Frost Death Knight Guide for Midnight Season 2 (Patch 12.1)
About the Class
Frost Death Knight (FDK) is a melee fighter that can wield either a single two-handed weapon or two one-handed weapons. The class mechanic is that some abilities build up a resource while others spend it, so the class is a perfect fit for players who want to follow a strict rotation to get the most out of their character.
Strengths
- Very good cleave damage that lets you deal AoE damage while still hitting a single priority target.
- Simple rotation that lets you quickly grasp the class and put up good results.
- Good defensive abilities both for yourself and for the group/raid.
Weaknesses
- A small number of abilities, which heavily limits the rotation. The class can feel boring for some players.
- Single-target damage is inconsistent and may not be the highest.
- If abilities don’t proc, there are downtimes in the rotation when everything is on cooldown.
Stat Priority
Talents
Rotation (Ability Priority)
- 1
Empower Rune Weapon - 2
Reaper’s Mark - 3+
Breath of Sindragosa+
Pillar of Frost+
Tempered Potion+
Banner of the Light’s Fervor
Raise Dead - 4
Frostwyrm’s Fury - 5
Frostscythe - 6
Empower Rune Weapon
Obliterate — when
Killing Machine procs
Howling Blast — when
Rime procs
Frost Strike — spends Runic Power; higher priority with
Shattering Blade /
Icy Death Torrent and 5 stacks of
Razorice
Empower Rune Weapon — grants a charge of
Killing Machine and 40 Runic Power
Obliterate — without
Killing Machine, at the very bottom of the priority
Best in Slot (BiS)
Don't forget to explore our class pages, where not only the best items in the slot are available, but also other alternatives for any class, spec or situation:
Enchants, Gems, Consumables
Leveling
From the very first level you already have abilities to deal damage. The main abilities in the early levels are
Frost Strike and
Death Strike. As you level up you gain new abilities, getting closer to your core rotation. We recommend following the ability priority from the rotation section.
Mythic+ Tips
If your group has few classes that can interrupt casts, or you plan to fight a lot of casting mobs, be sure to take the
Cold-Blooded Rage talent. When you interrupt, you gain 10 Runic Power and the ability’s cooldown is reduced by 3 seconds, letting you interrupt dangerous enemy casts more often.
Take the
Asphyxiate talent if your group has no or not enough crowd control. This ability lets you stun the target for 5 seconds, preventing it from casting dangerous spells.
Try to use
Death Grip as often as possible on mobs that constantly cast and don’t move. This ability interrupts the cast and pulls the annoying mob to you.
Macros
#showtooltip Mind Freeze /cast [@focus,harm,nodead][] Mind Freeze
#showtooltip Asphyxiate /cast [target=mouseover, exists] Asphyxiate
#showtooltip Raise Ally /cast [@mouseover,help,dead][] Raise Ally
Author
Fouren
Fouren has been playing World of Warcraft for over 15 years. He is an active player with 12 Cutting Edge achievements under his belt, and has reached the top 1% and 0.1% multiple times on various classes. His main classes are healers, particularly Holy Paladin.
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