon brothers begin the fight by attacking from the sky and from the ground in turn. They swap places when Midnight Flames reaches its maximum power level. The Lightblinded Vanguard helps players by protecting the nearest of them with a Radiant Barrier. Eventually both dragons land and combine their forces to finish off the players.

Having accumulated 100 energy, Ezzorak and Vaelgor take flight together and unleash a baleful breath that deals Shadow magic damage immediately and additional damage once per 0.5 sec as periodic damage for 25 sec.

The brood brothers share a special bond that increases the damage they deal by 100% if the difference in their health levels is at least 10% of the total pool or if they are less than 15 yds from each other.

When one of the dragons dies, the other gains Twilight Fury — the damage it deals is increased by a maximum of 30%, with the effect stacking periodically. For this reason it is important to keep the dragons' health as even as possible and not let them get close together.

While in flight, the dragon binds the main target with cosmic tethers that deal more damage the farther the target is, after which it pulls the target toward itself.

Vaelgor's abilities

For 4 sec, Vaelgor disgorges crystallized particles of spacetime, dealing damage to players in front of it immediately and additional Shadow magic damage once per 0.5 sec as periodic damage for 8 sec. The effect stacks. When the effect expires, the matrix shatters, forming a Nullzone and tethering players.

The Nullzone creates an unstable rift that pulls players in and deals damage once per 1 sec. If a tethered target moves 10 yds away from the original area, a Nullsnap occurs (damage to all). If no tethered players remain, the field collapses, causing a Nullzone Implosion — damage immediately and additional damage once per 0.5 sec as periodic damage for 9 sec. The zone's pull strength weakens as "Nullbeam" effects accumulate (up to 12 times).

Vaelgor turns toward a chosen player and roars, sending players in a huge sector in front of it into fear. The breath deals Shadow magic damage immediately and additional damage once per 3 sec, increases movement speed by 50% and inflicts fear for 21 sec.

Vaelgor strikes the main target with its wings, knocking it back and dealing Shadow magic damage and physical damage. After this, its melee attacks begin to deal additional Shadow magic damage; the effect stacks and grows stronger until the ability strikes a new target.

During the ground fight, after "Vaelwing" comes Tail Lash — it knocks back players in a 35-yd-radius sector behind the dragon and inflicts a physical-damage bleed immediately and additional damage once per 0.5 sec as periodic damage for 4 sec.

Ezzorak's abilities

Ezzorak releases a moving clot of pure darkness in front of it. Upon reaching its end point, the clot deals Shadow magic damage to players and creates a Gloomfield. When the clot touches players, the damage from "Gloom" and the size of the field decrease (this triggers up to 7 times), and those affected gain Gloomtouched.

Gloomtouched deals damage to players immediately and additional damage once per 3 sec as periodic damage for 12 sec; the effect stacks. In Heroic mode and above, when removed it applies Diminish — it increases the damage taken from "Gloomtouched" by 1000%. The Gloomfield envelops the area in darkness (damage once per 0.5 sec) and reduces movement speed by 75%.

Ezzorak envelops enemies in darkness, as a result of which all players standing within 5 yds of each other take Shadow magic damage. A Voidorb appears next to each player.

The Voidorb continuously uses Voidbolt — damage immediately and additional damage once per 1 sec as periodic damage for 5 sec; the effect stacks. The bolts must be interrupted.

Ezzorak attacks the main target, dealing physical damage and Shadow magic damage. After this, its melee attacks also begin to absorb part of the healing the target receives; the effect stacks until the ability strikes a new target.

On the ground, after "Rakfang" comes Impale — a bleed on targets in a 35-yd-radius sector behind the dragon (physical damage immediately and additional damage once per 1 sec) with a stun for 6 sec.

Xal'atath and the Lightblinded Vanguard

During the fight, Xal'atath intervenes: she uses Midnight Manifestation — it weakens chosen players with a curse (damage once per 2 sec, stacking). In Mythic mode, she uses Cosmosis, creating an astral reflection of the target that uses her ability.

If War Chaplain Senn, General Amias Bellamy and/or Commander Venel Lightblood are nearby, the Lightblinded Vanguard helps the players. Senn's Radiant Barrier grants nearby players a shield once per 1 sec that absorbs damage from "Midnight Flames." Aura of Light weakens the dragons, reducing their maximum health and the damage they deal by 5% for each active vanguard warrior.

The group's main task is to keep the dragons at opposite ends of the arena and keep their health even to prevent the empowerment from "Twilight Bond," skillfully stretch out the "Nullzones," reduce "Gloom" damage by passing through the clot, and collect the "Radiant Barrier" before "Midnight Flames."

