
Frost Death Knight Guide — WoW: Midnight
About the Class
Frost Death Knight (FDK) is a melee DPS that can use either a two-handed weapon or dual-wield one-handed weapons. The class mechanic revolves around abilities that generate resources and others that spend them, making it ideal for players who enjoy following a strict rotation to maximize character effectiveness.
Pros and Cons
| Pros | Cons |
|---|---|
| 🟩 Very good cleave damage that allows you to deal AoE damage while hitting a priority target. | 🟥 Small number of abilities, which significantly limits the rotation. The class may seem boring to some players. |
| 🟩 Simple rotation that allows you to quickly learn the class and perform well. | 🟥 Single target damage is inconsistent and may not be the highest. |
| 🟩 Good defensive abilities for both yourself and the group/raid. | 🟥 If abilities do not proc, there are downtime periods in the rotation when all abilities are on cooldown. |
Stat Priority
Talents
Here you can see the talent heatmap. We collect data from the top 100 Frost Death Knight players and show how many of them choose each talent.
Rider of the Apocalypse
- Class Talents

- Specialization

Deathbringer
- Class Talents

- Specialization

You can always see the latest talent trees for each hero spec in the dedicated section for Frost Death Knights.
Rotation (Ability Priority)
Single Target
Empower Rune Weapon if you have 2 charges
Obliterate if you have 2 stacks of
Killing Machine
Howling Blast with
Rime
Frostbane when the ability procs
Frost Strike if the target has more than 5 stacks of the debuff
Razorice
Frost Strike to maintain Runic Power
Empower Rune Weapon for procs of
Killing Machine
Empower Rune Weapon to generate
Runic Power
AoE
Frostscythe if you have 2 procs of
Killing Machine
Howling Blast with
Rime
Frost Strike if the target has 5 stacks of
Razorice
Frostbane if there is a proc
Glacial Advance if
Breath of Sindragosa is not close to coming off cooldown
Frostscythe with
Killing Machine if
Reaper's Mark is not close to coming off cooldown
Empower Rune Weapon to generate
Runic Power
Frostscythe if there is no
Killing Machine
Rotation Example (Opener)
Best in Slot (BiS)
| Slot | Item |
|---|---|
| Two-Handed Weapon | Bellamy's Final Verdict |
| One-Handed Weapon | Blade of Final Twilight |
| Head | Crown of the Relentless Rider |
| Neck | Void Hymn Amulet |
| Shoulders | Chilling Blood Plate Pauldrons |
| Back | Warm Cloak of Rigid Scales |
| Chest | Breastplate of the Relentless Rider |
| Wrists | Spellbreaker's Bracers |
| Hands | Bonegrips of the Relentless Rider |
| Waist | Chainmail Belt of Hatred |
| Legs | Nightcrusher's Belt |
| Feet | Greaves of the Formless |
| Ring | Loa Worshipper's Ring |
| Ring | Ring of Sin'dorei Hope |
| Trinket | Banner of the Light's Regiment |
| Trinket | Gaze of Seer Aln |
You can always see the latest equipment in the dedicated section for Frost Death Knights.
Enchants, Gems, Consumables
Enchants
| Item | Name |
|---|---|
| Weapon | Rune of the Fallen Crusader for two-handed weapons |
| Weapon | Rune of Razorice on main hand weapon and Rune of the Fallen Crusader on off-hand weapon |
| Shoulders | Enchant Shoulders - Akil'zon's Swiftness |
| Helm | Enchant Helm - Empowered Blessing of Speed |
| Back | Enchant Cloak - Chant of Winged Grace |
| Chest | Enchant Chest - Nalorakk's Mark |
| Wrists | Enchant Bracers - Chant of Armored Leech |
| Legs | Woodland Hunter Armor Patch |
| Boots | Enchant Boots - Wanderer's Hunt |
| Ring | Enchant Ring - Nature's Wrath |
Gems
Meta gem Inscrutable Diamond of Eversong
Other sockets Flawless Death Amethyst
Consumables
| Type | Name |
|---|---|
| Flask | Flask of the Shattered Sun |
| Combat Potion (prepot) | Potential of Light |
| Healing Potion | Silvermoon Healing Potion |
| Weapon Buff | Thalassian Phoenix Oil |
| Augment Rune | Void-Marked Augment Rune |
| Food | Royal Roast |
Leveling
From level one you will already have damage-dealing abilities. The main abilities at early levels are
Frost Strike и
Death Strike As you level up you will gain new abilities, approaching the full rotation. We recommend following this ability priority as they become available:
Mythic+ Tips
Tip #1
If your group has few classes capable of interrupting spells or you expect to fight many spell-casting mobs, make sure to take the talent Cold Thirst. When interrupting abilities you will gain 10 Runic Power and the cooldown will be reduced by 3 seconds, allowing you to interrupt dangerous enemy spells more frequently.
Tip #2
Take the talent Asphyxiate if your group lacks crowd control effects. This ability allows you to stun a target for 5 seconds, preventing it from casting dangerous spells.
Tip #3
Try to use Death Grip as often as possible on mobs that constantly channel spells and do not move. This ability will interrupt the cast and pull the annoying mob to you.
Macros
#showtooltip Mind Freeze /cast [@focus,harm,nodead][] Mind Freeze
#showtooltip Asphyxiate /cast [target=mouseover, exists] Asphyxiate
#showtooltip Raise Ally /cast [@mouseover,help,dead][]Raise Ally




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