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WoW Forever Restoration Druid — Specialization Changes

by Fouren
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Specialization Overview

Healer. On top of direct heals and heal-over-time effects, Restoration gained Wild Growth — periodic healing spread across the target's whole group — and a faster chain of instant spells. An already-ticking Game iconRejuvenation or Game iconRegrowth lets Game iconSwiftmend close a sudden drop in health without a setup cast.

Class Changes

Wild Growth Follows the Target's Group

Wild Growth heals the target and its group over seven seconds; allies must be within 43 meters of the target. The healing is stronger at the start and tapers toward the end. Pick a target in the group that actually took damage and that the spell will really cover, rather than just the lowest health bar in the whole raid: the spell follows the target's group, it does not seek out the most wounded across the raid.

Gift of the Earthmother shortens the global cooldown on Game iconRejuvenation, Game iconSwiftmend, and Wild Growth by half a second. That lets you land one instant heal after another more quickly — valuable during spread damage and while moving. The shorter delay helps you reach the next wounded ally sooner, but mana also drains faster on that kind of chain.

Swiftmend and Direct Healing

Game iconSwiftmend heals a target that has an active Game iconRejuvenation or Game iconRegrowth for the amount of that spell's full periodic healing. In Classic the effect was consumed outright and delivered a fixed 12 seconds of Game iconRejuvenation or 18 seconds of Game iconRegrowth. Keep a suitable effect on whoever is most likely to need emergency help, so that Game iconSwiftmend is ready for a health drop, rather than spending the first global cooldown of an emergency on setup.

In Classic, Restoration either healed with downranked Game iconHealing Touch to save mana or built around Game iconRegrowth with Game iconImproved Regrowth and Game iconNature's Grace. In Forever, direct healing stayed alongside the new group effect: Game iconNature's Swiftness makes your next Nature spell instant, and Naturalist shortens Game iconHealing Touch. Keep these direct tools free for damage that will not wait for ticks. Game iconImproved Regrowth gives Game iconRegrowth a chance for a critical effect, and Game iconGift of Nature boosts healing overall. A tank who already has Game iconRejuvenation or Game iconRegrowth ticking can be given Game iconSwiftmend right away, while Game iconHealing Touch covers the damage that continues afterward.

Mana Regen, Tranquility, and Windows for Damage

Game iconReflection keeps part of your mana regeneration going while you cast, Living Spirit adds Spirit, and Game iconTranquil Spirit lowers the cost of Game iconHealing Touch and Game iconTranquility. Game iconImproved Tranquility reduces both the threat and the cooldown of Game iconTranquility, which lets you use the channel more deliberately. Pick a window where you can hold to the end: an interrupted channel loses the very healing you started it for, no matter how efficient the full calculation looked.

Naturalist also increases all the damage you deal, and healing gear grants a third of its value as bonus damage. For a healer that is a noticeable boost in solo play and during safe lulls in a dungeon. Keep such casts subordinate to your mana pool and the damage ahead. Game iconMoonfire can keep dealing damage while you return to healing, including critical ticks. Game iconInsect Swarm can do the same, but requires an investment in Balance: unlike the Classic Restoration talent, it now needs at least 16 points in the Balance tree. Together with the 31-point Wild Growth, that leaves only four points for everything else in a 51-point build. Apply heal-over-time effects to enemies that will live long enough to take the ticks.

Core Ability Overview

Wild Growth

Instant periodic healing on the target and its group over seven seconds. It heals more at the start, so it is used preemptively rather than at the very last moment.

Rejuvenation and Regrowth

Game iconRejuvenation is a cheap heal-over-time effect and the prime candidate for Game iconSwiftmend. Game iconRegrowth combines an instant portion with a continuation and gains a chance for a critical effect from Game iconImproved Regrowth.

Swiftmend

Game iconSwiftmend turns an active Game iconRejuvenation or Game iconRegrowth on the target into instant healing. A pre-applied effect is itself the preparation for an emergency.

Healing Touch

Game iconHealing Touch is a heavy direct heal, shortened by Naturalist and made cheaper by Game iconTranquil Spirit. Together with Game iconNature's Swiftness it covers damage that will not wait for ticks.

Tranquility

Game iconTranquility is a channel over the group. Game iconImproved Tranquility lowers its threat and cooldown, but the channel needs to be carried through to the end.

Group Support

Game iconInnervate returns mana to an ally, Game iconRebirth raises a fallen ally right in combat, Game iconMark of the Wild and Game iconThorns buff the group, and Game iconRemove Curse and Game iconCure Poison clear curses and poisons.

Damage Between Heals

Game iconMoonfire keeps dealing damage while you heal, and Game iconWrath covers quick casts. Naturalist raises all of your damage, and part of the healing power from your gear also goes into damage.

Talent Overview

The Restoration tree holds exactly 51 points — the whole budget goes into it entirely, leaving no spare points for the neighboring trees.

This is not a finished leveling build. It is only an example of point distribution for familiarization.

Talents

Druid Restoration Overview
Talents
No talent data

Weapon Choice

A healer's weapon is stats. A staff or a one-hander paired with an off-hand is chosen by healing power, Intellect, and Spirit; damage per hit does not matter.

Healing power is the main stat, but it needs to be counted separately: one part goes into the volume of heal-over-time effects, the other into direct spells. A build around Wild Growth and Game iconRejuvenation values the former, while a build around Game iconRegrowth and Game iconHealing Touch values the latter.

Spirit and mana regeneration matter because of Game iconReflection and Living Spirit: part of your regen keeps working even while you cast. Intellect gives a mana buffer for a long fight, and Game iconTranquil Spirit removes part of the cost.

Crit is not useless for this tree, but it is narrow: Game iconImproved Regrowth gives a chance for a critical effect specifically to Game iconRegrowth. If you heal mostly with heal-over-time effects, crit loses out to healing volume and mana regeneration.

And separately about damage: Naturalist raises all the damage you deal, and healing gear adds a third of its value to damage. You do not need to assemble a separate damage set for this — it is a bonus on top of what you already have.

Author

Fouren

Fouren

Fouren has been playing World of Warcraft for over 15 years. He is an active player with 12 Cutting Edge achievements under his belt, and has reached the top 1% and 0.1% multiple times on various classes. His main classes are healers, particularly Holy Paladin.

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