Vengeance Demon Hunter PvE Guide — Midnight
About the Class
Vengeance Demon Hunter is a tank whose primary stat is Agility. In combat it wields two one-handed warglaives. The class has excellent survivability, good damage and a large number of abilities for controlling one or a group of targets.
Strengths
- Excellent mobility and a wide range of abilities for gathering up enemies.
- A simple defensive ability rotation that lets you quickly grasp the class and perform well.
- AoE crowd control and a group damage immunity for both the raid and the party.
Weaknesses
- Hero talents grant a random proc of a strong defensive ability that can trigger at the wrong moment and fail to trigger when needed.
- Some defensive abilities are debuffs that require a target to be applied, which can be tricky at the start of a fight.
Stat Priority
Talents
Rotation
Single Target
Fiery Brand — You need it for defense
Metamorphosis — You are about to use it
Abyssal Descent — You have 3 stacks
Fiery Brand — You are about to reach 2 charges
Fiery Brand — Use spenders when any of the following conditions are met - Click for the full list You need
Fiery Brand for defense You are about to use
Metamorphosis You have 3 stacks of
Abyssal Descent You are about to reach 2 charges of
Fiery Brand
Metamorphosis — if you currently have fewer than 2 stacks of
Abyssal Descent
Spirit Bomb — with 5+ Soul Fragments, if you have 3 stacks of
Abyssal Descent
Soul Cleave — with at least 3 Soul Fragments, if you have 3 stacks of
Abyssal Descent
Fracture — if you have 2 charges, or you are about to reach 2 charges
Sigil of Spite — on cooldown
Soul Carver — on cooldown
Spirit Bomb — on cooldown with at least 5
Soul Fragments, hold it slightly if you plan to use
Fiery Brand within about 5 seconds
Sigil of Flame — on cooldown
Soul Cleave — if you have 5 or more
Soul Fragments and
Spirit Bomb is on cooldown
Fel Devastation — with 3 or fewer
Soul Fragments
Immolation Aura — preferably without overcapping Fury
Soul Cleave — with at least 3
Soul Fragments
Fracture
Felblade
Soul Cleave — with 2 or fewer
Soul Fragments
Throw Glaive — as a filler or when you are out of enemy reach
AoE
Fiery Brand — You need it for defense
Metamorphosis — You are about to use it
Abyssal Descent — You have 3 stacks
Fiery Brand — You are about to reach 2 charges
Fiery Brand — Use spenders when any of the following conditions are met - Click for the full list You need
Fiery Brand for defense You are about to use
Metamorphosis You have 3 stacks of
Abyssal Descent You are about to reach 2 charges of
Fiery Brand
Metamorphosis — if you currently have fewer than 2 stacks of
Abyssal Descent
Spirit Bomb — with 5+ Soul Fragments, if you have 3 stacks of
Abyssal Descent
Soul Cleave — with at least 3 Soul Fragments, if you have 3 stacks of
Abyssal Descent
Fracture — if you have 2 charges, or you are about to reach 2 charges
Sigil of Flame — on cooldown, preferably without overcapping
Soul Fragments from
Fallout
Fel Devastation — preferably when as many enemies as possible are affected by
Fiery Brand
Spirit Bomb — on cooldown with at least 5
Soul Fragments, hold it slightly if you plan to use
Fiery Brand within about 5 seconds
Soul Cleave — if you have 5 or more
Soul Fragments and
Spirit Bomb is on cooldown
Immolation Aura — preferably without overcapping Fury
Soul Cleave — with at least 3
Soul Fragments
Fracture
Felblade
Soul Cleave — with 2 or fewer
Soul Fragments
Throw Glaive — as a filler or when you are out of enemy reach
Best in Slot (BiS)
Don't forget to explore our class pages, where not only the best items in the slot are available, but also other alternatives for any class, spec or situation:
Enchants, Gems, Consumables
Leveling
From the very first level you already have abilities to deal damage. Your main abilities at the early levels will be
Felblade and
Fel Devastation.
As you level up you will gain new abilities, getting closer to the main rotation. We recommend following this ability priority as they become available:
Mythic+ Tips
Use
Chaos Nova and
Sigil of Misery to interrupt spells and control groups of enemies.
You can use
Imprison to lock an enemy in a cage and walk past it without pulling its aggro. This ability is very useful in dungeons for skipping difficult packs of monsters without fighting them.
Darkness gives the party full immunity to incoming damage (in the case of a 5-person group). Be sure to use this ability during moments of powerful mob or boss abilities aimed at party members. This ability also allows you to skip some boss mechanics in dungeons, but it requires coordinated teamwork from all players.
Macros
#showtooltip Fel Rush /cast [@cursor] Fel Rush
#showtooltip Sigil of Misery /cast [@cursor] Sigil of Misery
#showtooltip Disrupt /cast [target=mouseover, exists] Disrupt; Disrupt
Author
Fouren
Fouren has been playing World of Warcraft for over 15 years. He is an active player with 12 Cutting Edge achievements under his belt, and has reached the top 1% and 0.1% multiple times on various classes. His main classes are healers, particularly Holy Paladin.




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