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MoP Classic Balance Druid — Guide (Phase 5)

by FourenPosted 9 minutes read views

About the Class

The Balance Druid is a ranged caster who fights in Game iconMoonkin Form and shifts between the lunar and solar Eclipse phases. The Eclipse bar is the entire class: Arcane spells push it one way, Nature spells push it the other, and whichever school's phase you enter gets the damage bonus.

Balance is strongest on spread-out targets: Game iconMoonfire and Game iconSunfire go up on everything, and Game iconStarfall piles on top. Balance shares its gear with Restoration, so switching between fights costs almost nothing.

Strengths

  • High area damage thanks to ability_druid_starfallStarfall and periodic effects on multiple targets.
  • Very steady damage as long as you stand still and cast freely inside Eclipse.
  • Gear matches Restoration exactly — swapping specs between fights is free.
  • Excellent utility: spell_nature_reincarnationRebirth, spell_nature_lightningInnervate, spell_druid_symbiosisSymbiosis, spell_druid_stampedingroar_catStampeding Roar.
  • ability_vehicle_sonicshockwaveSolar Beam — an area silence, a rare tool against groups of casters.
  • Periodic damage keeps ticking on the move and while switching targets.

Weaknesses

  • Single-target damage is noticeably lower than the best DPS.
  • Almost no personal survivability unless you lean on spell_druid_symbiosisSymbiosis.
  • Low mobility: without uninterrupted casting, damage collapses.
  • Building up Eclipse makes on-demand burst awkward, and short add packs almost useless.
  • Heavily gear-dependent until you reach the haste threshold.

Stat Priority

Druid Balance Stats Priority
  1. 1Intellect
  2. 2Hit (up to 15%)
  3. 3Haste (up to the 10296 rating threshold)
  4. 4Critical Strike rating
  5. 5Haste beyond the threshold
  6. 6Mastery

Hit is gathered from rating, from Spirit via Balance of Power, and from expertise — all three count toward the same total. The 10296 haste threshold matters more than critical strike: it drops the global cooldown to one second and adds ticks to your periodic effects.

Talents

Talents

Rotation (Ability Priority)

Opener

The opener is a set sequence of abilities you use as you engage an enemy. Memorising it helps initiate your rotation in the most optimal way possible.

  1. 1
    Mark of the Wild
  2. 2
    Moonkin Form
  3. 3
    Astral Communion
  4. 4
    Wild Mushroom
  5. 5
    Wild Mushroom
  6. 6
    Wild Mushroom
  7. 7
    Potion of the Jade Serpent
  8. 8
    Wrath
  9. 9
    Wild Mushroom: Detonate
  10. 10
    Sunfire
  11. 11
    Starsurge
  12. 12
    Starfall
Abilities Priority

Important Abilities

Important Abilities
the main damage cooldown: it grants both Eclipse bonuses at once. Press it right after leaving Eclipse
extends the current Eclipse by 30 seconds, about +25% damage over the window
an area cooldown, cast on entering Lunar Eclipse
a heavy hit that also pushes the Eclipse bar
lays down a silence in an area, the best answer to a group of casters
a knockback and slow, helps with both positioning and interrupting
restores mana, use it at roughly 70% or lower
increases damage and converts part of it into healing
a raid speed burst for mechanics
a combat resurrection
20% reduction to damage taken
borrows a spell from another class and plugs the survivability gap

Best in Slot (BiS)

Best in Slot (BiS)
Slot
Recommended Gear
Source
Head
Darkfang Mask
Kor'kron Dark Shaman (H) — Siege of Orgrimmar
Neck
Necklace of Fading Light
Sha of Pride (H) — Siege of Orgrimmar
Shoulders
Shoulderwraps of the Shattered Vale
Siegecrafter Blackfuse (H) — Siege of Orgrimmar
Back
Xing-Ho, Breath of Yu'lon
Black Prince legendary quest chain
Chest
Vestment of the Shattered Vale
Sha of Pride (H) — Siege of Orgrimmar
Wrists
Bracers of Purified Spirit
Immerseus (H) — Siege of Orgrimmar
Hands
Gloves of the Shattered Vale
General Nazgrim (H) — Siege of Orgrimmar
Waist
Seal of Karmic Return
Garrosh Hellscream (H) — Siege of Orgrimmar
Legs
Leggings of the Shattered Vale
Paragons of the Klaxxi (H) — Siege of Orgrimmar
Feet
Boots of Perilous Infusion
Malkorok (H) — Siege of Orgrimmar
Ring 1
Laser-Slice Signet
The Iron Juggernaut (H) — Siege of Orgrimmar
Ring 2
Signet of the Dinomancers
Thok the Bloodthirsty (H) — Siege of Orgrimmar
Trinket 1
Purified Bindings of Immerseus
Immerseus (H) — Siege of Orgrimmar
Trinket 2
Kardris' Toxic Totem
Kor'kron Dark Shaman (H) — Siege of Orgrimmar
Main Hand
Rik'kal's Bloody Scalpel
Paragons of the Klaxxi (H) — Siege of Orgrimmar
Off Hand
Revelations of Y'Shaarj
Garrosh Hellscream (H) — Siege of Orgrimmar

