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MoP Classic Blood Death Knight — Guide (Phase 5)

by FourenUpdated 12 minutes read views

About the Spec

Blood Death Knight is a plate tank wielding a two-handed weapon and the only tank in the game that heals itself off damage it has already taken. All of its defense is built around Game iconDeath Strike: it returns a portion of the damage taken over the last 5 seconds, and mastery turns that healing into an absorb shield, Game iconBlood Shield. The more precisely you land your Death Strikes into the boss's heavy hits, the less work your healers have to do.

The spec resource is runes and runic power. In Mists of Pandaria Game iconVengeance was added on top, converting the damage you take into attack power, so a Blood Death Knight also hits noticeably hard. In return it has almost no mobility and is heavily gear-dependent.

Strengths

Weaknesses

  • Very weak mobility: no dashes, only a passive movement-speed bonus.
  • Heavily gear-dependent — in weak gear Blood Shield barely builds up.
  • Self-healing scales poorly as Vengeance grows, so its contribution drops on later tiers.
  • Requires constant rune management: a missed Death Strike is immediately felt in your health.

Stat Priority

Death Knight Blood Stats Priority
  1. 1Stamina
  2. 2Mastery
  3. 3Hit Rating (up to 7.5%)
  4. 4Expertise (up to 7.5%)
  5. 5Haste
  6. 6Parry
  7. 7Dodge

Hit and Expertise are taken to exactly 7.5% and no higher: beyond that cap they give nothing. Parry and Dodge are not useless — through ability_warrior_riposteRiposte critical strike rating from gear is also converted into parry.

Talents

Talents

Rotation (Ability Priority)

Opener

The opener is a set sequence of abilities you use as you engage an enemy. Memorising it helps initiate your rotation in the most optimal way possible.

  1. 1
    Horn of Winter
  2. 2
    Bone Shield
  3. 3
    Army of the Dead
  4. 4
    Icy Touch
  5. 5
    Plague Strike
  6. 6
    Heart Strike
  7. 7
    Heart Strike
  8. 8
    Death Strike
  9. 9
    Heart Strike
  10. 10
    Dancing Rune Weapon
  11. 11
    Death Strike
  12. 12
    Rune Strike
Abilities Priority

Key Abilities

Key Abilities
reduces all damage taken by 50% for 12 seconds and removes stun effects. The main cooldown for heavy phases
+15% to maximum health and +25% to healing received for 10 seconds
absorbs magic damage and converts it into runic power
+20% parry and a copy of your weapon for 12 seconds: both defense and a threat spike
a constant 20% damage reduction, maintained by charges. Do not forget to raise it again after the charges are gone
turns a blood rune into 10% health, a cheap emergency button
instantly restores all runes and grants 25 runic power
strong damage reduction while the ghouls are alive, plus a threat spike
talent: a lethal blow instead of killing you leaves you with an absorb shield for 3 seconds. Manage to use Death Strike or receive healing
raid-wide magic damage reduction, taken instead of Purgatory on magic bosses
pulls all enemies to a chosen point, the best pack-grouping tool in the game
talent: deals damage and heals you for the damage done, scales well with Vengeance
talent: accumulates Game iconBlood Charge and turns them into a ready rune when you need it, not when you get lucky
a combat resurrection

Best in Slot (BiS)

Best in Slot (BiS)
Slot
Recommended Gear
Source
Head
Faceguard of Cyclopean Dread
Thok the Bloodthirsty (H) — Siege of Orgrimmar
Neck
Choker of the Final Word
Sha of Pride (H) — Siege of Orgrimmar
Shoulders
Shoulderguards of Cyclopean Dread
Siegecrafter Blackfuse (H) — Siege of Orgrimmar
Back
Gong-Lu, Strength of Xuen
Legendary Black Prince quest chain
Chest
Earthbreaker's Steaming Chestplate
Iron Juggernaut (H) — Siege of Orgrimmar
Wrists
Blood Rage Bracers
Malkorok (H) — Siege of Orgrimmar
Hands
Handguards of Cyclopean Dread
General Nazgrim (H) — Siege of Orgrimmar
Waist
Untarnishable Greatbelt
Spoils of Pandaria (H) — Siege of Orgrimmar
Legs
Legguards of Cyclopean Dread
Paragons of the Klaxxi (H) — Siege of Orgrimmar
Feet
Treads of Unchained Hate
Sha of Pride (H) — Siege of Orgrimmar
Ring 1
Galakrond Control Band
Galakras (H) — Siege of Orgrimmar
Ring 2
Asgorathian Blood Seal
Siegecrafter Blackfuse (H) — Siege of Orgrimmar
Trinket 1
Skeer's Bloodsoaked Talisman
Paragons of the Klaxxi (H) — Siege of Orgrimmar
Trinket 2
Thok's Tail Tip
Thok the Bloodthirsty (H) — Siege of Orgrimmar
Weapon
Hellscream's Decapitator
Garrosh Hellscream (H) — Siege of Orgrimmar

