WoW Forever Increases Dungeon Kill XP by 50%
What changed on November 8
Dungeon kills now grant 1.5 times as much XP as they did before the change. All else being equal, 100 XP would become 150.
The increase applies specifically to XP from kills. The developers did not announce an increase to quest rewards in this update. So total XP from a run with quests will not necessarily rise by exactly 50%: only one part of the reward has changed.
Why dungeon XP had already changed
Early in the beta, dungeon kill XP was cut substantially, with higher quest rewards used to compensate. This encouraged players to complete quests on their first run and made repeatedly farming the same dungeon less efficient for leveling. Open-world quests still had a role to play.
On October 1, the developers reduced by 50% the extra XP that dungeon quests granted on top of their normal reward. The distinction matters: they halved the bonus, not the full amount of XP granted for completing a quest.
On October 8, XP from dungeon kills increased by about 20%. The developers also fixed group XP calculation: the level-difference penalty began using the XP recipient's level, as in Classic, instead of the highest-level player in the group.
The new increase on November 8 continues to adjust the balance between open-world quests and repeat dungeon runs. The 50% boost is relative to the values before this update; by itself, it does not mean rewards have returned to Classic levels.
What this means for leveling
A repeat run for gear now gives you more XP from the same enemies. If you previously skipped another run after finishing the quests because kill XP felt too low, the new balance may make it worth reconsidering.
You should still pick up available dungeon quests before your first visit: their rewards add to the XP from kills. After that, you can alternate between open-world quests and group runs, factoring in the time needed to form a group, travel, and clear the dungeon.
The October restriction on help from a much higher-level character is still in place: if a group member is far above the enemies' level, the group receives no XP. The November 8 increase has not been announced as a change to this rule.
Author
Fouren
Fouren has been playing World of Warcraft for over 15 years. He is an active player with 12 Cutting Edge achievements under his belt, and has reached the top 1% and 0.1% multiple times on various classes. His main classes are healers, particularly Holy Paladin.




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