WoW: Forever Class Changes — November 3, 2026
Hunter
Trueshot Aura: The ranged attack power bonus for party or raid members at ranks 1–5 is increased to 20 / 35 / 50 / 75 / 100 instead of 15 / 22 / 30 / 40 / 50.
Aspect of the Hawk: The ranged attack power bonus at ranks 1–6 is increased to 20 / 35 / 50 / 70 / 90 / 110 instead of 15 / 22 / 30 / 38 / 47 / 55.
Barrage: This talent increases the damage of
Multi-Shot,
Aimed Shot, and
Volley by 5 / 10 / 15% instead of 3 / 7 / 10%.
Sniper Shot: Bonus damage at ranks 1–3 is increased to 320 / 450 / 590 instead of 160 / 225 / 295. The increase applies specifically to the shot's bonus damage.
Aimed Shot: Bonus ranged damage at ranks 1–6 is increased to 40 / 70 / 115 / 185 / 260 / 350 instead of 20 / 34 / 55 / 89 / 125 / 166.
Arcane Shot: Damage at ranks 1–8 is increased to 25 / 35 / 50 / 85 / 120 / 175 / 220 / 280 instead of 20 / 26 / 39 / 65 / 94 / 134 / 170 / 217.
Serpent Sting: Total damage over the duration at ranks 1–9 is increased to 15 / 35 / 70 / 130 / 200 / 290 / 375 / 500 / 675 instead of 10 / 30 / 60 / 110 / 170 / 240 / 320 / 415 / 555.
Druid
Feral
Poised: A new passive ability has appeared in the game data and becomes available to Druids at level 32. While out of combat and at maximum Energy, the cost of the next ability is reduced by 10 Energy. This helps you start a fight after spending less of your resource.
Rogue
Poised: A new passive ability has appeared in the game data and becomes available to Rogues at level 18. At maximum Energy while out of combat, the next ability costs 10 less Energy. The reduction applies to the next use, not to every ability throughout a fight.
Author
Fouren
Fouren has been playing World of Warcraft for over 15 years. He is an active player with 12 Cutting Edge achievements under his belt, and has reached the top 1% and 0.1% multiple times on various classes. His main classes are healers, particularly Holy Paladin.


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