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Frost Death Knight PvE Guide — Midnight

by Fouren
Updated 2 day ago
6 minutes readmin
1,091 views

About the Class

Frost Death Knight (FDK) is a melee fighter who can wield either a single two-handed weapon or two one-handed weapons. The class mechanic is that some abilities build up a resource while others spend it, so the class is perfect for players who want to follow a strict rotation to get the most out of their character.

Strengths

  • Very strong cleave damage, which lets you deal AoE damage while also dealing damage to a single important target.
  • A simple rotation that lets you quickly grasp the class and start showing good results.
  • Good defensive abilities, both for yourself and for your group/raid.

Weaknesses

  • A small number of abilities, which heavily limits the rotation. The class may feel boring to some players.
  • Single-target damage is inconsistent and may not be the highest.
  • If your abilities don't proc, there are downtimes in the rotation when everything is on cooldown.

Stat Priority

Death Knight Frost Stats Priority
Death Knight Frost Stats Priority
StrengthStrength>MasteryMastery>Critical StrikeCritical Strike>HasteHaste>VersatilityVersatility

Talents

Death Knight Frost
Death Knight Frost Mythic+ Build
No talent data

Rotation

Death Knight Frost
Death Knight Frost Opener
Ability icon
Ability icon
Ability icon
Ability icon
Ability icon
Ability icon
Death Knight Frost
Death Knight Frost Abilities Priority

Single Target

AoE

Best in Slot (BiS)

Don't forget to explore our class pages, where not only the best items in the slot are available, but also other alternatives for any class, spec or situation:

Death Knight: Gear
Death Knight: Gear
Two-Hand Weapon
Bellam's Final Judgment
One-Hand Weapon
Blade of the Last Twilight
Head
Crown of the Unrelenting Rider
Neck
Rotmaw's Sporeheart
Shoulders
Bloodchilling Pauldrons
Back
Silken Shroud of the Devoted
Chest
Carapace of the Unrelenting Rider
Wrists
Spellwrecker's Bracers
Hands
Bonegrips of the Unrelenting Rider
Waist
Chain of the Unrelenting Rider
Legs
Legguards of the Unrelenting Rider
Feet
Greaves of the Formless
Ring
Blossoming Ring of the Spore Caller
Ring
Sin'dorei Ring of Hope
Trinket
Banner of the Light's Company
Trinket
Gaze of the Aln Seer

Enchants, Gems, Consumables

Enchants
Weapon
Rune of the Fallen Crusader
Weapon
Rune of Razorice
Shoulders
Enchant Shoulder – Swiftness of Akil'zon
Head
Enchant Helm – Amplified Blessing of Speed
Back
Enchant Cloak – Chant of Winged Grace
Chest
Enchant Chest – Mark of Nalorakk
Wrists
Enchant Bracer – Chant of Armored Avoidance
Legs
Forest Rider's Armor Kit
Feet
Enchant Boots – Stalker's Chase
Ring
Enchant Ring – Nature's Wrath
Gems
Meta
Fathomless Eternal Diamond
Prime
Flawless Amethyst of Death
Consumables
Flask
Flask of the Fractured Sun
Potion
Potential of the Light
Healing Potion
Moonlight Healing Potion
Weapon Oil
Thalassian Phoenix Oil
Augment Rune
Void-Touched Augment Rune
Food
Majestic Roast

Leveling

From the very first level you already have abilities to deal damage. Your main abilities at early levels will be spell_deathknight_empowerruneblade2Frost Strike and spell_deathknight_butcher2Death Strike. As you level up, you'll gain new abilities, getting closer to the main rotation. We recommend sticking to the ability priority from the rotation section.

Mythic+ Tips

1

If your group has few classes capable of interrupting spells, or you plan to fight a large number of casting mobs, be sure to take the spell_deathknight_mindfreezeColdthirst talent. When you interrupt abilities, you gain 10 Runic Power and the cooldown is reduced by 3 seconds, letting you interrupt dangerous enemy spells more often.

2

Take the ability_deathknight_asphixiateAsphyxiate talent if your group has no or not enough crowd control. Thanks to this ability, you can stun a target for 5 seconds, preventing it from casting dangerous spells.

3

Try to use the spell_deathknight_strangulateDeath Grip ability as often as possible on mobs that channel spells continuously and stay in place. This ability will interrupt the spell cast and pull the annoying mob toward you.

Macros

Focus Interrupt
#showtooltip Mind Freeze
/cast [@focus,harm,nodead][] Mind Freeze
Cursor Asphyxiate
#showtooltip Asphyxiate
/cast [target=mouseover, exists] Asphyxiate
Cursor Raise Ally
#showtooltip Raise Ally
/cast [@mouseover,help,dead][] Raise Ally

Author

Fouren

Fouren

Fouren has been playing World of Warcraft for over 15 years. He is an active player with 12 Cutting Edge achievements under his belt, and has reached the top 1% and 0.1% multiple times on various classes. His main classes are healers, particularly Holy Paladin.

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