Tier 16 Set — Regalia of the Shattered Vale

Tier 16 Set — Regalia of the Shattered Vale
Slot
Recommended Gear
Where it drops
Head
Cover of the Shattered Vale
Thok the Bloodthirsty (H) — Siege of Orgrimmar
Shoulders
Shoulderwraps of the Shattered Vale
Siegecrafter Blackfuse (H) — Siege of Orgrimmar
Chest
Vestment of the Shattered Vale
Sha of Pride (H) — Siege of Orgrimmar
Hands
Gloves of the Shattered Vale
General Nazgrim (H) — Siege of Orgrimmar
Legs
Leggings of the Shattered Vale
Paragons of the Klaxxi (H) — Siege of Orgrimmar

In the BiS build you wear 4 set pieces, and the head slot is taken by the Game iconDarkfang Mask.

Enchants, Gems, Consumables

Enchants
Shoulders
Secret Crane Wing Inscription
or
Greater Crane Wing Inscription
Back
Lightweave Embroidery
or
Enchant Cloak - Superior Intellect
Chest
Enchant Chest - Glorious Stats
Wrists
Fur Lining - Intellect
or
Enchant Bracer - Super Intellect
Hands
Enchant Gloves - Greater Haste
or
Synapse Springs
Waist
Living Steel Belt Buckle
Legs
Master's Spellthread
or
Greater Cerulean Spellthread
Feet
Enchant Boots - Pandaren's Step
Main Hand
Enchant Weapon - Jade Spirit
Off Hand
Enchant Off-Hand - Major Intellect
Gems
Meta gem
Sinister Primal Diamond
Red socket
Crafty Vermilion Onyx
Yellow socket
Smooth Sun's Radiance
Blue socket
Sparkling River's Heart
Jewelcrafters — up to three
Smooth Serpent's Eye
Consumables
Flask
Flask of the Warm Sun
Potion (damage)
Potion of the Jade Serpent
Potion (emergency)
Master Healing Potion
Food
Mogu Fish Stew
or
Spiced Blossom Soup
Bandages
Heavy Windwool Bandage

Races

Troll
Increases haste by 20% for 10 seconds — the best racial damage bonus for the Horde. 3-minute cooldown.
Increases damage against beasts by 5%.
Reduces the duration of slows by 15%.
Tauren
Stuns nearby enemies for 2 seconds. 2-minute cooldown.
Increases your health pool by 5%.
Reduces Nature damage taken by 1%.
Worgen
Increases critical strike rating by 1% — noticeably better than the Night Elf's.
Increases movement speed by 40% for 10 seconds. 2-minute cooldown.
Lets you skin without a knife.
Night Elf
Drops you into camouflage and sheds threat.
Reduces the chance to be hit by melee and ranged attacks by 2%.

Best Professions

Engineering

Game iconSynapse Springs gives a burst of Intellect under cooldowns, and Game iconNitro Boosts help with the mobility Balance lacks.

Tailoring

Game iconLightweave Embroidery on the cloak provides regular Intellect procs and stacks with cooldowns.

Leatherworking

Game iconFur Lining - Intellect on the wrists is stronger than the standard enchant.

Jewelcrafting

Up to three Game iconSmooth Serpent's Eye give more secondary stats than ordinary gems.

Author

Fouren

Fouren

Fouren has been playing World of Warcraft for over 15 years. He is an active player with 12 Cutting Edge achievements under his belt, and has reached the top 1% and 0.1% multiple times on various classes. His main classes are healers, particularly Holy Paladin.

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