Blood Death Knight Guide for Midnight Season 2 (Patch 12.1)
Blood Death Knight
This is a tank whose primary stat is Strength. It does not use a shield and wields a two-handed sword as its weapon.
The core mechanic is healing from damage taken and then absorbing incoming damage, which makes it the tank least dependent on external healing, both in raids and in keys.
The price for this enormous self-healing is taking the most incoming damage of all tank specializations.
Strengths
- Almost complete independence from external healing thanks to enormous self-healing.
- Group magic damage reduction thanks to
Anti-Magic Zone. - A unique mechanic — pulling enemies toward you thanks to
Death Grip. - An even more unique one — mass silence + pull:
Gorefiend's Grasp. - Immunity to charm, fear and sleep thanks to
Lichborne, and to stun — from
Icebound Fortitude. - Immunity to knockback thanks to
Death's Advance. - Immunity to magic damage and harmful magic effects (including poisons) thanks to
Anti-Magic Shell. - Dynamic and engaging gameplay.
Weaknesses
- The lowest amount of armor and passive damage reductions, which makes BDK the tank taking the most damage of all specializations.
- Survivability directly depends on dealing damage to enemies, rune management and Blood Shield management.
- Low mobility.
- Different hero trees and stat priorities for raid, delves and keys.
Stat priority
Talents
Rotation (Ability Priority)
- 1
Death and Decay - 2
Death's Caress - Pull
- 3
Reaper's Mark - 4
Raise Dead - 5
Marrowrend - 6
Dancing Rune Weapon - 7
Blood Boil - 8
Marrowrend
Death Strike — if you are about to die, you have more than 70 runic power, or
Coagulopathy is about to fall off
Marrowrend — if you have an
Exterminate proc and it is about to expire (< 3 sec)
Reaper's Mark — on cooldown
Dancing Rune Weapon — on cooldown
Exterminate — on a single target use it freely as a low-priority filler (both during
Dancing Rune Weapon and outside it); in AoE use it strictly outside of
Dancing Rune Weapon
Blood Boil — if you have a
Boiling Point proc
Death Grip or
Death's Caress — if
Bone Shield is about to expire or you will be out of range of the target
Death and Decay — if its buff is not currently active
Blood Boil — so its charges do not overflow
Heart Strike — filler to spend runes. You should always have three runes recharging
Best in Slot (BiS)
Don't forget to explore our class pages, where not only the best items in the slot are available, but also other alternatives for any class, spec or situation:
Enchants, gems, consumables
There is a BiS here — only the meta gem:
The other gems you use to adjust your stats in the direction you need — top up crit, versatility, haste, Mastery.
Again — a flask is what lets you “top up” the stat you need. There is no best one — there is the one your character needs. If you do not understand — take versatility or crit — always a benefit.
About the combat elixir — this is a subtle point.
If you are San'layn — in a raid, under BL you drink
But — if it is the 5th minute of a boss fight and you press the elixir a second time under a burst — then
If you are Deathbringer — we drink
Leveling process
Your main ability for restoring health —
Death Strike — is available to you from the very start of the game.
Be sure to use
Death Strike to restore your health during combat. At the first levels this will be enough for comfortable fights against enemies.
As you level up you will gain new abilities. We recommend sticking to the ability priority from the rotation section.
Useful tips for Mythic keys
You need to understand how parry/block/dodge work in this game. Parry (and block, and dodge) works ONLY in the frontal cone in front of you. The frontal cone is 90 degrees (45 to the left, 45 to the right). This also applies to block and dodge. (BUT — we are talking about BDK, parry is what matters to us.)
You are very wary of mass mob crowd control. Mobs all stunned at once — they will all start hitting you at once. Parry did not proc, there was no absorb — you take lethal damage. What to do? Kite — step away. Again: puddle, step back — the mobs' auto-attacks desync and you take damage more predictably.
