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Wailing Caverns: WoW: Forever Dungeon Guide

by FourenPosted 9 minutes read views

Wailing Caverns

Wailing Caverns is a five-player dungeon in The Barrens. Here you will defeat the Fanglords, make your way through winding caves, and protect the ritual to awaken Naralex.

Where to Find the Wailing Caverns Entrance

The cave lies southwest of The Crossroads, next to Lushwater Oasis. First enter the huge mouth in the cliff, then follow the cave tunnels to the dungeon portal.

/way The Barrens 46 35
Entrance location

Horde Entrance

From The Crossroads, head southwest toward the oasis. Approach the cliff with the large opening and form your group before moving through the tunnels: enemies show up even outside the dungeon.

Alliance Entrance

A convenient route starts with the boat from Booty Bay to Ratchet. From the port, travel west across The Barrens to the cave. Alternatively, come in from the north through Ashenvale and then head down to the oasis. The portal is shared by both factions.

Dungeon Walkthrough

  1. In the first large chamber, deal with Lady Anacondra. You can also run into Kresh in the pools.
  2. Take the western branch to Lord Cobrahn, then come back and clear the eastern part of the caves.
  3. Defeat Lord Pythas, Lord Serpentis, and Verdan the Everliving. Along the way you can kill Skum and check whether the rare Deviate Faerie Dragon has spawned.
  4. Once all four Fanglords are dead, return to the Disciple of Naralex at the start of the dungeon.
  5. Start the escort, protect your ally from waves of enemies, and defeat Mutanus the Devourer at the end of the ritual.

Killing the last Fanglord does not finish the dungeon. To face Mutanus the Devourer, you need to complete a separate escort stage.

Among regular enemies, crowd-control each Druid of the Fang first: their sleep is especially dangerous if it lands on the healer. Don't pull several packs at once in narrow passages.

Kresh

Kresh

Fight Overview

This large turtle wanders through the water in the early part of the caves. The fight requires no complex movement: the tank holds the target while the group gradually wears down its health. The boss has high armor, so don't burn your resources trying to end the fight at any cost.

Key Abilities

  • Game iconDazed - slows the target. Stay close to the group so the effect doesn't leave you out of healing range.

Lady Anacondra

Lady Anacondra

Fight Overview

Clear the nearby druids before starting the fight. Agree on who interrupts heals and who watches for sleep. If the healer gets crowd-controlled, use any dispels and defensive abilities you have.

Key Abilities

  • Game iconHealing Touch - restores health. Interrupt the heal.
  • Game iconLightning Bolt - deals Nature damage.
  • Game iconSleep - puts the target to sleep. Don't let the healer stay crowd-controlled for long.
  • Game iconThorns Aura - reflects part of the damage back at melee attackers.

Lord Cobrahn

Lord Cobrahn

Fight Overview

Three Deviate Python creatures guard the approach to the boss. Kill them quickly, and only then focus on the main target. Once the boss turns into a serpent, the tank and healer need to be ready for stronger attacks.

Key Abilities

Deviate Faerie Dragon

Deviate Faerie Dragon

Fight Overview

Rare spawn: it doesn't appear on every run. The main challenge is the enemies around it. Before pulling, mark the Druid of the Fang for crowd control and quickly take out the second caster if the pack has one. Once the escorts are cleared, the fight with the dragon itself is much easier.

Lord Pythas

Lord Pythas

Fight Overview

The boss stands next to a Druid of the Fang and a Deviate Shambler. Crowd-control the druid, kill the shambler, then deal with the remaining enemies. If you have no crowd control, take out the caster first so he can't put the healer to sleep while they heal the tank.

Key Abilities

Skum

Skum

Fight Overview

An optional boss you can kill on your way through the caves. Ranged players and the healer should spread out while staying within healing range. That way the lightning is less likely to hit several group members at once.

Key Abilities

  • Game iconChained Bolt - jumps between nearby targets and can hit up to three players.

Lord Serpentis

Lord Serpentis

Fight Overview

Clear the nearby enemies before the fight. The boss himself can be pulled separately, so don't start the fight surrounded by untouched packs. Save your interrupts for heals and sleep.

