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Frost Death Knight

by Fouren
Updated 23 hr ago
6 minutes readmin
1 001 views

About the Class

Frost Death Knight (FDK) is a melee fighter that can wield either a single two-handed weapon or dual one-handed weapons. The class mechanic is built around some abilities generating a resource and others spending it, so it is a perfect fit for players who enjoy following a strict rotation to squeeze out maximum efficiency from their character.

Strengths

  • Very strong cleave damage, allowing you to deal AoE damage while still focusing on an important priority target.
  • Simple rotation that lets you quickly grasp the class and put up solid results.
  • Good defensive toolkit for yourself as well as for the group/raid.

Weaknesses

  • Small ability pool, which heavily limits the rotation. The class can feel boring to some players.
  • Single-target damage is inconsistent and may not be the highest.
  • If your procs do not line up, there will be downtime in the rotation when all abilities are on cooldown.

Stat Priority

Death Knight Frost Stats Priority
Death Knight Frost Stats Priority
StrengthStrength≥Critical StrikeCritical Strike=MasteryMastery≥HasteHaste≥VersatilityVersatility

Talents

Death Knight Frost
Death Knight Frost Mythic+ Build
No talent data

Rotation

Death Knight Frost
Death Knight Frost Opener
Pull
Ability icon
Ability icon
Ability icon
Ability icon
Ability icon
Death Knight Frost
Death Knight Frost Abilities Priority

Best in Slot (BiS)

Don't forget to explore our class pages, where not only the best items in the slot are available, but also other alternatives for any class, spec or situation:

Death Knight: Gear
Death Knight: Gear
Two-Hand Weapon
Bellamy's Final Judgment
One-Hand Weapon
Blade of the Final Twilight
Head
Crown of the Relentless Rider
Neck
Amulet of the Void Hymn
Shoulders
Plate Shoulders of Freezing Blood
Back
Warm Cloak of Hardened Scales
Chest
Chestplate of the Relentless Rider
Wrists
Bracers of the Spellbreaker
Hands
Bone Grips of the Relentless Rider
Waist
Chain Belt of Hatred
Legs
Belt of the Night Crusher
Feet
Greaves of the Shapeless
Ring
Ring of the Loa Devotee
Ring
Ring of Sin'dorei Hope
Trinket
Banner of the Light Brigade
Trinket
Gaze of the Seer Aln

Enchants, Gems, Consumables

Enchants
Weapon
Rune of the Fallen Crusader
Weapon
Rune of Razorice
Shoulders
Enchant Shoulder – Swiftness of Akil'zon
Head
Enchant Helm – Empowered Blessing of Speed
Back
Enchant Cloak – Hymn of the Winged Grace
Chest
Enchant Chest – Mark of Nalorakk
Wrists
Enchant Bracer – Hymn of Armor and Self-Healing
Legs
Forest Hunter's Armor Kit
Feet
Enchant Boots – Wanderer's Hunt
Ring
Enchant Ring – Wrath of Nature
Gems
Meta gem
Inscrutable Diamond of the Eternal Song
Other gems
Flawless Amethyst of Death
Consumables
Flask
Flask of the Sundered Sun
Potion
Potential of the Light
Healing Potion
Moonlit Healing Potion
Weapon Oil
Thalassian Phoenix Oil
Augment Rune
Void-Touched Augment Rune
Food
Royal Roast

Leveling

From the very first level you will already have damage-dealing abilities at your disposal. Your main abilities in the early levels will be spell_deathknight_empowerruneblade2Frost Strike and spell_deathknight_butcher2Death Strike. As you level up, you will unlock new abilities and get closer to the core rotation. We recommend sticking to the ability priority from the rotation section.

Handy Tips for Mythic+

1

If your group has few classes that can interrupt spells, or you plan to fight large packs of casting mobs, definitely pick up the talent spell_deathknight_mindfreezeCold Thirst. When you interrupt a spell you gain 10 Runic Power and reduce the cooldown of your interrupt by 3 seconds, which lets you interrupt dangerous enemy spells more often.

2

Pick up the talent ability_deathknight_asphixiateAsphyxiate in case your group lacks or has insufficient crowd-control effects. With this ability you can stun a target for 5 seconds, preventing it from casting dangerous spells.

3

Try to use the ability spell_deathknight_strangulateDeath Grip as often as possible on mobs that constantly cast spells and do not move. It will interrupt the cast and pull the annoying mob to you.

Macros

Focus interrupt macro
#showtooltip Mind Freeze
/cast [@focus,harm,nodead][] Mind Freeze
Mouseover Asphyxiate macro
#showtooltip Asphyxiate
/cast [target=mouseover, exists] Asphyxiate
Mouseover Raise Ally macro
#showtooltip Raise Ally
/cast [@mouseover,help,dead][] Raise Ally

Author

Fouren

Fouren

Fouren has been playing World of Warcraft for over 15 years. He is an active player with 12 Cutting Edge achievements under his belt, and has reached the top 1% and 0.1% multiple times on various classes. His main classes are healers, particularly Holy Paladin.

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