Class Changes in Patch 12.1 for September 22, 2026
by FourenPosted7 minutes readmin views
Death Knight
Blood
Developers' Notes
San'layn deals too much area damage for a tank specialization. We're lowering the overall damage of Death Knight (Blood), buffing single-target
Death Strike and weakening its damage to nearby targets. In addition, we're buffing Deathbringer.
- Damage of all abilities and minions reduced by 6%.
- Damage of
Death Strike increased by 25%.
Deadly Reach —
Death Strike deals 60% damage to the 2 nearest enemies (was 75%).- Deathbringer — damage of
Exterminate increased by 25%. - Deathbringer — damage of
Reaper's Mark increased by 20%. - Deathbringer — damage of
Wave of Souls increased by 20%. - Deathbringer —
Bind in Darkness increases the damage of
Blood Boil by 50% (was 30%). - Deathbringer —
Deathly Blows increases the damage of
Death Strike by 20% (was 12%). - Deathbringer —
Swift and Painful increases Strength by 15% (was 10%).
Frost
Developers' Notes
Death Knight (Frost) lacks single-target and two-target damage, so we're buffing key abilities.
- Damage of
Frostreaper increased by 100%. Does not affect PvP. - Damage of
Obliterate increased by 10%. Does not affect PvP.
Unholy
Developers' Notes
We're increasing the damage of Death Knight (Unholy) in raids and want to bring the
Blightfall build back into the rotation after recent bug fixes.
Scourging — the disease burst triggers at 65%/100% effectiveness (was 50%/70%). Does not affect PvP.
Blightfall deals 200% of disease damage (was 100%). Does not affect PvP.- San'layn —
Infliction of Sorrow increases the damage of
Vampiric Strike bursts by 75% (was 30%). - San'layn —
Thrill of Blood increases the damage of
Dread Plague by 20% (was 10%). - San'layn —
Frenzied Bloodthirst increases the damage of
Death Coil and
Death Strike by 5% per stack.
Demon Hunter
Devourer
Developers' Notes
These changes will primarily benefit Demon Hunter (Devourer) builds through Annihilator in raids and in single-target combat.
- Main-target damage of
Collapsing Star increased by 25%. Does not affect PvP. - Damage of
Consume and
Devour increased by 8%. Does not affect PvP.
Havoc
Developers' Notes
Aldrachi Reaver has fallen noticeably behind its competitor, so we're buffing its damage. In addition,
Broken Spirit will generate soul fragments more often to make it easier for Demon Hunter (Havoc) to generate Fury.
- Aldrachi Reaver —
Art of the Glaive increases damage by 15% and 30% (was 10% and 20%). - Aldrachi Reaver — damage of
Reaver's Glaive increased by 25%. - Aldrachi Reaver —
Reaver's Mark increases damage by 7% (was 6%). - Aldrachi Reaver — the chance for
Broken Spirit to shatter a soul fragment increased to 20% (was 15%).
Vengeance
- Aldrachi Reaver —
Art of the Glaive increases damage by 15% and 30% (was 10% and 20%). - Aldrachi Reaver — damage of
Reaver's Glaive increased by 30%. - Aldrachi Reaver —
Reaver's Mark increases damage by 8% (was 7%).
Druid
Hero Talents
- Pack Leader — damage of
Bursting Growth increased by 15%. Does not affect PvP.
Feral
- Pack Leader —
Patient Custodian increases bleed damage by 10% (was 8%). Does not affect PvP.
Restoration
- Effectiveness of all healing abilities increased by 4%. Does not affect PvP.
- Fixed a bug:
Photosynthesis no longer triggers from other players' periodic healing effects.
Evoker
Augmentation
Developers' Notes
We're buffing the parts of Evoker (Augmentation)'s toolkit that are currently used less than the rest.
- Damage of
Eruption increased by 15%. - Damage of
Fire Breath increased by 60%. - Damage of
Upheaval increased by 40%. - Damage of
Blistering Scales increased by 100%.
Devastation
Developers' Notes
We're buffing Evoker (Devastation) in fights against groups of enemies in Mythic+ dungeons, making
Unbound Flame more appealing and bringing Shattering Star up alongside the raid tier set. Flameshaper will receive a more noticeable boost than Scalecommander.
