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WoW Forever: Arms Warrior

by FourenUpdated 10 minutes read views

About the Class

The Arms Warrior fights with a two-handed weapon and combines heavy hits with bleeds. Its signature mechanic in Forever is the interaction between Game iconRend and Game iconBloodthrill: main-hand attacks against a bleeding target can enable Game iconOverpower. Between procs, use Game iconMortal Strike and Game iconSlam.

Your main resource is Rage. It comes from auto-attacks and damage taken, so a Warrior starts a normal fight with a limited supply. In Forever, a harder-hitting white swing does not grant more Rage on its own: weapon speed, successful hits, and critical auto-attacks are what matter. Don't spend Rage on a secondary ability if it means missing your main attack.

Strengths

  • Strong attacks against two enemies standing close together thanks to ability_rogue_slicediceSweeping Strikes.
  • A comfortable spec for leveling with a two-handed weapon.
  • ability_warrior_savageblowMortal Strike reduces healing received by the target and is useful in PvP.
  • Has interrupts, armor reduction, and defensive abilities to help the group.
  • garrison_weaponupgradeWeaponmaster combines the bonuses of different weapon types: you don't need to swap the matching talents for a new two-handed weapon.

Weaknesses

  • Rage shortages keep you from using every ability as soon as it comes off cooldown.
  • Damage depends heavily on your weapon and on time spent next to the target.
  • Some abilities require a stance swap; swapping at the wrong time wastes the Rage you've built up.
  • When playing solo, you have to watch your Health and recover between tough fights.

Stat Priority

For PvE at level 60:
  1. 1Critical auto-attacks generate twice as much Rage as normal ones. Strength increases Attack Power: 1 Strength
  2. 22 Attack Power before modifiers. When choosing a weapon, compare its damage per second, per-swing damage, and stats together. While leveling, a good weapon usually matters more than trying to hit raid Hit caps early.

Against a level 63 boss, a two-handed weapon needs 8% Hit to eliminate misses on auto-attacks and special attacks. This does not remove dodges: when attacking from behind, the Expertise target is a 6.5% reduction in dodge chance. Attack from behind so the enemy can't parry or block your hits.

Talents

Talents

Rotation (Ability Priority)

Opener

The opener is a set sequence of abilities you use as you engage an enemy. Memorising it helps initiate your rotation in the most optimal way possible.

  1. 1Charge
  2. 2Rend
  3. 3Thunder Clap
  4. 4Sunder Armor
Abilities Priority
  • ability_warrior_chargeCharge — open the fight from range and gain starting Rage
  • ability_racial_bloodrageBloodrage — use it when you're short on Rage, keeping the Health cost in mind
  • ability_warrior_battleshoutBattle Shout — keep the Attack Power buff up
  • ability_gougeRend — apply it to a target that will live long enough for the bleed to tick
  • ability_meleedamageOverpower — use it after the enemy dodges, while the proc is available
  • ability_warrior_decisivestrikeSlam — use it right after an auto-attack; without the matching upgrade, its cast delays your next swing
  • spell_nature_thunderclapThunder Clap — keep the enemy attack speed reduction up if you need it to survive
  • ability_warrior_sunderSunder Armor — reduce the armor of a durable target when you have spare Rage
  • ability_rogue_ambushHeroic Strike — queue it only when you have excess Rage: the auto-attack it replaces won't give its usual Rage gain

After a qualifying kill, use ability_warrior_devastateVictory Rush: it helps restore Health and carry on into the next fight.

Important Abilities

Ability
When It's Useful
Game iconMortal StrikeMain heavy hit; reduces healing received by the target
Game iconOverpowerCheap attack after a dodge or a matching talent proc
Game iconSweeping StrikesCarries your next five attacks over to a second nearby target
Game iconPummelInterrupt in Berserker Stance with no need to equip a shield
Game iconShield BashInterrupt with a shield in Battle or Defensive Stance
Game iconShield WallReduces incoming damage; requires a shield and Defensive Stance
Game iconBerserker RageProtection against applicable fear and incapacitate effects
Game iconVictory RushRestores Health after killing a qualifying enemy

Keep a one-handed weapon and a shield in your bags for emergency defense. Game iconShield Wall and Game iconRetaliation don't share a cooldown with each other or with Game iconRecklessness. The latter increases damage taken, so use it during a safe window.

