Racial Abilities in WoW: Forever — Complete List
What Changed?
One of the changes in World of Warcraft: Forever is the rework of the classic racial abilities for every race. Some races were affected only slightly, while others saw very significant changes that completely reshaped the entire concept of the race. All of the changes, including the new Skyborne race, are detailed below.
Human (Alliance)
Will to Survive — Removes all stun effects.
Perception — Lets you detect stealthed enemies for 20 sec.
Ruthlessness - Increases the critical strike chance of attacks and spells by 2%. The bonus applies regardless of weapon type.
The Human Spirit — Increases Spirit by 5%.
Dwarf (Alliance)
Stoneform — Grants immunity to bleed, poison, and disease effects and reduces physical damage taken for 8 sec.
Find Treasure — Lets you track nearby treasure chests.
Earth's Wrath - Increases the critical damage and healing bonus by 2%, regardless of weapon type.
Big Game Hunter — Increases damage dealt to beasts by 5%.
Night Elf (Alliance)
Elune's Light — Increases your critical strike chance by 10% for 15 sec.
Shadowmeld — Lets you slip into the shadows while you remain stationary.
Quickness - Grants 1% dodge and 2% movement speed. The speed bonus now stacks with other speed effects. Stealthed Night Elf Rogues and Druids are harder to detect, as if their level were 1 higher.
Wisp Spirit — Increases movement speed after death by 75%.
Gnome (Alliance)
Escape Artist — Briefly grants immunity to root and slow effects.
Eureka! - For 8 sec., reduces the cost of eligible abilities by 10% and increases their damage by 10%. The limit of three uses has been removed. The resource type and affected abilities depend on the class; the
healing variant also increases healing by 10%. Cooldown: 2 min.
Expansive Mind — Increases your maximum Mana, Rage, or Energy by 5%.
Engineering Specialization — Engineering devices trigger more reliably.
High Order Skyborne (Alliance)
Levitation - Lets you glide for 10 sec. while steering your direction. Cooldown: 1.5 min.
Health and Mana Regeneration Ability - Increases health and Mana regeneration by 100%. The effect lasts 30 sec. away from a ley line, or 15 min. near one.
Wind Blessed - Grants 3% spellcasting, melee, and ranged attack speed.
Elemental Insight — Increases damage dealt to elementals by 5%.
Orc (Horde)
Blood Fury - Increases Attack Power and Spell Power by 10% for 15 sec. Cooldown: 3 min.
Curse Breaking - Removes curses and Bane effects, then reduces magic damage taken by 5% for 8 sec. It does not grant immunity to these effects being reapplied. Cooldown: 3 min.
Ferocity - Grants 1% critical strike chance for spells and abilities regardless of weapon type.
Hardiness — Reduces the duration of stun effects by 20%.
Forsaken (Horde)
Will of the Forsaken — Dispels Charm, Fear, and Sleep effects. Shares a 45-second cooldown with other similar spells.
Cannibalize — Restores 7% of your total health and Mana every 2 sec. for 10 sec. Works only on Humanoid and Undead corpses within 5 yd. Any movement, action, or damage taken interrupts the effect.
Underwater Breathing — Lets you stay underwater 300% longer.
Touch of the Grave - Attacks and spells can drain up to 5% of your maximum health from the target. The chance is 20% for Warriors, Paladins, and Rogues; Priests, Mages, and Warlocks have a 30% chance with
another version of the ability. At least 25 sec. pass between triggers.
Tauren (Horde)
War Stomp - Stuns up to 5 enemies within 8 yd for 2 sec. Cooldown: 1.5 min.
Cultivation — Grows additional herbs that require no Herbalism skill to gather.
Plainsrunning - While moving, grants 1% movement speed every 5 sec., up to 30%. Stopping or taking damage weakens the effect. Also increases mounted movement speed by 3%.
Endurance - Grants 5% health and 2% critical damage and healing bonus. The hit chance bonus has been removed.
Troll (Horde)
Berserking — Increases your spell casting speed and attack speed by 10% for 10 sec.
Fast Regeneration — Restores 50% of your maximum health over a short duration.
Beast Slaying — Increases damage dealt to beasts by 5%.
Regeneration - Increases health regeneration by 20%. In combat, 20% of your total health regeneration continues.
Wind Shaper Skyborne (Horde)
Levitation - Lets you glide for 10 sec. while steering your direction. Cooldown: 1.5 min.
Skysight — Grants a blessing of the elements that increases your run speed by 10%.
Wind Blessed - Grants 3% spellcasting, melee, and ranged attack speed.
Elemental Insight — Increases damage dealt to elementals by 5%.
Author
Fouren
Fouren has been playing World of Warcraft for over 15 years. He is an active player with 12 Cutting Edge achievements under his belt, and has reached the top 1% and 0.1% multiple times on various classes. His main classes are healers, particularly Holy Paladin.



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