New Enchanting Formulas in World of Warcraft: Forever Profession Guide (Patch 12.1)
What's New?
In World of Warcraft: Forever, revealed at BlizzCon 2026, the vendors of the Azeroth Commerce Authority turned out to have new enchanting formulas in stock. There are forty in all: eighteen recipes for finished items, twenty-one enchant formulas, and a title certificate. Some of the recipes call for materials that never existed in WoW Classic at all — dyes, starwood, pyrite, and sandpaper. The formulas bind on pickup and cost 20 silver from the vendor, while the certificate runs 80 silver.
How Does It Change the Profession?
In Forever, Enchanting stops being a profession that's “just about enchants.” The enchanter gains a whole set of items that other crafters used to make: relics for druids, paladins, and shamans, staves and a wand, and off-hand items. On top of that come two slots that couldn't be enchanted at all in Classic — the neck and the off-hand.
Idols for Druids
Relics for the relic slot, available only to druids. It looks like one per specialization.
Idol of the Dream
- Increases the duration of Rip by 2 seconds.
| Required level | Enchanting skill | Ingredients |
|---|---|---|
| 55 | 300 | Large Brilliant Shard (2), Greater Eternal Essence (4), Illusion Dust (6), Emerald Dye (8), Purple Dye (4), Azure Dye (2), Starwood (4) |

A top-tier relic for a cat-form druid: two extra ticks of bleed on every application.
Mystic Mushroom
- Increases Spirit by 5%.
| Required level | Enchanting skill | Ingredients |
|---|---|---|
| 20 | 130 | Small Glimmering Shard, Greater Magic Essence (2), Strange Dust (5), Red-speckled Mushroom |

The earliest relic of them all: level 20 and 130 skill. A percentage instead of a flat bonus means it never becomes obsolete.
Talons of Wrath
- Give Wrath a 50% chance to restore 35 mana.
| Required level | Enchanting skill | Ingredients |
|---|---|---|
| 40 | 210 | Large Radiant Shard (2), Greater Nether Essence (4), Dream Dust (6), Purple Dye (2), Azure Dye, Starwood |

A relic for balance: half of your Wrath casts refund mana, which noticeably extends the rotation.
Librams for Paladins
Relics for the same slot, but only for paladins.
Libram of Holy Alacrity
- Holy Shock reduces the cast time of your next Holy Light by 0.2 seconds if used within 10 seconds.
| Required level | Enchanting skill | Ingredients |
|---|---|---|
| 55 | 300 | Large Brilliant Shard (4), Greater Eternal Essence (3), Illusion Dust (4), Emerald Dye (8), Purple Dye (4), Azure Dye (2), Scroll of Intellect IV (4) |

A healer relic that turns Holy Shock into a ramp for your next big heal.
Libram of Invocation
- Reduces the mana cost of seals by 5%.
| Required level | Enchanting skill | Ingredients |
|---|---|---|
| 40 | 210 | Large Radiant Shard (3), Greater Nether Essence (3), Dream Dust (4), Purple Dye (2), Azure Dye, Scroll of Strength II (4) |

A paladin keeps seals up constantly, so the mana discount pays off in any fight.
Tenets of the Silver Hand
- Increase damage against undead by 1%.
| Required level | Enchanting skill | Ingredients |
|---|---|---|
| 20 | 130 | Large Glimmering Shard, Greater Magic Essence, Strange Dust (2), Scroll of Protection (5) |

An early, cheap relic with a narrow niche — handy in Stratholme and Scholomance.
Totems for Shamans
The third set of relics — totems, available only to shamans.
Polished Driftwood Icon
- Allows 8% of your mana regeneration to continue while casting.
| Required level | Enchanting skill | Ingredients |
|---|---|---|
| 20 | 130 | Large Glimmering Shard, Greater Magic Essence (2), Strange Dust (3), Simple Wood |
An “mp5 while casting” effect from level 20 — for a resto shaman that's very early.
Totem of Ancestral Protection
- Reduces the cooldown of Grounding Totem by 1 second.
| Required level | Enchanting skill | Ingredients |
|---|---|---|
| 40 | 210 | Large Radiant Shard (4), Greater Nether Essence (2), Dream Dust (2), Sandpaper (4), Sulfuric Acid (2), Starwood (2) |

A relic for PvP and fights against casters. Note the materials: sandpaper and sulfuric acid never crossed an enchanter's path in Classic.
Totem of Thunder
- Increases the critical strike chance of Lightning Bolt by 1%.
| Required level | Enchanting skill | Ingredients |
|---|---|---|
| 60 | 300 | Large Brilliant Shard, Greater Eternal Essence (8), Illusion Dust (10), Emerald Dye (8), Purple Dye (4), Azure Dye (2), Starwood (4) |

The only item in the whole list with a level 60 requirement, and it eats the most materials of all.
Wand
Brilliant Wand
- Ranged, 50–93 Fire damage, speed 1.20 (59.6 damage per second). +7 Intellect, +9 spell damage and healing.
| Required level | Enchanting skill | Ingredients |
|---|---|---|
| 55 | 275 | Greater Eternal Essence, Illusion Dust (3), Large Brilliant Shard (2), Starwood |