An important point to understand: your defensive spells reduce the damage you will take. That means they must be pressed BEFOREHAND, not after taking the damage. You are gathering mobs, they are coming to you? Do not wait for the mobs' first hits — press a save in advance. The boss is casting a tankbuster? Do not wait for the damage — press a save in advance. Magic damage is being cast on you? Press the green one (
Anti-Magic Shell) before taking the damage — if the mob's cast applies some magic effect, it will not be applied to you. This works for all classes, all specializations: defensive spells should be pressed BEFORE taking damage — that way the healer has MORE time to help you, and you, as a BDK, have more time to heal yourself with Death Strike.
From the first block we must conclude: your positioning as a BDK is critically important. You have no right to keep mobs to your side, and never behind you — only the frontal cone, so that your parry mechanic works. Parry is the foundation of your survival. Even if you have little crit — Strength gives parry, your defensive spell DRW gives parry. Lots of mobs? They are moving? Spread the puddle (
Death and Decay) and step back — so all mobs are in front. If you are running ahead of the mobs and about to pull a lot — slow the mobs with the puddle: puddle + Blood Boil — and run. The mobs are slowed — they do not hit you in the back.
In keys your puddle is your everything. The 90% slow lets you kite (step a few paces back from the mobs so they do not reach you with auto-attacks). No defensive spells? Puddle — step back. Gathering mobs, do not want them hitting you in the back? Puddle under yourself.
Right now WoW has a bug for BDK: PURELY magic damage is not counted toward the heal from Death Strike. If you take ONLY magic damage and press Death Strike — you get the MINIMUM amount of healing. To get healing boosted by damage taken, you must take combined damage: magic + physical. Example: the second boss of Cinderbrew Meadery. During the tankbuster you take purely magic damage — bring a couple of skeleton warriors from the pack on the right and do not kill them (do not cancel Raise Dead). During the tankbuster, alongside the magic, they will give you physical auto-attacks, which forces the game to count ALL the damage taken.
As a BDK you are most vulnerable at the start of a fight with mobs: you have no bones, you have no absorb, you have no RP. Most deaths happen exactly at this moment. Accordingly, the time for your saves is the start of the fight: you ran in, aggroed the mobs — when they reach you, you should have a defensive spell up: DRW / Icebound Fortitude.
Try not to press DRW and Icebound Fortitude at the same time — first one, then the other. Vampiric Blood — you can press on CD and together with other defensive CDs. In combat, with active RP spending, its CD is reduced to 30–45 seconds instead of 1.5 minutes. In tough moments (a big pull, the very start) — Vampiric Blood alone does not guarantee your survival.
Plan your defensive spells. When you make a run plan — look at where you will need DRW and Icebound Fortitude. Try to hold them. Planning is your everything.
Again — try to always keep RP (Runic Power) for at least one Death Strike. Two Death Strikes in a row is a possible mistake. Right now Death Strike works like a “bucket”: you take damage, it accumulates, when you press Death Strike it all “empties,” and a second Death Strike in a row heals nothing. The ability (
Coagulating Blood) lets you track the amount of damage taken.
Macros
#showtooltip Mind Freeze /cast [@focus,harm,nodead][] Mind Freeze
#showtooltip Death and Decay /cast [mod:ctrl, @cursor] Death and Decay; [@player] Death and Decay
#showtooltip Raise Ally /cast [@mouseover,help,dead][] Raise Ally
Interface setup
In Midnight we have three new kinds of “help” from Blizzard (God bless this company). Available to you:
- Casting spells on focus. You first need to bind “remember target,” then enable the focus-casting feature and choose a modifier button (Ctrl/Shift/Alt). After that, any spell cast while holding the modifier will be used on the remembered target. Important note: this key combination must be free. (Example:
E— you have Death Grip,Ctrl— the modifier. For Death GripCtrl+Eto be cast on focus —Ctrl+Emust have no other binds. I think the example is clear.) - Casting spells on mouseover. When this option is on — with the right mouse button “not held,” spells will be cast on the target under your cursor. This does NOT WORK on area spells (
Death and Decay) — for those we still need macros. If your right mouse button is held (the cursor is “hidden”) or no one is under the cursor — spells are cast on the selected target. - Dynamic targeting. When you press the “next target” button (Tab by default), the highest-priority target will be selected. As an example: if there is a target currently casting a spell — it will be selected.
