Frost Death Knight PvE Guide — Midnight
About the Class
Frost Death Knight (FDK) is a melee fighter who can wield either a single two-handed weapon or two one-handed weapons. The class mechanic is that some abilities build up a resource while others spend it, so the class is perfect for players who want to follow a strict rotation to get the most out of their character.
Strengths
- Very strong cleave damage, which lets you deal AoE damage while also dealing damage to a single important target.
- A simple rotation that lets you quickly grasp the class and start showing good results.
- Good defensive abilities, both for yourself and for your group/raid.
Weaknesses
- A small number of abilities, which heavily limits the rotation. The class may feel boring to some players.
- Single-target damage is inconsistent and may not be the highest.
- If your abilities don't proc, there are downtimes in the rotation when everything is on cooldown.
Stat Priority
Talents
Rotation
Single Target
Obliterate — if you have a
Killing Machine proc
Howling Blast — if you have a
Rime proc
Frost Strike
Empower Rune Weapon — to generate a
Killing Machine charge and 40 Runic Power
Obliterate — without
Killing Machine
AoE
Obliterate — if you have a
Killing Machine proc
Howling Blast — if you have a
Rime proc
Frostscythe
Empower Rune Weapon — to generate a
Killing Machine charge and 40 Runic Power
Obliterate — without
Killing Machine
Best in Slot (BiS)
Don't forget to explore our class pages, where not only the best items in the slot are available, but also other alternatives for any class, spec or situation:
Enchants, Gems, Consumables
Leveling
From the very first level you already have abilities to deal damage. Your main abilities at early levels will be
Frost Strike and
Death Strike. As you level up, you'll gain new abilities, getting closer to the main rotation. We recommend sticking to the ability priority from the rotation section.
Mythic+ Tips
If your group has few classes capable of interrupting spells, or you plan to fight a large number of casting mobs, be sure to take the
Coldthirst talent. When you interrupt abilities, you gain 10 Runic Power and the cooldown is reduced by 3 seconds, letting you interrupt dangerous enemy spells more often.
Take the
Asphyxiate talent if your group has no or not enough crowd control. Thanks to this ability, you can stun a target for 5 seconds, preventing it from casting dangerous spells.
Try to use the
Death Grip ability as often as possible on mobs that channel spells continuously and stay in place. This ability will interrupt the spell cast and pull the annoying mob toward you.
Macros
#showtooltip Mind Freeze /cast [@focus,harm,nodead][] Mind Freeze
#showtooltip Asphyxiate /cast [target=mouseover, exists] Asphyxiate
#showtooltip Raise Ally /cast [@mouseover,help,dead][] Raise Ally
Author
Fouren
Fouren has been playing World of Warcraft for over 15 years. He is an active player with 12 Cutting Edge achievements under his belt, and has reached the top 1% and 0.1% multiple times on various classes. His main classes are healers, particularly Holy Paladin.



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