- Damage of
Pyre increased by 10%. Does not affect PvP. - Damage of
Unbound Flame increased by 25%. Does not affect PvP. - Damage of
Fire Breath increased by 5%. Does not affect PvP. - Damage of
Azure Strike increased by 50%. Does not affect PvP. - Damage of
Azure Sweep increased by 50%. Does not affect PvP. - Damage of Shattering Star increased by 10%. Does not affect PvP.
Hunter
Marksmanship
Developers' Notes
We're increasing the area damage of Hunter (Marksmanship).
Trick Shots — ricochets deal 75% damage (was 60%).- Damage of
Volley increased by 10%.
Survival
Developers' Notes
Hunter (Survival)'s single-target damage will stay roughly the same, while its area damage will increase.
- Damage of
Wildfire Bomb increased by 20%. - The main-target damage bonus of
Wildfire Bomb reduced to 50% (was 80%).
Mage
Developers' Notes
Changes for Mage (Fire) and Mage (Frost) are aimed primarily at Mythic+ dungeons.
Fire
- Damage of the periodic effect of
Meteor increased by 100%. Does not affect PvP. - Frostfire —
Dualcasting Adept increases the damage of
Flamestrike by 15% (was 10%). - Sunfury —
Burden of Power increases the damage of
Flamestrike by 6% (was 3%).
Frost
- Damage of
Frozen Orb increased by 15%. - Damage of
Comet Storm increased by 50%. Does not affect PvP. - Damage of
Shatter from
Frostbite to nearby enemies increased by 10%. - Damage of the ice comet from
Glacial Assault increased by 50%.
Monk
Mistweaver
- Effectiveness of all healing abilities increased by 5%. Does not affect PvP.
- Healing effectiveness of
Vivify increased by 15%. Does not affect PvP. - Healing effectiveness of
Sheilun's Gift increased by 15%. Does not affect PvP.
Windwalker
- Melee auto-attack damage increased by 25%. Does not affect PvP.
- Damage of
Dual Threat increased by 20%. Does not affect PvP. - Damage of
Rising Sun Kick increased by 8%. Does not affect PvP.
Paladin
Protection
- Damage of all abilities increased by 6%. Does not affect PvP.
Retribution
Developers' Notes
Templar is behind Herald of the Sun, so we're bringing its damage up.
- Templar — damage of
Hammer of Light increased by 50%. Does not affect PvP. - Templar — damage of
Empyrean Hammer increased by 12%.
Priest
Discipline
Developers' Notes
- Healing effectiveness of
Atonement increased by 40% outside of raids and battlegrounds.
Atonement no longer receives the 40% bonus in PvP.- Mana cost of
Penance reduced by 20%.
Shadow
Developers' Notes
Priest (Shadow) lacks single-target damage, while its multi-target damage will stay roughly the same.
- Damage of
Mind Blast increased by 15%. - Damage of
Void Blast increased by 15%. - Damage of
Shadow Word: Death increased by 15%. - Damage of
Shadow Word: Madness increased by 15%. Does not affect PvP. - Damage of
Mind Flay increased by 15%. Does not affect PvP. - Damage of
Mind Flay: Insanity increased by 15%. Does not affect PvP.
Psychic Link — direct damage deals 20% damage to all affected targets (was 25%). Does not affect PvP.- Damage of
Shadeburst reduced by 5%. Does not affect PvP.
Rogue
Subtlety
Developers' Notes
Trickster is behind Deathstalker, so we're buffing its key abilities.
- Trickster — damage of
Unseen Blade increased by 50%. Does not affect PvP. - Trickster — damage of
Coup de Grace increased by 30%. Does not affect PvP.
Warrior
Developers' Notes
Mountain Thane is behind for Warrior (Fury) and Warrior (Protection), so we're buffing its damage in both specializations.
Fury
- Mountain Thane — damage of
Lightning Strike increased by 50%. - Mountain Thane — damage of
Ground Current increased by 50%.
Protection
- Mountain Thane — damage of
Lightning Strike increased by 50%. - Mountain Thane — damage of
Ground Current increased by 50%.
Author
Fouren
Fouren has been playing World of Warcraft for over 15 years. He is an active player with 12 Cutting Edge achievements under his belt, and has reached the top 1% and 0.1% multiple times on various classes. His main classes are healers, particularly Holy Paladin.



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