TBC Classic Frost Mage Guide (Phase 3)
About the Class
Frost Mage is a ranged spellcaster in cloth armor. Its damage is built around
Frostbolt. In TBC the tree was significantly buffed:
Icy Veins,
Summon Water Elemental and Empowered Frostbolt were added, and
Cold Snap lets you use both cooldowns twice in a row. The Water Elemental added ranged control through
Freeze. In a raid this is the weakest of the mage's three specializations, but the best for control, survivability, and in PvP.
Strengths
- The best control, slows, and roots among mage specializations.
- Powerful burst damage in both single-target and group play.
- High survivability.
- The best mage specialization for PvP.
- Easier to gear than a Fire Mage.
Weaknesses
- Requires more spell hit than Arcane.
- Harder to gear than an Arcane Mage.
- The weakest PvE specialization for the mage.
Stat Priority
- 1Spell Hit
- 2Spell Power
- 3Spell Haste Rating
- 4Spell Critical Strike
- 5Intellect
- 6Stamina
- 7Spirit
- 8Mana per 5 sec.
Talents
Ability Priority
Summon Water Elemental — on cooldown; if summoned before
Bloodlust or
Heroism, the elemental also gets the haste
Icy Veins — on cooldown
Ice Lance — right after
Frostbolt on a frozen target: triple damage and +50% crit from Shatter
Frostbolt — main single-target damage
Fire Blast — while moving, if the target is not frozen
Molten Armor — keep it up for the critical strike chance
Blink — instead of running when repositioning
AoE Priority
Arcane Explosion — the safest option: the Arcane Subtlety talent cuts threat by 40%
Cone of Cold — only when the tank has a large threat lead: threat reduction is just 10%
Flamestrike — the most dangerous: no threat reduction at all
Blizzard — low damage, take it only for the slow from Improved Blizzard and Permafrost
Threat reductions multiply together:
Blessing of Salvation,
Enchant Cloak - Subtlety and the talent together give about 41% of the original threat for
Arcane Explosion.
Important Abilities:
Summon Water Elemental — a damage cooldown; the elemental casts
Waterbolt and can use
Freeze — a ranged
Frost Nova to set up combos with Shatter
Icy Veins — a damage cooldown; don't activate it before a phase with running or stuns
Cold Snap — resets all Frost cooldowns, granting a second
Icy Veins and
Summon Water Elemental
Ice Lance — instant, castable on the move to keep the
Winter's Chill debuff from falling off
Remove Curse — removing curses from the raid
Arcane Brilliance — keep it up on yourself and the group
Best in Slot (BiS)
| Slot | Item | Source |
|---|---|---|
| Head | Kil'jaeden — Sunwell Plateau | |
| Neck | Lady Sacrolash and Grand Warlock Alythess — Sunwell Plateau | |
| Shoulders | Lady Sacrolash and Grand Warlock Alythess — Sunwell Plateau | |
| Back | Kil'jaeden — Sunwell Plateau | |
| Chest | M'uru — Sunwell Plateau | |
| Wrists | Kalecgos — Sunwell Plateau | |
| Hands | Kil'jaeden — Sunwell Plateau | |
| Waist | Brutallus — Sunwell Plateau | |
| Legs | Illidari Council — Black Temple | |
| Feet | Felmyst — Sunwell Plateau | |
| Rings | Jewelcrafting | |
| from timed-run chests — Zul'Aman | ||
| M'uru — Sunwell Plateau | ||
| Trinkets | M'uru — Sunwell Plateau | |
| Illidan Stormrage — Black Temple | ||
| Weapon | Kil'jaeden + Brutallus — Sunwell Plateau | |
| Felmyst — Sunwell Plateau | ||
| Wand | Trash mobs — Sunwell Plateau |
Tier 6 Set — Tempest Regalia
| Slot | Item | Drops From |
|---|---|---|
| Head | Archimonde — Hyjal Summit | |
| Shoulders | Mother Shahraz — Black Temple | |
| Chest | Illidan Stormrage — Black Temple | |
| Hands | Azgalor — Hyjal Summit | |
| Legs | Illidari Council — Black Temple | |
| Wrists | Kalecgos — Sunwell Plateau (exchanged via Sunmote) | |
| Waist | Brutallus — Sunwell Plateau (exchanged via Sunmote) | |
| Feet | Felmyst — Sunwell Plateau (exchanged via Sunmote) |
Enchants, Gems, Consumables
> Fill blue sockets only to meet the meta gem requirement.
Races
Gnome
Expansive Mind increases Intellect by 5%.
Escape Artist instantly removes slowing and immobilizing effects. 1.5-minute cooldown.
Arcane Resistance increases Arcane resistance by 10.
Engineering Specialization increases Engineering skill by 15.
Human
The Human Spirit increases Spirit by 10%.
Perception sharply increases stealth detection for 20 seconds. 3-minute cooldown.
Diplomacy increases reputation gains by 10%.
Draenei
Inspiring Presence increases the spell hit of the entire group within 30 yards by 1%.
Gift of the Naaru heals the target over 15 seconds.
Shadow Resistance increases Shadow resistance by 10.
Gemcutting increases Jewelcrafting skill by 5.
Troll
Berserking increases spell casting speed by 10–30% depending on how injured you are, for 10 seconds. 3-minute cooldown.
Beast Slaying increases damage against beasts by 5%.
Regeneration increases health regeneration by 10% and lets you regenerate 10% of it even in combat.
Throwing Specialization increases critical strike chance by 1% while wielding thrown weapons.
Blood Elf
Arcane Torrent restores mana and silences enemies within 8 yards for 2 seconds. 2-minute cooldown.
Arcane Resistance increases all resistances by 5.
Arcane Affinity increases Enchanting skill by 10.
Undead
Will of the Forsaken grants 5 seconds of immunity to Fear, Charm, and Sleep. 2-minute cooldown.
Cannibalize restores 35% health over 10 seconds by eating a nearby Humanoid or Undead corpse.
Shadow Resistance increases Shadow resistance by 10.
Underwater Breathing triples your time underwater.
Best Professions
Enchanting
Grants
Enchant Ring - Minor Intellect — a very strong enchant that can only be applied to your own rings and stops working if you drop the profession. Plus
Disenchant for breaking down surplus gear.
Engineering
Explosives like
Dense Dynamite and
Super Sapper Charge aren't subject to the AoE damage cap and weave into the rotation. It also provides
Destruction Holo-Gogs,
Rocket Boots Xtreme Lite,
Zapthrottle Mote Extractor and
Dimensional Ripper - Area 52.
Tailoring
Early on it provides strong sets with lots of spell hit — Frozen Shadoweave (
Frozen Shadoweave Shoulders,
Frozen Shadoweave Robe,
Frozen Shadoweave Boots) and Spellstrike (
Spellstrike Hood,
Spellstrike Pants). By the end of T5, raid gear covers your hit and the profession loses its value. At 375 skill it unlocks the best leg enchants:
Runic Spellthread and
Golden Spellthread.
Leatherworking
Provides drums with 30-second buffs. Because of the
Tinnitus debuff, they can't be received more than once every 2 minutes, so the profession's value has dropped noticeably.
Author
Fouren
Fouren has been playing World of Warcraft for over 15 years. He is an active player with 12 Cutting Edge achievements under his belt, and has reached the top 1% and 0.1% multiple times on various classes. His main classes are healers, particularly Holy Paladin.




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