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WoW Forever: Enhancement Shaman

by FourenUpdated 8 minutes read views

About the Class

An Enhancement Shaman fights with a two-handed weapon and backs up melee strikes with magic. Game iconStormstrike empowers your next eligible spell, Game iconMaelstrom Weapon lets you cast an instant Lightning Bolt, and Game iconRage of the Farseer opens a window of faster attacks. Totems remain an important part of how you support the group.

Every Shaman role uses Mana. Totems work in a limited area, so check their position after the group moves. Many utility totems last up to five minutes, but fire totems may need refreshing more often. Game iconTotemic Recall and Game iconTotemic Call help you manage totems you have already placed.

Strengths

  • Strong weapon attacks and short windows of boosted damage.
  • Useful totems for both melee and casters.
  • Self-healing and an interrupt.

Weaknesses

  • Needs a good weapon and several different offensive stats.
  • Without managing your Mana, long fights get harder.
  • You have to stay next to the enemy for auto-attacks.

Stat Priority

Shaman Enhancement Stats Priority
  1. 1Weapon DPS
  2. 2Hit
  3. 3Expertise
  4. 4Critical Strike
  5. 5Strength
  6. 6Intellect

Against raid bosses, the hit target is 8% for special weapon attacks and 17% total for spells. Since your damage is mixed, one number doesn't mean both parts are fully capped. Intellect gains extra value from talents that convert it into offensive stats.

Talents

Talents

Rotation (Ability Priority)

Opener

The opener is a set sequence of abilities you use as you engage an enemy. Memorising it helps initiate your rotation in the most optimal way possible.

  1. 1Searing Totem
  2. 2Flame Shock
Abilities Priority
  • Keep whichever weapon buff you have up before combat; early on, spell_nature_rockbiterRockbiter Weapon works well
  • spell_fire_searingtotemSearing Totem — extra damage in a suitable fight
  • spell_fire_flameshockFlame Shock — when you have enough Mana and the target will live long enough
  • spell_nature_earthshockEarth Shock — for an interrupt or extra damage when you have enough resources

Important Abilities

Ability
Use
Game iconEarth ShockInterrupt a dangerous spell; keep the shared shock cooldown in mind
Game iconTremor TotemHelp the group against fear, sleep, and charm
Game iconPoison Cleansing TotemRemove dangerous poisons from eligible nearby allies
Game iconDisease Cleansing TotemHelp against diseases
Game iconEarthbind TotemSlow eligible enemies
Game iconAncestral SpiritResurrect a fallen ally out of combat

Totems don't replace good positioning. Place them where the group benefits, not just wherever the Shaman happens to be standing.

Best in Slot (BiS)

Best in Slot (BiS)
Slot
Recommended Gear
Source
Alternatives
Head
Darkmantle Cap
Dungeon Set 2, Quest Saving the Best for Last
Beastmaster's Cap
Ragefury Eyepatch
Shoulders
Dark Warder's Pauldrons
Warder Stilgiss, Blackrock Depths
Golden Mantle of the Dawn
Black Dragonscale Shoulders
Back
Cape of the Black Baron
Baron Rivendare, Stratholme
Stoneskin Gargoyle Cape
Chest
Darkmantle Tunic
Dungeon Set 2, Quest Saving the Best for Last
Savage Gladiator Chain
Beastmaster's Tunic
Wrists
Darkmantle Bracers
Dungeon Set 2, Quest An Earnest Proposition
Feralheart Bracers
Beastmaster's Bindings
Hands
Timbermaw Brawlers
Leatherworking, Leatherworking skill 300
Devilsaur Gauntlets
Darkmantle Gloves
Waist
Might of the Timbermaw
Leatherworking, Leatherworking skill 290
Prowler's Leather Waistguard
Heavy Timbermaw Belt
Legs
Warbear Woolies
Leatherworking, Leatherworking skill 285
Devilsaur Leggings
Darkmantle Pants
Feet
Savage Gladiator Greaves
Anub'shiah, Blackrock Depths
Feralheart Boots
Dawn Treaders
Two-Handed Weapon
Arcanite Reaper
Blacksmithing, Bannok Grimaxe, Lower Blackrock Spire, Blacksmithing skill 300
Hammer of the Titans
Enchanted Battlehammer

Enchants, Gems, Consumables

Enchants and Enhancements
Enhancement
What It's Good For
Enchant Chest - Stats
Stats on your chest
Enchant Boots - Agility
Agility on your boots
Forceful Rugged Armor Kit
Attack Power and armor for eligible slots
Upgrade your weapon and the items you'll wear for a long time first.
Consumables
Item
Purpose
Elixir of Greater Agility
Increased Agility
Elixir of Greater Strength
Increased Strength
Major Mana Potion
Mana restoration for your core abilities
Major Healing Potion
Emergency Health restoration
Potions share a cooldown: decide in advance which one matters more for the next dangerous moment.

Best Race

Dwarf — Alliance

This is the Alliance race available to Shamans. Game iconStoneform provides extra protection and removes certain harmful effects. The racial hit bonus is useful for offensive actions.

Orc — Horde

Game iconBlood Fury gives you a burst window, and the racial defensive tools help against crowd control and magical threats. Line up the active buff with a moment when you can actually make use of it.

Skyborn — Horde

Game iconWind Blessed grants 2% speed. This is useful for both spells and weapon attacks. Choose your race based on your role, group, and personal comfort, not just a small difference in damage.

Best Professions

Alchemy and Herbalism

Game iconAlchemy and Game iconHerbalism keep you supplied with consumables. All three specs depend on their Mana supply, so brewing your own potions is especially convenient.

Leatherworking and Skinning

Game iconLeatherworking together with Game iconSkinning lets you craft leather and mail items as well as armor kits. Pick stats for your specific role: weapon damage, spells, or healing.

Game iconEngineering gives you extra devices, and Game iconEnchanting helps you upgrade your gear. Also choose professions based on which materials and items your group needs.

FAQ

Is the spec good for beginners?

Yes, if you enjoy combining weapon attacks, shocks, and self-healing. Keep your weapon buff up and don't spend all your Mana on every regular enemy.

Can a Shaman dual wield?

No. In Forever, Shamans can't dual wield. Two-handed axes and maces are learned as weapon skills, without the old separate talent required to use them.

Do I need to keep rotating air totems?

The old totem twisting for a short Windfury buff is no longer needed. A totem provides a permanent aura as long as the conditions for its effect are met. Watch your positioning and which effect your group needs.

Why can't I use another shock right after the first one?

Shocks share a cooldown. Plan for it if you will need an interrupt soon: an extra attack can leave you with no answer to a dangerous spell.

Where to get gear before raids?

From level 60 dungeons, quests, and professions. Upgraded dungeon sets require quest chains. Pick items for your role: weapon stats for Enhancement, spell stats for Elemental, and healing plus Mana for Restoration.

Author

Fouren

Fouren

Fouren has been playing World of Warcraft for over 15 years. He is an active player with 12 Cutting Edge achievements under his belt, and has reached the top 1% and 0.1% multiple times on various classes. His main classes are healers, particularly Holy Paladin.

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