Lightblinded Vanguard

Lightblinded Vanguard — The Voidspire

General fight mechanics

The fighters of the Lightblinded Vanguard relentlessly attack players, gradually accumulating energy. Having accumulated 100 energy, a vanguard fighter activates an aura that empowers allies and uses their most devastating attack. After a powerful ability is used, Forbearance triggers — the fighter cannot receive empowerment effects and protective shields for 2.5 min.

The fighters strive to avenge allies fallen in battle: the damage they deal increases by 10% once per 2 sec until they achieve retribution or perish. For this reason all three are killed at roughly the same time.

A Zealous Spirit empowers a vanguard warrior, increasing the damage it deals by 30% for 20 sec and strengthening one of its main abilities. When the effect ends, a spirit appears and passes to another warrior (Spirit of the Mender — to Bellamy, Spirit of the Defender — to Lightblood, Spirit of the Vindictive — to Senn), preparing an empowered ability.

Commander Venel Lightblood

Having accumulated 100 energy, Lightblood empowers allies within 40 yds for 15 sec, increasing the Holy magic damage they deal by 100%. When the effect ends, she creates a consecrated area around herself: in Heroic mode this is Consecration (damage once per 1 sec), and in Mythic mode it is Divine Consecration (damage once per 1 sec with a 100% increase in damage taken and a pacify).

Lightblood marks several players and after 3 sec attempts to execute them, distributing Holy magic damage among targets within 8 yds of the point of impact. The strike creates 3 Divine Hammers that fly outward in a spiral (damage in their path).

The damage from "Execution Sentence" is shared among players, so the group needs to gather at the point of impact. Affected targets take increased damage from subsequent "Execution Sentences."

Lightblood unleashes a storm of holy energy, dealing Holy magic damage to players within 8 yds. In Mythic mode, while empowered by a Zealous Spirit, she creates several Divine Tempests that slowly move toward her.

Declares players within 100 yds unworthy and deals Holy magic damage to them.

Lightblood passes judgment on the current target, dealing damage and increasing the damage it takes from Final Verdict by 500% for 5 sec, after which she immediately uses "Final Verdict" (damage to the target).

General Amias Bellamy

Having accumulated 100 energy, Bellamy illuminates allies within 40 yds for 25 sec, reducing the damage they take by 75%. When it ends, she creates a consecrated area (Consecration in Heroic, Divine Consecration in Mythic mode).

Bellamy throws sacred shields once per 2 sec for 18 sec, dealing Holy magic damage to affected players and silencing them for 6 sec.

Bellamy fires sacred shields at several players that explode on impact: damage immediately and additional damage once per 0.5 sec as periodic damage within 5 yds. In Mythic mode, while empowered by a Zealous Spirit, it strikes all players.

Bellamy radiates the energy of the Light, dealing damage to players once per 2 sec. Each time a vanguard fighter activates an aura, the damage from this effect increases by 25%.

Similar to Lightblood, but it empowers Shield of the Righteous: after the mark, Bellamy deals Holy magic damage to the target.

War Chaplain Senn

Having accumulated 100 energy, Senn illuminates allies within 40 yds for 25 sec and pacifies for 5 sec those who directly attack them. When it ends, she creates a consecrated area.

Senn unleashes "Tyr's Wrath" on the 5 nearest targets once per 5 sec, absorbing the healing they receive. The effect stacks.

Senn radiates the energy of the Light for 15 sec, dealing damage to players once per 1 sec. In Mythic mode, while empowered by a Zealous Spirit, the damage increases by 10% once per 1 sec.

Senn surrounds herself with a shield that absorbs damage and gains immunity to interrupts. She then mounts her mighty elekk, performs an Elekk Charge (physical damage in its path) and uses Blinding Light — damage and disorientation for 10 sec.

Senn performs an exorcism, dealing Holy magic damage to the current target.

The group's main task is to keep the health of all three even and finish them off almost simultaneously because of "Retribution," gather at the point of "Execution Sentence," move out of consecrated areas, and interrupt key abilities wherever possible.

Crown of the Cosmos

Crown of the Cosmos — The Voidspire

Phase 1: The Voidspire

At the start of the fight, Alleria Windrunner is held back by Undying Voidspawn sentinels. From time to time she strikes enemies and allies with Void effects and the Silverstrike Arrow. After all the Undying Voidspawn sentinels are destroyed, Alleria Windrunner descends onto the platform and transitions into the second phase.

Alleria Windrunner marks a player and fires a silver arrow that pierces straight through them. The arrow deals Arcane magic damage to targets in the line and removes Void effects from affected players and Void spawns. In Mythic mode, Silver Residue appears, dealing damage to a sentinel once per 1 sec and removing Void effects from it.

Ancient obelisks envelop a player in Void energy that deals damage once per 1 sec and reduces movement speed by 60% for 8 sec. When the effect is removed, each obelisk performs a Bursting Emptiness — a magical wave of damage to affected players.

Alleria Windrunner brings down a meteorite near a player, and the explosion deals Shadow magic damage to all players. In Heroic and Mythic mode it strikes several additional players. Void Remnants remain on the ground (damage once per 1 sec).

