Class Changes Patch 12.0.5 — May 6 2026
by FourenUpdated 22 hr ago5 minutes readmin432 views
Death Knight
Frost
- All damage increased by 5%. Does not affect PvP combat.
Unholy
Developers' Notes
Unholy Death Knight is performing better than intended after recent bugfixes and the 12.0.5 changes.
- Magus of the Dead Shadow Bolt damage reduced by 15%. Does not affect PvP combat.
- Graveyard damage reduced by 15%. Does not affect PvP combat.
- Rider of the Apocalypse: Whitemane’s Epidemic damage reduced by 25%. This does not affect PvP combat.
- Rider of the Apocalypse: Trolbane’s Icy Fury damage reduced by 25%. Does not affect PvP combat.
- San’layn: Thrill of Blood now increases the damage of Dread Plague and Virulent Plague by 10% (was 5%).
Demon Hunter
Devourer
- All damage reduced by 3%.
- Annihilator: Voidfall Meteor damage reduced by 12%.
- Annihilator: Meteoric Rise damage bonus for Void Ray reduced to 10% (was 15%).
Vengeance
- Thick Skin now increases Armor by 185% (was 150%).
Druid
Guardian
Developers' Notes
Guardian Druids have continued to overperform in single target contexts, while experiencing difficulties with threat and sustained damage outside of cooldowns. With these changes, we’re aiming to reduce burst potential and transfer some of that power into more reliable and consistent abilities to aid in generating and maintaining threat.
- Wild Guardian echo effectiveness reduced to 200% (was 300%).
- Red Moon damage reduced by 20%.
- Maul damage reduced by 15%.
- Raze damage reduced by 15%.
- Ravage damage reduced by 15%.
- Thrash direct damage increased by 200%.
- Thrash bleed damage increased by 100%.
Restoration
- All healing reduced by 3%. Does not apply to PvP combat.
- Everbloom heals for 20/40% of Lifebloom’s final heal (was 25/50%). Does not apply to PvP combat.
Evoker
Augmentation
- All ability damage and pet damage reduced by 5%.
- Fixed an issue where Inferno’s Blessing damage was not properly modified.
- Scalecommander: Fixed an issue where Bombardment damage was not properly modified.
Developers' Notes
Effective damage will be unchanged for Devastation and only reduced by 5% for Augmentation.
Hunter
Beast Mastery
- All damage dealt by you and your pets increased by 4%. Does not apply to PvP combat.
Marksmanship
- Rapid Fire damage increased by 20%. Does not affect PvP combat.
- Explosive Shot damage increased by 100%.
- Arcane Shot and Multi-Shot damage increased by 30%.
- Steady Shot damage increased by 100%.
Mage
Frost
- Shatter damage to the primary target reduced by 6%.
Developers' Notes
Bug fixes last week provided a meaningful damage increase to Frost.
Monk
Brewmaster
- High Tolerance refunds 2/4 seconds of Purifying Brew’s cooldown (was 3/6).
- Zen State increases stagger effectiveness by 15% (was 20%).
Paladin
Holy
- Eternal Flame healing increased by 15%.
- Word of Glory healing increased by 15%.
- Light of Dawn healing increased by 15%.
Protection
- Base armor increased by 10%.
Priest
Discipline
Developers' Notes
Our goal here is to slightly rein in Atonement’s healing contribution in raid environments while keeping its effectiveness in smaller group content.
- Atonement damage transfer increased to 30% (was 28%).
- Atonement healing now decays more rapidly beyond 5 targets.
Holy
- All healing increased by 6%. Not applied to PvP combat.
Rogue
Outlaw
- All damage increased by 9%. Does not affect PvP combat.
- Trickster: Cloud Cover duration reduced to 6 seconds (was 10).
- Trickster: Cloud Cover now causes Fazed to stack 1 additional time (was 2).
- Trickster: No Scruples crit chance bonus increased to 12% (was 10%).
Subtlety
- All damage increased by 7%. Does not affect PvP combat.
- Trickster: Cloud Cover duration reduced to 6 seconds (was 10).
- Trickster: No Scruples crit chance bonus increased to 12% (was 10%).
Shaman
Enhancement
Developers' Notes
Enhancement Shaman has been underperforming in both Raid and M+ content. With these changes, we’re aiming to increase throughput and help Stormbringer catch up to Totemic. We’re also resolving a bug, which would have a negative impact on performance, so we’re watching the results carefully.
- All ability damage increased by 5%.
- Auto attack damage increased by 10%.
- Fixed an issue with Thorim’s Invocation.
- Stormbringer: Natural Gift now increases Nature damage by 6% (was 2%).
- Stormbringer: Voltaic Surge now increases damage of Crash Lightning and Chain Lightning by 20% (was 10%).
Warlock
Affliction
- Unstable Affliction damage increased by 20%.
- Seed of Corruption damage increased by 10%.
- Corruption damage increased by 20%.
- Agony damage increased by 10%.
Warrior
Developers' Notes
Changes aimed at improving overall performance.*
Arms
- Execute damage increased by 20%.
- Overpower damage increased by 20%.
- Slayer: Slayer’s Strike damage increased by 40%.
- Slayer: Reap the Storm damage increased by 30%.
Fury
- All damage increased by 5%.
- Execute damage increased by 20%.
- Raging Blow damage increased by 20%.
- Slayer: Slayer’s Strike damage increased by 40%.
- Slayer: Reap the Storm damage increased by 30%.
- Mountain Thane: Ground Current damage increased by 50%.
Protection
- Execute damage increased by 20%.
- Mountain Thane: Thunder Blast damage increased by 30%.
- Mountain Thane: Ground Current damage increased by 50%.
Author
Fouren
Fouren has been playing World of Warcraft for over 15 years. He is an active player with 12 Cutting Edge achievements under his belt, and has reached the top 1% and 0.1% multiple times on various classes. His main classes are healers, particularly Holy Paladin.

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