PvP Class Tuning in Patch 12.1 for September 22, 2026
by FourenPosted4 minutes readmin views
Death Knight
Unholy
Developers' Notes
We want to make San'layn a more viable choice for Death Knight (Unholy) in PvP.
- San'layn —
Inevitable: diseases deal up to 60% additional damage based on the target's missing health (was 30%). - San'layn —
Vampiric Strike damage increased by 100%.
Druid
Feral
- Wildstalker —
Ravage damage increased by 20%. - Wildstalker —
Dreadful Wound damage increased by 25%. - Wildstalker —
Exacerbating Wounds increases damage taken from bleeds by 10% (was 8%).
Restoration
Developers' Notes
Druid (Restoration) currently has too much burst healing and instant crowd control that opponents have almost no counterplay against.
Call of Ohn'ahra increases the cooldown of
Nature's Swiftness by 60 sec (was 30 sec).
Swiftmend healing effectiveness reduced by 20%.
Evoker
Augmentation
Ebon Might increases primary stat by 12% (was 10%).
Preservation
- Flameshaper —
Consume Flame healing effectiveness reduced by 30%.
Hunter
Beast Mastery
Developers' Notes
Dark Ranger is currently underperforming in PvP.
- Dark Ranger —
Black Arrow damage increased by 30%.
Survival
Developers' Notes
The Hunter (Survival) burst damage window is currently too strong.
- Hunter damage from
Takedown reduced by 10%. - Pet damage from
Takedown reduced by 15%. - Sentinel —
Moonlight Chakram damage reduced by 15%.
Mage
Fire
Developers' Notes
Mage (Fire) burst damage outside of
Combustion is too high.
Pyroclasm increases the damage of
Pyroblast and
Flamestrike by 160% (was 180%).
Monk
Windwalker
Developers' Notes
Shado-Pan for Monk (Windwalker) is currently too strong, while Conduit of the Celestials is lagging behind.
- Conduit of the Celestials —
Celestial Conduit damage increased by 50%. - Shado-Pan —
Flurry Strikes damage reduced by 15%.
Paladin
Retribution
Developers' Notes
In PvP the gap between Templar and Herald of the Sun is smaller than in PvE, so the buff here is more modest.
- Templar —
Hammer of Light damage increased by 20%.
Priest
General
Developers' Notes
We want to make
Mindgames a more competitive choice.
Mindgames direct damage and reversed effect increased by 50%.
Holy
Developers' Notes
Oracle feels good, but Archon for Priest (Holy) is lagging behind.
- Archon —
Halo damage and healing increased by 30%. - Archon —
Focused Outburst reduces the cast time of
Prayer of Healing by 40% (was 15%). - Archon —
Realized Potential increases the effectiveness of
Flash Heal by 20% (was 10%).
Shadow
Developers' Notes
We want Priest (Shadow) to be able to more effectively finish off opponents with
Shadow Word: Death.
Shadow Word: Death damage increased by 30%.
Rogue
Assassination
- All damage dealt reduced by 4%.
Deathmark now displays as a large effect on raid frames.
Outlaw
- All damage dealt increased by 5%.
Shaman
Elemental
Developers' Notes
We are shifting Shaman (Elemental) damage toward the primary target and reducing damage to nearby targets.
Lightning Bolt damage increased by 25%.
Lava Burst damage increased by 15%.
Voltaic Blaze instant damage reduced by 25%.
Purging Flames triggers
Lava Burst at 25% effectiveness (was 40%).
Enhancement
- All damage dealt increased by 3%.
Warlock
Affliction
Agony damage increased by 40%.
Unstable Affliction damage increased by 10%.
Warrior
Arms
Developers' Notes
We are strengthening Colossus in the window after
Demolish.
- Colossus —
Practiced Strikes increases the damage of
Slam and
Mortal Strike by 40% (was 25%). - Colossus —
Arterial Bleed increases the damage of
Rend and
Deep Wounds by 5% per stack (was 3%). - Colossus —
Cut to the Bone increases the damage of
Rend and
Deep Wounds by 30% (was 15%).
Author
Fouren
Fouren has been playing World of Warcraft for over 15 years. He is an active player with 12 Cutting Edge achievements under his belt, and has reached the top 1% and 0.1% multiple times on various classes. His main classes are healers, particularly Holy Paladin.



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