Key Abilities

  • Game iconHealing Touch - restores health. Interrupt the heal.
  • Game iconLightning Bolt - deals Nature damage.
  • Game iconSleep - puts the target to sleep. Don't let the healer stay crowd-controlled for long.

Verdan the Everliving

Verdan the Everliving

Fight Overview

The main threat is the heavy hits on the tank. Ranged DPS and the healer don't need to move into melee range. After the kill, you can take the drop by the waterfall to shorten the trip back to the start of the dungeon.

Key Abilities

  • Game iconGrasping Vines - entangles nearby enemies and briefly knocks them down.

Tank: start the fight at full health with a defensive cooldown ready.

DPS: don't stand next to the tank unless you have to.

Healer: keep the tank's health topped up; the root doesn't stop the boss's attacks.

Mutanus the Devourer

Mutanus the Devourer

Fight Overview

The final enemy appears during the ritual performed by the Disciple of Naralex. Restore your mana before starting the event, then protect your ally along the entire path and during the waves. Once the boss appears, the tank picks him up immediately, and the group finishes the fight while watching out for fear and sleep.

Key Abilities

Tank: quickly pick up enemies attacking the escorted character.

DPS: don't leave adds on the healer or your ally.

Healer: save mana for the final fight and keep an eye on crowd-controlled group members.

Wailing Caverns Quests

Pick up the quests above the outer entrance before entering the portal. Climb the cliff and look for a small cave.

  1. Serpentbloom

    Reward: your choice of one item — Game iconApothecary Gloves, Game iconHeat Resistant Mitts, Game iconSafety Boots; also Game iconApothecary Gloves; 20 silver; 3,300 XP; 150 reputation with Undercity.

    Quest level: 18. Faction: Horde.

    Quest giver: Apothecary Zamah, Thunder Bluff.

    /way Thunder Bluff 23 21
  2. Smart Drinks

    Reward: 10 silver; 2,650 XP; 100 reputation with Ratchet.

    Quest level: 18. Faction: Alliance and Horde.

    Quest giver: Mebok Mizzyrix, Ratchet, The Barrens.

    /way The Barrens 62.4 37.6

    Complete Raptor Horns first.

Raptor Horns reward: Game iconRaptor Punch ×5, Game iconBarkeeper's Cloak; 1,350 XP; 100 reputation with Ratchet.

  1. Trouble at the Docks

    Reward: 10 silver; 2,650 XP; 100 reputation with Ratchet.

    Quest level: 18. Faction: Alliance and Horde.

    Quest giver: Crane Operator Bigglefuzz, Ratchet, The Barrens.

    /way The Barrens 63 37.6
  2. Deviate Hides

    Reward: your choice of one item — Game iconDeviate Hide Pack, Game iconSlick Deviate Leggings; also Game iconDeviate Hide Pack, Game iconSlick Deviate Leggings; 18 silver; 3,100 XP.

    Quest level: 17. Faction: Alliance and Horde.

    Quest giver: Nalpak, in the cave above the outer entrance to Wailing Caverns.

    /way The Barrens 46 35
  3. Deviate Eradication

    Reward: your choice of one item — Game iconPattern: Deviate Scale Belt, Game iconSizzle Stick, Game iconDagmire Gauntlets; 25 silver; 4,000 XP.

    Quest level: 21. Faction: Alliance and Horde.

    Quest giver: Ebru, in the cave above the outer entrance to Wailing Caverns.

    /way The Barrens 46 35
  4. Leaders of the Fang

    Reward: your choice of one item — Game iconCrescent Staff, Game iconWingblade, Game iconHammerbone; 4,300 XP; 150 reputation with Thunder Bluff.

    Quest level: 22. Faction: Horde.

    Quest giver: Nara Wildmane, Thunder Bluff.

    /way Thunder Bluff 75.6 31.2

    Available after the previous quests in the chain.

  5. The Glowing Shard

    Reward: 5,150 XP.

    Quest level: 26. Faction: Alliance and Horde.

    Quest giver: an item looted from Mutanus the Devourer, in the final ritual chamber of Wailing Caverns.

Author

Fouren

Fouren

Fouren has been playing World of Warcraft for over 15 years. He is an active player with 12 Cutting Edge achievements under his belt, and has reached the top 1% and 0.1% multiple times on various classes. His main classes are healers, particularly Holy Paladin.

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