Author
Malavita
Malavita first discovered World of Warcraft in Draenor, but truly got into the game with the Shadowlands expansion. Has a soft spot for Demon Hunters and Mages. Considers her main goal to be collecting as many mounts as possible.

Calamitous Carrion is a black six-winged eagle from Zul'Aman, the reward for the Midnight Keystone Master: Season One achievement. This mount is available only during Midnight Season 1 and becomes unobtainable once the season ends. To earn it, you need to reach a Mythic+ rating of at least 2000 during the current season.
Visually, the mount is a massive black carrion bird styled after the Amani trolls. Dark plumage, a predatory silhouette and a distinctive combat posture make it stand out in any collection. There is also a white variant — the Convalescent Carrion — awarded for the Midnight Keystone Legend: Season One achievement at a rating of 3000 or higher.
Your Mythic+ rating is the sum of the points you earn for clearing every dungeon in the season. For each dungeon you gain points based on the key level and how fast you complete the run.
| Key level | Points |
|---|---|
| +2 | 40 |
| +3 | 45 |
| +4 | 55 |
| +5 | 60 |
| +6 | 65 |
| +7 | 75 |
| +8 | 80 |
| +9 | 85 |
| +10 | 100 |
| +11 and higher | +5 per level |
For each dungeon your two best runs count — one on the Fortified affix and one on Tyrannical. The better run gets a 150% multiplier and the second one gets 50%. Your final rating is the sum of the points across all eight dungeons.
In practice this means: if you clear every dungeon around +6/+7 on both affixes, you will gather roughly 2000 points. You do not need to push high keys — steady completions at mid levels are perfectly enough.
The Mythic+ rotation features 8 dungeons: 4 new ones from Midnight and 4 from previous expansions.
| Dungeon | Description |
|---|---|
| Windrunner Spire | A new dungeon in Quel'Thalas |
| Magisters' Terrace | A dungeon on the Isle of Quel'Danas |
| Maisara Caverns | A dungeon in the Zul'Aman area |
| Nexus-Point Xenas | A new dungeon in the Voidstorm |
| Dungeon | Original expansion |
|---|---|
| Algeth'ar Academy | Dragonflight |
| Pit of Saron | Wrath of the Lich King |
| The Seat of the Triumvirate | Legion |
| Skyreach | Warlords of Draenor |
The dungeon rotation does not change during the season, so you can learn the routes and tactics for each one in advance.
Before heading into Mythic+, make sure your character is ready:
After completing any dungeon on Mythic difficulty you receive a +2 keystone. From that moment the Mythic+ system is open for your character.
The optimal rating-farming strategy:
Once your rating reaches 2000, the Midnight Keystone Master: Season One achievement is credited automatically. The
Calamitous Carrion mount will appear in your collection.
Tanks and healers find groups significantly faster than damage dealers. If you have a character with a tank or healer specialization, it will save you hours of waiting in the group finder.
A common mistake is trying to close the highest possible key. For a rating of 2000 it is enough to steadily run +6/+7. It is better to finish a +6 in time than to fail a +9.
Before going into a key, study:
The season is time-limited. Don't put off building your rating until the final weeks — toward the end of the season the pool of active players shrinks, and finding a group at the right level becomes harder.
In addition to rating, running Mythic+ fills your weekly chest (Great Vault). For 1, 4 and 8 runs per week you receive 1, 2 and 3 reward choices respectively. A +10 key grants item level 266 gear from the chest, and +12 grants up to 272.
Midnight Season 1 uses a reworked affix system:
Each of these affixes requires group coordination: interrupting casts, dispelling effects and correct positioning. Before the week starts, check which affix is active and adapt your tactics.
| Event | Date |
|---|---|
| Midnight Season 1 start | March 17, 2026 |
| Mythic+ keystones unlock | March 24, 2026 |
| Expected season end | June 23, 2026 |
You have roughly 3 months to earn the mount. With regular play (3–5 dungeons per week) most players reach a rating of 2000 in 3–5 weeks.
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