Tier 16 Set — Battleplate of Cyclopean Dread

Tier 16 Set — Battleplate of Cyclopean Dread
Slot
Recommended Gear
Drops From
Head
Faceguard of Cyclopean Dread
Thok the Bloodthirsty (H) — Siege of Orgrimmar
Shoulders
Shoulderguards of Cyclopean Dread
Siegecrafter Blackfuse (H) — Siege of Orgrimmar
Chest
Chestguard of Cyclopean Dread
Sha of Pride (H) — Siege of Orgrimmar
Hands
Handguards of Cyclopean Dread
General Nazgrim (H) — Siege of Orgrimmar
Legs
Legguards of Cyclopean Dread
Paragons of the Klaxxi (H) — Siege of Orgrimmar

In the BiS list the chest slot is taken not by the set piece but by Game iconEarthbreaker's Steaming Chestplate. The set chest is only needed by those collecting 4 pieces for the bonus — in that case the helm or legs is dropped from the set.

Enchants, Gems, Consumables

Enchants
Shoulders
Secret Ox Horn Inscription
Back
Enchant Cloak - Superior Protection
Chest
Enchant Chest - Superior Stamina
Wrists
Fur Lining - Stamina
or
Enchant Bracer - Mastery
Hands
Enchant Gloves - Superior Mastery
Waist
Living Steel Belt Buckle
Legs
Ironscale Leg Armor
Feet
Enchant Boots - Pandaren's Step
Weapon
Rune of the Fallen Crusader
Gems
Meta gem
Indomitable Primal Diamond
Red socket
Guardian's Imperial Amethyst
Yellow socket
Puissant Wild Jade
Blue socket
Solid River's Heart
For jewelcrafters — up to three
Solid Serpent's Eye
Take the socket bonus only when it gives stamina or mastery. In all other cases it is better to fill every socket with pure stamina.
Consumables
Flask
Flask of the Earth
Potion (defensive)
Potion of the Mountains
Potion (damage)
Potion of Mogu Power
Potion (emergency)
Master Healing Potion
Food (stamina)
Chun Tian Spring Rolls
or
Stuffed Lushrooms
Food (strength)
Black Pepper Ribs and Shrimp
Food (versatile)
Pandaren Treasure Noodle Soup
On bosses where you are not hit to death, is better than a defensive one: Vengeance keeps you afloat anyway, and the raid gets extra damage.

Races

Orc
Sharply increases attack power for 15 seconds. 2-minute cooldown.
Reduces stun duration by 15%.
Increases pet damage by 2%.
Troll
Increases haste by 20% for 10 seconds. 3-minute cooldown.
Reduces the duration of slowing effects by 15%.
Increases damage against beasts by 5%.
Undead
Removes fear, sleep and charm effects. 2-minute cooldown.
Occasionally heals you on attacks and spells.
Restores health from corpses out of combat.
Reduces shadow magic damage taken by 1%.
Tauren
Stuns nearby enemies for 2 seconds. 2-minute cooldown.
Increases your health pool by 5% — the most valuable racial bonus for a Horde tank.
Reduces nature damage taken by 1%.
Blood Elf
Interrupts spellcasting within 8 yards and restores 15 runic power. 2-minute cooldown.
Reduces arcane magic damage taken by 1%.
Goblin
A dash forward, the only way to somewhat close the class's mobility gap.
Deals damage to the target. 2-minute cooldown.
Increases haste by 1%.
Human
Removes any crowd-control effect. 3-minute cooldown.
Increases spirit by 3%.
Increases reputation gained by 10%.
Dwarf
Removes bleeds, poisons and diseases and reduces physical damage taken by 10% for 8 seconds. 2-minute cooldown — effectively another defensive cooldown.
Speeds up archaeology.
Reduces frost magic damage taken by 1%.
Worgen
Increases movement speed by 40% for 10 seconds. 2-minute cooldown.
Increases critical strike rating by 1%, which through Game iconRiposte partly carries over into parry as well.
Lets you skin without a knife.
Night Elf
Drops you into stealth and sheds threat — it sometimes saves you on a bad pull.
Reduces the chance to be hit by melee and ranged attacks by 2%.
Draenei
Heals the target over 5 seconds. 3-minute cooldown.
Increases the whole group's hit by 1%.
Reduces shadow magic damage taken by 1%.
Gnome
Removes immobilization and slowing effects. 1-minute cooldown.
Reduces arcane magic damage taken by 1%.

Best Professions

Engineering

The best profession for a Blood Death Knight. Game iconSynapse Springs on gloves gives a burst of your primary stat every minute, and Game iconNitro Boosts on the belt are the only real dash for a class that barely moves.

Blacksmithing

Game iconSocket Bracer and Game iconSocket Gloves add two extra sockets. The gain is small, but it works constantly and requires no button presses.

Jewelcrafting

Lets you set up to three Game iconSolid Serpent's Eye — that is noticeably more stamina than ordinary gems give.

Leatherworking

Game iconFur Lining - Stamina on the wrists gives more than an ordinary enchant and fully fills the slot.

Author

Fouren

Fouren

Fouren has been playing World of Warcraft for over 15 years. He is an active player with 12 Cutting Edge achievements under his belt, and has reached the top 1% and 0.1% multiple times on various classes. His main classes are healers, particularly Holy Paladin.

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