wow.gg logo
wow.gg logo
Guides

Class Changes in Patch 12.1

by Fouren
Posted 1 hr ago
46 minutes readmin
13 views

Class Changes in Patch 12.1 "Curse of Ula'tek" (PTR)

Death Knight

Death Knight

BloodBlood

FrostFrost

  • Game iconPermafrost grants a shield equal to 35% of the damage dealt (was: 30%).

UnholyUnholy

Developers' NotesBlizzard
In "Curse of Ula'tek" we aim to smooth out the damage difference between periods with active and inactive cooldown abilities. In addition, we are revisiting the current pet density of the Death Knight (Unholy). During the Midnight rework, the Unholy specialization was reimagined as a Scourge summoner, and we are very happy with the result. However, combined with the summoning abilities from the Rider of the Apocalypse hero talent tree, the number of summons exceeded a level we were comfortable with. It is extremely important to us to provide players with a clear gameplay space, and we felt we had no room left for new summoning abilities without violating this core principle.
  • Death OrderGame iconLesser Ghoul strikes alongside you, dealing shadow damage to the target.
  • Plague OrderGame iconLesser Ghoul explodes with viscera, dealing shadow damage to nearby enemies. Damage is reduced when striking more than 5 targets.
Demon Hunter

Demon Hunter

  • Demon hunters can now use daggers.
Developers' NotesBlizzard
This will allow the Demon Hunter (Devourer) to receive and use daggers with Intellect.

DevourerDevourer

Developers' NotesBlizzard
We are lowering the mastery scaling of the Devourer, Game iconMastery: Monster Within, so that other stats can compete with it, and compensating for this with an overall increase to ability damage. Because of this and several targeted changes, we expect damage during Game iconVoid Metamorphosis to be slightly reduced, while damage outside of Game iconVoid Metamorphosis will increase significantly.

HavocHavoc

  • Game iconDemon Blades, Game iconBlade Dance, and Game iconChaos Strike now require equipped paired blades, axes, swords, and fist weapons.
  • New talent: Never Surrender — damage increased by 3% while your health is above 50%. Leech increased by 5% while your health is below 50%.
  • Game iconDash of Chaos has been removed.

VengeanceVengeance

Druid

Druid

  • Absorb from Game iconMatted Fur increased by 25%.
  • Healing from Game iconWild Growth, empowered by Heart of the Wild, increased by 25%.

BalanceBalance

Developers' NotesBlizzard
Our goal for Balance in "Curse of Ula'tek" is to emphasize its core gameplay: generating, spending, and banking Astral Power. In Midnight, Balance had high Astral Power generation and many free procs of its spending abilities, which left little GCD time available after using them. In "Curse of Ula'tek" we have lowered Astral Power generation and the number of free spending abilities, but increased the damage of each of them. The idea is to give more time to react to Astral Power gains and to make banking Astral Power outside of Eclipse to spend inside it more meaningful. We have also adjusted the power of some talents to increase build diversity.

FeralFeral

Developers' NotesBlizzard
The Feral changes in "Curse of Ula'tek" are aimed at talent diversity. We want Game iconChomp to be stronger for those who enjoy it, and we are adjusting some other talents to bring their power closer together and open up more build options.

RestorationRestoration

Developers' NotesBlizzard
In this update we are making a number of quality-of-life improvements for the Druid (Restoration) to address usability problems with Game iconTranquility, Game iconNature's Swiftness, and Game iconIncarnation: Tree of Life. We are also making several changes to Game iconSwiftmend to restore some of its power as a strong single-target heal. Finally, we want to address the problems with Game iconAbundance by reworking it with a clear threshold for when to use Game iconRegrowth.

GuardianGuardian

Developers' NotesBlizzard
Our goals with these Druid (Guardian) changes are mainly about addressing problems with the specialization's damage composition and ability breakdown. In particular, we are reworking Game iconLunation to remove the awkward rotational pressure it creates, and our adjustments to Game iconGory Fur and Game iconWild Guardian are meant to encourage greater balance between Rage-spending abilities, as well as to spread the apex talent's effect over a longer duration and a wider portion of the kit.
  • Rank 1: spending Rage grants a chance to awaken a Guardian Spirit for 8 sec., which attacks the nearest enemy and generates 3 Rage when you cast Game iconThrash or Game iconMangle.
  • Rank 2: Game iconMangle and Game iconThrash deal 20%/40% more nature damage over 12 sec. Your mastery is increased by 3%/6%.
  • Rank 3: when the spirit awakens, the cooldowns of Game iconThrash and Game iconMangle are reset. After casting Game iconBerserk or Game iconIncarnation: Guardian of Ursoc, you gain 2 charges of Game iconWild Guardian.
Evoker

Evoker

AugmentationAugmentation

Developers' NotesBlizzard
The additional stopping power created by Game iconUpheaval from Game iconDuplicate distorted dungeon gameplay more than we would like, and could be frustrating in some situations due to its uncontrollable timing.
Developers' NotesBlizzard
The behavior where the stat bonus from a critical strike of Game iconEbon Might lasted for the entire duration of Game iconEbon Might shifted too much emphasis onto tracking the critical state of Game iconEbon Might and created an unintuitive decision space around whether to refresh Game iconEbon Might.

