Frost Death Knight
About the Class
Frost Death Knight (FDK) is a melee fighter that can wield either a single two-handed weapon or dual one-handed weapons. The class mechanic is built around some abilities generating a resource and others spending it, so it is a perfect fit for players who enjoy following a strict rotation to squeeze out maximum efficiency from their character.
Strengths
- Very strong cleave damage, allowing you to deal AoE damage while still focusing on an important priority target.
- Simple rotation that lets you quickly grasp the class and put up solid results.
- Good defensive toolkit for yourself as well as for the group/raid.
Weaknesses
- Small ability pool, which heavily limits the rotation. The class can feel boring to some players.
- Single-target damage is inconsistent and may not be the highest.
- If your procs do not line up, there will be downtime in the rotation when all abilities are on cooldown.
Stat Priority
Talents
Rotation
Empower Rune Weapon if you have 2 charges
Frostwyrm's Fury
Pillar of Frost
Reaper's Mark
Obliterate if you have 2 stacks of
Killing Machine
Howling Blast together with
Rime
Frostscythe when the proc becomes available
Frost Strike if the target has 5 or more stacks of the debuff
Razorice
Frost Strike to keep Runic Power in check
Obliterate together with
Killing Machine
Empower Rune Weapon to fish for
Killing Machine procs
Frost Strike
Empower Rune Weapon to generate Runic Power
Howling Blast
Best in Slot (BiS)
Don't forget to explore our class pages, where not only the best items in the slot are available, but also other alternatives for any class, spec or situation:
Enchants, Gems, Consumables
Leveling
From the very first level you will already have damage-dealing abilities at your disposal. Your main abilities in the early levels will be
Frost Strike and
Death Strike. As you level up, you will unlock new abilities and get closer to the core rotation. We recommend sticking to the ability priority from the rotation section.
Handy Tips for Mythic+
1
If your group has few classes that can interrupt spells, or you plan to fight large packs of casting mobs, definitely pick up the talent
Cold Thirst. When you interrupt a spell you gain 10 Runic Power and reduce the cooldown of your interrupt by 3 seconds, which lets you interrupt dangerous enemy spells more often.
2
Pick up the talent
Asphyxiate in case your group lacks or has insufficient crowd-control effects. With this ability you can stun a target for 5 seconds, preventing it from casting dangerous spells.
3
Try to use the ability
Death Grip as often as possible on mobs that constantly cast spells and do not move. It will interrupt the cast and pull the annoying mob to you.
Macros
#showtooltip Mind Freeze /cast [@focus,harm,nodead][] Mind Freeze
#showtooltip Asphyxiate /cast [target=mouseover, exists] Asphyxiate
#showtooltip Raise Ally /cast [@mouseover,help,dead][] Raise Ally
Author
Fouren
Fouren has been playing World of Warcraft for over 15 years. He is an active player with 12 Cutting Edge achievements under his belt, and has reached the top 1% and 0.1% multiple times on various classes. His main classes are healers, particularly Holy Paladin.

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