The only wand among the new recipes, and it comes with stats and spell power to boot.
Staves
Four two-handed staves: casters no longer need to visit a blacksmith for a weapon.
Dreamstaff
- Two-handed weapon, 73–82 damage, speed 2.40 (32.3 damage per second). +19 Spirit, +19 Stamina, +105 healing and +35 spell damage.
| Required level | Enchanting skill | Ingredients |
|---|---|---|
| 45 | 220 | Large Radiant Shard (4), Small Radiant Shard (4), Starwood (4), Greater Nether Essence (6), Dream Dust (8), Azure Dye (2), Purple Dye (4) |

A healer staff: over a hundred healing at level 45 is the level of rare dungeon loot.
Glimmering Staff
- Two-handed weapon, 38–42 damage, speed 2.20 (18.2 damage per second). +11 Intellect, +11 Stamina, +34 spell damage and healing.
| Required level | Enchanting skill | Ingredients |
|---|---|---|
| 25 | 140 | Large Glimmering Shard (4), Small Glimmering Shard (2), Starwood (4), Greater Astral Essence, Strange Dust (5), Pyrite (3) |

The leveling version: available from level 25 and requiring only 140 skill.
Radiant Staff
- Two-handed weapon, 73–82 damage, speed 2.40 (32.3 damage per second). +19 Intellect, +19 Stamina, +56 spell damage and healing.
| Required level | Enchanting skill | Ingredients |
|---|---|---|
| 45 | 220 | Large Radiant Shard (6), Small Radiant Shard (2), Starwood (4), Greater Nether Essence (4), Dream Dust (6), Azure Dye (2), Purple Dye (4) |

The same body as the Dreamstaff, but with Intellect and versatile spell power — the damage option.
Soulstaff
- Two-handed weapon, 31–35 damage, speed 1.80 (18.3 damage per second). +11 Spirit, +11 Stamina, +34 spell damage and healing.
| Required level | Enchanting skill | Ingredients |
|---|---|---|
| 25 | 140 | Large Glimmering Shard (2), Small Glimmering Shard, Starwood (4), Greater Astral Essence, Soul Dust (6), Shadowgem (2) |

The paired version of the Glimmering Staff, with Spirit instead of Intellect.
Off-Hand Items
Four items held in the off-hand.
Orb of Mystic Insight
- +6 Intellect, +7 spell damage and healing.
| Required level | Enchanting skill | Ingredients |
|---|---|---|
| 25 | 140 | Small Glimmering Shard (2), Greater Astral Essence (2), Strange Dust (5) |

The cheapest of the four items: three types of materials and no dyes.
Orb of Souls
- +6 Spirit, +13 healing and +4 spell damage.
| Required level | Enchanting skill | Ingredients |
|---|---|---|
| 25 | 140 | Small Glimmering Shard (2), Greater Astral Essence (2), Soul Dust (2) |

The healer variant of the same orb, tilted toward healing.
Truesilver Conduit
- +8 Intellect, +8 Stamina, +10 spell damage and healing.
| Required level | Enchanting skill | Ingredients |
|---|---|---|
| 45 | 220 | Large Radiant Shard (3), Small Radiant Shard, Starwood (2), Greater Nether Essence (2), Dream Dust (3), Azure Dye, Purple Dye (2) |

The senior version of the Orb of Insight, with Stamina thrown in.
Twisting Essence Jar
- +8 Spirit, +8 Stamina, +19 healing and +6 spell damage.
| Required level | Enchanting skill | Ingredients |
|---|---|---|
| 45 | 220 | Truesilver Bar (4), Greater Nether Essence (12), Greater Mystic Essence (12), Azure Dye, Purple Dye (2) |

The only item that calls for Truesilver Bars instead of shards, plus twenty-four greater essences at once.
Bracer Enchants
Greater Spellpower
- Permanent bracer enchant: +16 spell power.
| Enchanting skill | Formula price |
|---|---|
| 300 | 20 silver |

Twice as much as the classic bracer enchant for casters.
Superior Deflection
- Permanent bracer enchant: +9 defense skill.
| Enchanting skill | Formula price |
|---|---|
| 300 | 20 silver |

The tank variant: defense skill lowers your chance to be critically hit.
Superior Intellect
- Permanent bracer enchant: +9 Intellect.
| Enchanting skill | Formula price |
|---|---|
| 300 | 20 silver |

In Classic, Intellect was never applied to bracers at all.
Glove Enchants
Four formulas, three of which boost a specific school of magic.
Arcane Power
- Permanent glove enchant: +20 Arcane damage.
| Enchanting skill | Formula price |
|---|---|
| 300 | 20 silver |

Holy Power
- Permanent glove enchant: +20 Holy damage.
| Enchanting skill | Formula price |
|---|---|
| 300 | 20 silver |

Natural Power
- Permanent glove enchant: +20 Nature damage.
| Enchanting skill | Formula price |
|---|---|
| 300 | 20 silver |