Glossary
| Term | Explanation |
|---|---|
| AoE | Area of Effect — damage/effect over an area, on several targets. |
| Apex | Apex — the talent “Apex of the Ebon Blade,” grants weapon-copy procs. |
| Aggro | Aggro — threat, the mobs' attention. The tank must hold aggro so mobs hit them and not the DPS/healers. |
| BL | Bloodlust / Heroism — a haste buff (+30% haste for 40 s). |
| BiS | Best in Slot — the best item for a given slot. |
| Burst | Burst — a period of increased damage/survivability, usually tied to CDs. |
| Vers | Versatility — a secondary stat. |
| GCD | Global Cooldown — the global cooldown of abilities, 1.5 s by default. |
| Gear | Gear — a character's equipment. |
| DPS | Damage Dealer — a player who deals damage. |
| Delve | Delve — a new type of dungeon in The War Within. |
| DoT | Damage over Time — a periodic damage effect. |
| DRW | Dancing Rune Weapon — the main defensive CD of the BDK. |
| Pull start | The moment the pull begins, the first seconds of a fight with a pack of mobs. |
| The green one | Anti-Magic Shell — the green icon, absorbs magic damage. |
| Ilvl | Item Level — an item's level. |
| Kite | Kite — pulling mobs onto yourself, dodging their auto-attacks (usually with a slow). |
| CD | Cooldown — an ability's recharge; also the ability itself. |
| Kick | Kick — interrupting an enemy's spell cast. |
| Cleave | Cleave — damage on 2–3 targets at once (between ST and AoE). |
| Scythe | Exterminate — a hero ability of the Deathbringer tree. |
| Crit | Critical Strike — a critical hit, a secondary stat. |
| Last | Last — the final boss (of a raid or dungeon). |
| Puddle | Death and Decay — a zone on the ground under the tank. |
| M+ | Mythic+ — Mythic keys, challenging PvE content. |
| Meta | Meta — the current optimal solution accepted by the community. |
| Opener | Opener — the starting sequence of abilities in a fight. |
| Pack | Pack — a group of mobs, a group of enemies. |
| Proc | Proc — a random triggering of an effect (ability, talent, item). |
| Pull | Pull — gathering a group of mobs for a fight. |
| To pull | To initiate a fight with mobs. |
| RP | Runic Power — the BDK's resource. |
| Rune | Rune — the BDK's second resource, recharges over time. |
| Silence | Silence — a muting effect, prohibiting spell casting. |
| Save | A saving ability, a defensive CD. |
| Set | Set — a class gear set (tier set), gives bonuses for 2 and 4 pieces. |
| Sim / Simcraft | SimulationCraft — a program for simulating a character's DPS/survivability. |
| ST | Single Target — damage on a single target. |
| Stun | Stun — losing control of the character. |
| Tankbuster | Tank Buster — a boss ability dealing increased damage to the tank. |
| Fight | Fight — combat (usually with a boss). |
| Filler | Filler — an ability used when there are no others of higher priority. |
| Haste | Haste — a secondary stat. |
| Heal / Healer | Heal / Healer — healing / a healer. |
| Purgatory | Purgatory — a talent that gives a “second chance” at death (3 s of immortality, then death if not healed up). |
| Blood Shield | Blood Shield — an absorb from Mastery, accumulates after Death Strike. |
| Encounter | Encounter — a boss fight following a set script. |
| DS | Death Strike. |
Author
Fouren
Fouren has been playing World of Warcraft for over 15 years. He is an active player with 12 Cutting Edge achievements under his belt, and has reached the top 1% and 0.1% multiple times on various classes. His main classes are healers, particularly Holy Paladin.
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