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Protection Paladin

by Fouren
Updated 23 hr ago
5 minutes readmin
1 433 views

Protection Paladin

This is a tank whose main stat is Strength. In combat, the Protection Paladin uses a one-handed weapon (axes, swords) and a shield. The defining mechanic of this tank is building up Holy Power to fuel abilities. Some abilities generate Holy Power, while others consume it.

Strengths

  • A large selection of defensive abilities for both yourself and the group, such as spell_holy_sealofsacrificeBlessing of Sacrifice and spell_holy_sealofprotectionBlessing of Protection.
  • Provides a group-wide 3% damage reduction through an aura.
  • Complete damage immunity thanks to Divine Shield.
  • Able to interrupt casts on a large number of enemies, and often.

Weaknesses

  • Damage and survivability depend heavily on rotation, because the core abilities require the Holy Power resource, and it is crucial to generate and spend it at the right moments.
  • Low mobility.
  • A simple and rather repetitive rotation, which can feel boring to some players.
  • Requires maintaining an incoming damage reduction buff that costs Holy Power, which can be inconvenient for beginners.

Stat Priority

Paladin Protection Stats Priority
Paladin Protection Stats Priority
StrengthStrength≥HasteHaste=VersatilityVersatility≥Critical StrikeCritical Strike≥MasteryMastery

Talents

Paladin Protection
Paladin Protection Mythic+ Build
No talent data

Rotation

Paladin Protection
Paladin Protection Opener
Ability icon
Ability icon
Pull
Ability icon
Ability icon
Ability icon
Ability icon
Ability icon
Ability icon
Ability icon
Paladin Protection
Paladin Protection Abilities Priority

Best in Slot

Don't forget to explore our class pages, where not only the best items in the slot are available, but also other alternatives for any class, spec or situation:

Paladin: Gear
Paladin: Gear
Weapon
Turalyon's Lying Echo
Off Hand
Thalassian Dawnguard
Head
Unyielding Gaze of the Light's Judgment
Neck
Eternal Chain of the Void's Song
Shoulders
Watchers of the Light's Judgment
Back
Dragon Null-Cloak
Chest
Celestial Battle Armor of the Light's Judgment
Wrist
Bracers of the Light's March
Hands
Gloves of the Void's Claws
Waist
Grim Bonds of Ezzorak
Legs
Greaves of the Light's Judgment
Feet
Greaves of the Formless
Ring
Eye of Midnight
Ring
Seal of the Triumvirate
Trinket
Gaze of the Seer Aln
Trinket
Heart of the Ancient Hunger

Enchants, Gems, Consumables

Enchants
Weapon
Enchant Weapon - Ren'dorei Insight
Head
Enchant Helm - Enhanced Blessing of Speed
Shoulders
Enchant Shoulder - Akil'zon Swiftness
Chest
Enchant Chest - Soul Mark of the World
Legs
Armor Kit of the Forest Hunter
Boots
Enchant Boots - Wanderer's Hunt
Ring
Enchant Ring - Eagle's Eye
Gems
Meta gem
Inscrutable Diamond of the Eternal Song
Main
Flawless Chrysolite of Versatility
Consumables
Flask
Flask of the Blood Knights
Combat Potion
Draught of Rampant Abandon
Healing Potion
Moonlight Healing Potion
Weapon Enhancement
Thalassian Phoenix Oil
Augment Rune
Voidbound Rune of Augmentation
Food
Moonlight Parade

Leveling

The core abilities for dealing damage are available to you from the very first level. Use spell_holy_avengersshieldAvenger's Shield and paladin_retributionBlessed Hammer / ability_paladin_hammeroftherighteousHammer of the Righteous.

As you level up, you will gain new abilities. We recommend sticking to the ability priority from the rotation section.

Mythic+ Tips

1

In addition to your main interrupt, use spell_holy_sealofmightHammer of Justice to stun/interrupt a single target, and ability_paladin_blindinglightBlinding Light for AoE interrupts.

2

Some slows and movement-impairing effects can be removed with spell_holy_sealofvalorBlessing of Freedom. In many dungeons, enemies apply damaging slows to you and your allies, so be sure to cast this ability on yourself and your teammates.

3

If a member of your group dies during combat and you urgently need to resurrect them, use ability_paladin_intercessionIntercession to bring them back into the fight. > Battle resurrections share a global 10-minute cooldown. Charges accumulate every 10 minutes, so the longer you are in the dungeon, the more charges you will have available. You can resurrect several allies in a row if you have enough charges stored.

Macros

Burst Cooldowns Macro
#showtooltip
/cast Avenging Wrath
/use 13
/use 14
Focus Interrupt at Cursor
#showtooltip
/cast [@focus,harm,nodead] [] Rebuke
Mouseover Intercession
#showtooltip Intercession
/cast [@mouseover,help,dead][] Intercession

Author

Fouren

Fouren

Fouren has been playing World of Warcraft for over 15 years. He is an active player with 12 Cutting Edge achievements under his belt, and has reached the top 1% and 0.1% multiple times on various classes. His main classes are healers, particularly Holy Paladin.

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