Havoc Demon Hunter Guide for Midnight Season 2 (Patch 12.1)
About the Class
Havoc Demon Hunter is a melee fighter wielding two one-handed warglaives. The class has enormous burst damage in both single target and AoE, excellent mobility and a simple rotation.
Strengths
- Excellent damage in both single target and AoE.
- A simple rotation that lets you grasp the spec quickly and post strong results.
- Access to AoE crowd control and a group-wide damage immunity for both raid and party.
Weaknesses
- Heavy reliance on a burst ability (Metamorphosis). Without it the class deals mediocre damage.
- Requires constant repositioning on the battlefield, which can result in taking extra damage from mobs/bosses.
- A very small ability toolkit. The gameplay may feel very boring to some players.
Stat Priority
Talents
Rotation (Ability Priority)
- 1
Tempered Potion - 2
Immolation Aura - 3
Eye Beam - 4
The Hunt - 5
Death Sweep - 6
Annihilation - 7
Vengeful Retreat - 8
Death Sweep - 9
Fel Rush - 10
Consuming Fire - 11
Annihilation - 12
Abyssal Gaze
Felblade — when
Inertia
Felblade — If unavailable, use
Fel Rush
The Hunt
Reaver's Glaive — Before using, make sure you have spent all active procs
Chaos Strike — Then use /
Annihilation
Death Sweep
Immolation Aura — at 2 charges
Vengeful Retreat — to proc
Initiative
Eye Beam
Eye Beam — /
Abyssal Gaze
Annihilation — Make sure you have spent all procs and
Death Sweep from
Demonsurge
Death Sweep — Try to fill these 4 seconds with
Annihilation
Metamorphosis — while
Eye Beam and
Death Sweep are on cooldown
Blade Dance
Glaive Tempest — Use this only if
Rending Strike is not active
Annihilation — /
Chaos Strike
Immolation Aura — /
Consuming Fire
Felblade
Fel Rush — when nothing else is available
Best in Slot (BiS)
Don't forget to explore our class pages, where not only the best items in the slot are available, but also other alternatives for any class, spec or situation:
Enchants, Gems, Consumables
Leveling
From the very first level you already have damage abilities. Your main abilities on the early levels will be
Chaos Strike and
Eye Beam
As you level up you will gain new abilities, moving closer to the main rotation. We recommend following this ability priority as they become available:
Mythic+ Tips
Use
Chaos Nova and
Sigil of Misery to interrupt spells and control enemy groups.
You can use
Imprison to cage an enemy and slip past it without pulling aggro. This ability is very useful in dungeons for skipping difficult packs of monsters without fighting them.
Darkness grants the group full immunity to incoming damage (for a party of 5). Be sure to use it during heavy mob or boss abilities aimed at party members. It also lets you skip some boss mechanics in dungeons, but this requires well-coordinated play from everyone.
Macros
#showtooltip Fel Rush /cast [@cursor] Fel Rush
#showtooltip Sigil of Misery /cast [@cursor] Sigil of Misery
#showtooltip Disrupt /cast [target=mouseover, exists] Disrupt; Disrupt
Author
Fouren
Fouren has been playing World of Warcraft for over 15 years. He is an active player with 12 Cutting Edge achievements under his belt, and has reached the top 1% and 0.1% multiple times on various classes. His main classes are healers, particularly Holy Paladin.




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