Best in Slot (BiS)

Best in Slot (BiS)
Slot
Recommended Gear
Source
Alternatives
Head
Darkmantle Cap
Dungeon Set 2 upgrade
Helm of Heroism
Beastmaster's Cap
Shoulders
Lightforge Spaulders
Blackrock Spire, upper section
Dark Warder's Pauldrons
Golden Mantle of the Dawn
Back
Cape of the Black Baron
Baron Rivendare, Stratholme
Stoneskin Gargoyle Cape
Chest
Darkmantle Tunic
Dungeon Set 2 upgrade
Breastplate of Heroism
Savage Gladiator Chain
Wrist
Vambraces of the Sadist
Timmy the Cruel, Stratholme
Darkmantle Bracers
Bracers of Heroism
Hands
Timbermaw Brawlers
Leatherworking
Gauntlets of Heroism
Darkmantle Gloves
Waist
Might of the Timbermaw
Leatherworking
Brigam Girdle
Darkmantle Belt
Legs
Warbear Woolies
Leatherworking
Devilsaur Leggings
Darkmantle Pants
Feet
Boots of Heroism
Dungeon Set 2 upgrade
Savage Gladiator Greaves
Dawn Treaders
Two-Handed Weapon
Legionite Glaive
Blacksmithing
Arcanite Reaper
Hammer of the Titans
Ranged Weapon
Blackcrow
Shadow Hunter Vosh'gajin, lower Blackrock Spire

Enchants, Gems, Consumables

Enchants and Enhancements
Enhancement
What It's For
Enchant Bracer - Superior Strength
Extra Strength on your wrists
Enchant Chest - Stats
Stats on your chest
Enchant Boots - Agility
Agility on your boots
Forceful Rugged Armor Kit
Attack Power and armor; an option for suitable gear pieces
Put expensive enhancements on items you don't plan to replace soon. At lower levels, armor kits are often easier and cheaper than a full set of enchants.
Consumables
Item
What It's For
Mighty Rage Potion
Rage and a temporary Strength boost
Elixir of Greater Strength
Extra Strength
Elixir of Greater Agility
Agility and the critical strike chance that comes with it
Smoked Desert Dumplings
Food with a Strength buff
Elemental Sharpening Stone
Temporary buff for a suitable weapon
Major Healing Potion
Emergency Health recovery
Potions share a cooldown. In a dangerous fight, extra Health can be more valuable than extra damage. While leveling, food with the Well Fed effect also grants 5% experience from kills, so keep an available food buff up.

Best Race

Night Elf — Alliance

Game iconElune's Light temporarily increases critical strike chance. This boosts your attacks and helps you generate more Rage from critical auto-attacks.

Orc — Horde

Game iconBlood Fury grants 10% Attack Power for 15 seconds. Line the buff up with moments when you can attack nonstop, including with Game iconSweeping Strikes against two targets. Other races work too: consider how convenient their abilities are and how you play.

Best Professions

Mining and Blacksmithing

Game iconMining supplies ore, and Game iconBlacksmithing lets you craft weapons and armor. It's a practical pair for keeping your character self-sufficient if you're willing to gather materials and level the craft.

Engineering and Mining

Game iconEngineering gives you extra gadgets and explosives, and Game iconMining covers some of the materials. This pair is appealing for extra combat tools and PvP. Among secondary professions, Game iconFirst Aid is useful for bandages and Game iconCooking for food.

FAQ

Is Arms a good choice for a first Warrior?

Yes, especially if you want to play with a two-handed weapon. But good results depend on your weapon and Rage management: start with single enemies and don't expect to use every ability the moment it comes off cooldown.

Do I need to change talents when switching weapon types?

Game iconWeaponmaster combines the bonuses of the old weapon specializations. You still need to learn the skill for the new weapon type from a weapon master and level it up in combat.

Why doesn't a stronger weapon fix Rage shortages?

In Forever, Rage generation from normal auto-attacks is normalized: their damage doesn't directly determine how much Rage you gain. Hit, Expertise, attack speed, and critical auto-attacks help you generate Rage more reliably.

Where should I look for pre-raid gear?

In dungeons, their quests, set upgrade quest chains, and professions. Use the table as a guideline and recheck your Hit after a few swaps.

Why can't I use my next-swing strike all the time?

Game iconHeroic Strike costs Rage and replaces a swing that would normally generate new Rage. If you queue it while low on Rage, you'll delay Game iconMortal Strike and your other core attacks.

Author

Fouren

Fouren

Fouren has been playing World of Warcraft for over 15 years. He is an active player with 12 Cutting Edge achievements under his belt, and has reached the top 1% and 0.1% multiple times on various classes. His main classes are healers, particularly Holy Paladin.

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