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Goblins — Race Guide

by Fouren
Updated 2 week ago
2 minutes readmin
49 views

Goblins

Goblins

After a series of catastrophic events on the Lost Isles and in the Undermine, betrayal by one of their own trade princes, and open hostility from Alliance members, the goblins of the Bilgewater Cartel decide that their relationship with the Horde can no longer remain neutral. Through the orcs, the goblins join the Horde and become the sixth race to follow the Warchief.

Capital

Since the goblins' home city of Undermine (Kezan) was destroyed to its foundations, the goblins technically no longer have a capital. However, they have the Bilgewater Harbor, and they currently reside in the Goblin Slums of Orgrimmar.

Capital — Goblins

Starting Zone

Goblins begin their journey in Kezan, learning about the tragedies of the cartel. They are also prominently featured in the Lost Isles and Azshara.

Classes

Death KnightDeath Knight
HunterHunter
MageMage
PriestPriest
RogueRogue
ShamanShaman
WarlockWarlock
WarriorWarrior

Racial Abilities

Attack speed and casting speed increased by 1%.

Maximum discounts from all factions when purchasing items for gold.

Alchemy skill increased by 5.

Grants access to your bank for 1 min.

Fires a rocket from a belt-mounted launcher, dealing Fire damage.

Launches you forward a great distance using your rocket belt. For 10 sec after activation, you cannot use other abilities that reduce falling speed.

Useful Tidbits

Transportation

Kall Worthaton in Orgrimmar sells tricycles, such as Keys to the Hot Rod.

Battle Pets

Lil' Smoky, Blackfuse Bombling, and Sky-Bo — these battle pets resemble goblin mechanical creations!

Author

Fouren

Fouren

Fouren has been playing World of Warcraft for over 15 years. He is an active player with 12 Cutting Edge achievements under his belt, and has reached the top 1% and 0.1% multiple times on various classes. His main classes are healers, particularly Holy Paladin.

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