Alleria Windrunner surrounds the target with an aura of Void magic that absorbs the healing received. If "Null Corona" is dispelled, the remaining absorption effect transfers to another random player.

  • Undying Voidspawn sentinels

The sentinels are inextricably bound to their Void portals: if a sentinel moves more than 25 yds from its portal, it teleports back. They are held by Umbral Tether, which prevents them from dying.

Morium touches the target with a Dark Hand (physical damage and Shadow magic damage with a knockback). Demiar uses Interrupting Tremor — damage within 40 yds with spell interruption. Vorelus uses Ravenous Abyss — it devours the essence of players within 15 yds (damage) and reduces the damage they deal by 70% for 8 sec. All sentinels use Echoing Darkness if there are no players in melee.

Void Droplets appear nearby: when destroyed, a droplet expels Corrupting Essence — damage within 5 yds and a 5% increase in damage taken by targets for 20 sec; the effect stacks.

Phase transition: crushing singularity

Between phases, Alleria Windrunner loses control over the powers of the Void.

Alleria Windrunner randomly fires silver arrows that deal Arcane magic damage to affected players and remove Void effects. In Heroic mode and above, the arrows increase the damage taken from "Silverstrike Barrage" by 500% for 8 sec.

Alleria Windrunner radiates pure Void energy that deals damage once per 2 sec and amplifies the effects of forced movement by 35% for 10 sec. The effect stacks.

Alleria Windrunner emits chaotic gravitational pulses that deal damage to players and knock them back.

Phase 2: The severed rift

Alleria Windrunner creates a Rift Simulacrum and begins to strike enemies with Call of the Void and the Ranger Captain's Mark.

Alleria Windrunner summons a simulacrum from a spatial rift to aid her in battle. While it is nearby, Empowering Darkness reduces the damage Alleria Windrunner takes by 10% and increases the damage she deals by 5% once per 1 sec (the effect stacks). The simulacrum is surrounded by a Cosmic Barrier (absorbs damage equal to 15% of its health and deals damage to players once per 1 sec) and uses Rift Slash — physical damage to the target with a 10% reduction in attributes.

Alleria Windrunner applies a mark to random players within 40 yds for 6 sec, at the expiration of which she uses Silverstrike Ricochet — an arrow that ricochets between players (damage) and removes Void effects.

Bursts of celestial energy occur around Alleria Windrunner, dealing damage to targets within 5 yds and summoning an Undying Voidspawn.

The spawn is held by Umbral Tether; it uses Void Barrage (damage to random players, interruptible). Having accumulated 100 energy, it gains Coalesced Form — +100% to speed and damage and immunity to crowd control until the end of the fight, so it is important not to let it accumulate energy.

A Volatile Fissure deals damage to targets in its area of effect once per 1 sec as periodic damage for 8 sec. The effect stacks.

Alleria Windrunner fires arrows saturated with Void energy at several players: damage once per 1 sec as periodic damage for 25 sec. The effect stacks.

Phase transition: shattering singularity

Similar to the first phase transition, Alleria Windrunner uses Stellar Emission and Silverstrike Barrage, and also adds Orbiting Matter — stellar matter that orbits around her, dealing damage and pulling players in.

Phase 3: completing the end

When the Rift Simulacrum shatters, Alleria Windrunner unleashes her full arsenal of Void powers on the players.

Alleria Windrunner calls upon the power of the infinite cosmos: players in the affected area take damage once per 1 sec, and the healing and shields they receive are weakened by 99%.

Alleria Windrunner marks several players with an arrow that absorbs life force. The arrow weakens healing received by 10% until the players move 30 yds away, and it grows stronger once per 2 sec.

When the effect is removed, Gravity Collapse occurs — it knocks the target up and increases the physical damage it takes by 300% for 12 sec, while dealing damage to the other players.

Ancient obelisks envelop a player in Void energy (damage once per 1 sec, a 60% slow); when removed, each obelisk performs a Bursting Emptiness with damage.

If a player touches a cosmic feather that has fallen from Alleria Windrunner's quiver, their movement speed is significantly increased, but they take damage once per 1 sec as periodic damage for 12 sec.

The group's main task is to keep the Undying Voidspawn sentinels near their portals and remove Void effects from them with "Silverstrike Arrows," prevent the Void spawns from accumulating energy for "Coalesced Form," skillfully drop "Aspect of the End" away from the group, and survive Alleria Windrunner's final arsenal in the third phase.

Author

Fouren

Fouren

Fouren has been playing World of Warcraft for over 15 years. He is an active player with 12 Cutting Edge achievements under his belt, and has reached the top 1% and 0.1% multiple times on various classes. His main classes are healers, particularly Holy Paladin.

Comments

0

No comments yet. Be the first to comment!