The three school variants cover Arcane, Holy, and Nature — Fire, Frost, and Shadow weren't shown in the demo.
Superior Strength
- Permanent glove enchant: +15 Strength.
| Enchanting skill | Formula price |
|---|---|
| 300 | 20 silver |

The melee option.
Chest Enchants
Absorption
- Permanent chest enchant: 25% chance when struck to absorb 50 damage. Triggers no more than once every 5 seconds.
| Enchanting skill | Formula price |
|---|---|
| 220 | 20 silver |

The only chest enchant on the list and the only one in this slot with a proc effect.
Cloak Enchants
Agility
- Permanent cloak enchant: +5 Agility.
| Enchanting skill | Formula price |
|---|---|
| 300 | 20 silver |

In Classic, only resistance and dodge were applied to cloaks — Agility wasn't an option there.
Necklace Enchants
Necklaces couldn't be enchanted in any version of Classic. In Forever there are five formulas for this slot right away, and all of them require 210 skill.
Agility
- Permanent necklace enchant: +5 Agility.
| Enchanting skill | Formula price |
|---|---|
| 210 | 20 silver |

Deflection
- Permanent necklace enchant: +5 defense skill.
| Enchanting skill | Formula price |
|---|---|
| 210 | 20 silver |

Healing Power
- Permanent necklace enchant: +11 healing and +4 spell damage.
| Enchanting skill | Formula price |
|---|---|
| 210 | 20 silver |

Spell Power
- Permanent necklace enchant: +6 spell damage and healing.
| Enchanting skill | Formula price |
|---|---|
| 210 | 20 silver |

Strength
- Permanent necklace enchant: +5 Strength.
| Enchanting skill | Formula price |
|---|---|
| 210 | 20 silver |

The five cover every role at once: Agility and Strength for melee, defense for tanks, healing and spell power for casters.
Off-Hand Enchants
Wisdom
- Permanent off-hand enchant: +6 Intellect and +5 Spirit.
| Enchanting skill | Formula price |
|---|---|
| 300 | 20 silver |

Off-hands only started being enchanted in The Burning Crusade in the original — in Forever it's available right away.
Weapon Enchants
Six formulas: three for any weapon and three for two-handers only.
Insight
- Permanent weapon enchant: a chance when casting a spell to gain Insight — +5% Spirit for a short time.
| Enchanting skill | Formula price |
|---|---|
| 140 | 20 silver |

The formula is available as early as 140 skill — a rare case for a proc enchant.
Recovery
- Permanent weapon enchant: a chance when your attack is dodged or parried to gain Recovery — healing for 5% of your maximum health. No more than once every 10 seconds.
| Enchanting skill | Formula price |
|---|---|
| 140 | 20 silver |

It procs specifically on failed attacks, so the enchant is more useful the worse your hit chance is.
Revelation
- Permanent weapon enchant: a chance on a non-critical direct spell to gain Revelation — +100% critical strike chance on your next spell.
| Enchanting skill | Formula price |
|---|---|
| 140 | 20 silver |

A bad-luck-protection mechanic: the longer you go without a crit, the higher your chance of a guaranteed one.
Mighty Healing Power
- Permanent enchant for two-handed melee weapons: +100 healing and +34 spell damage.
| Enchanting skill | Formula price |
|---|---|
| 300 | 20 silver |

A hundred healing on a weapon — as much as the entire Dreamstaff provides.
Spellblasting
- Permanent enchant for two-handed melee weapons: +65 spell power.
| Enchanting skill | Formula price |
|---|---|
| 300 | 20 silver |

Mighty Spell Power
- Permanent enchant for two-handed melee weapons: +55 spell damage and healing.
| Enchanting skill | Formula price |
|---|---|
| 300 | 20 silver |

The last two variants differ in that Spellblasting grants damage only, while Mighty Spell Power grants damage and healing at once.
Enchanter Title
Enchanting Certification
- Unlocks the “Enchanter” title permanently and instantly for all characters on the account. Only a character with 300 Enchanting skill can wear the title.
| Required level | Enchanting skill | Vendor price |
|---|---|---|
| — | 300 | 80 silver |

Every crafting profession has an item like this, and it's four times the price of an ordinary formula.
Who Is This For?
Enchanting in Forever becomes the most versatile profession in the game. The relics cover druids, paladins, and shamans; the staves and orbs cover casters of any level; and the two new enchantable slots give a bonus to absolutely everyone.
The entry threshold varies. The early relics and leveling staves unlock at 130–140 skill, the bulk of the formulas require 210–220, and the top-tier items and enchants require 300. The materials split in two as well: the familiar shards, essences, and dust from Classic, and the wholly new dyes, starwood, pyrite, sandpaper, and sulfuric acid, whose sources the demo hasn't shown yet.
Author
Fouren
Fouren has been playing World of Warcraft for over 15 years. He is an active player with 12 Cutting Edge achievements under his belt, and has reached the top 1% and 0.1% multiple times on various classes. His main classes are healers, particularly Holy Paladin.



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