DevastationDevastation

Developers' NotesBlizzard
The Devastation apex talent, for all its power, influenced gameplay less than we had hoped. We reworked the rank 3 effect so that, after Game iconDragonrage ends, it replaces it with a limited number of uses of a powerful new spell — Unbound Flame. Additionally, Game iconRising Fury and Game iconRisen Fury are merged into one effect. Try Unbound Flame on the PTR and tell us how this new spell feels!
  • Unbound Flame — you exhale destructive flame, dealing critical fire damage to the target and nearby enemies. Damage is reduced when striking more than 5 targets. Generates 1 Game iconEssence Burst. Instant cast, 25 yd range.

PreservationPreservation

Developers' NotesBlizzard
The goal of this change is to make Game iconDream Breath a flexible heal that can once again serve as a strong periodic heal or as burst healing when empowered. This also distinguishes it more strongly from spells like Game iconVerdant Embrace and Game iconMerithra's Blessing, which performed a similar role of on-demand burst healing.
Hunter

Hunter

  • Damage of ranged auto shot increased by 600%.
  • Game iconHunter's Mark can now be applied to 5 targets (was: 1).
Developers' NotesBlizzard
This change should let hunters more reliably apply the Game iconHunter's Mark effect in raid or dungeon boss fights where there are multiple bosses, without needing to bring multiple hunters.

Beast MasteryBeast Mastery

Developers' NotesBlizzard
The Hunter (Beast Mastery) felt a bit weak outside of the Game iconBestial Wrath damage windows, so we are increasing their steady damage by empowering Game iconKill Command, Game iconCobra Shot, and Game iconBarbed Shot. We are increasing the duration of Game iconBeast Cleave to 10 sec., so you will be able to maintain 100% uptime in AoE situations while using Game iconWild Thrash when it is available.
  • Heart of the Pack has been renamed Game iconRazor Sharp and reworked — it increases the damage of your pet's Bite, Claw, and Smack by 100%.
  • Game iconPiercing Fangs reworked — the critical damage of Game iconKill Command increased by 15%.
  • Game iconBloody Frenzy updated — now reduces the periodic damage rate increase of Game iconBarbed Shot by 33% (was: 50%).
  • Game iconKill Cleave updated — Game iconKill Command now ricochets for only 20% of its damage during Game iconBeast Cleave (was: 40%).
  • Damage of Game iconBarbed Shot increased by 25%.
  • Damage of Game iconKill Command increased by 20%.
  • Damage of Game iconCobra Shot increased by 20%.
  • Duration of Game iconBeast Cleave increased to 10 sec. (was: 8 sec.).
  • Summons of Game iconDire Beast can now be tracked in the Cooldown Manager.
  • Wild Instincts has been removed.
  • Dark Ranger
  • Summons of the Dark Hound can now be tracked in the Cooldown Manager.

MarksmanshipMarksmanship

Developers' NotesBlizzard
The last round of Hunter (Marksmanship) changes brought back Game iconExplosive Shot as a button players could choose, but it did not fit well with how the specialization plays. In Midnight Season 2, we are redesigning Game iconExplosive Shot and some of its supporting talents. The Game iconHeadshot talent was also a source of frustration, so we are removing it and adjusting how Game iconDeathblow works to make it clearer when to follow up an Game iconAimed Shot with a Game iconKill Shot or Game iconBlack Arrow. Finally, we are adjusting the Marksmanship apex talent nodes so that Game iconAimed Shot is no longer a guaranteed critical strike, reducing the emphasis on Game iconAimed Shot modifiers.
  • New talent: Unstable TriggerGame iconExplosive Shot can be used a second time if you do so within 3 sec. Game iconExplosive Shot includes all remaining damage from previous Game iconExplosive Shot on your target.
  • Game iconExplosive Shot reworked — fires an explosive projectile at the target. Every 1 sec. for 3 sec., the target explodes, dealing fire damage to all enemies within 8 yd. Damage is reduced when striking more than 5 targets. Recasting Game iconExplosive Shot includes all remaining damage from previous Game iconExplosive Shot on your target.
Developers' NotesBlizzard
We are changing the design of Game iconExplosive Shot quite a bit, trying to find a more distinct identity for it. The changes to Game iconExplosive Shot itself and its related talents should give it a special feel in-game compared to other core abilities.
Developers' NotesBlizzard
The previous version of the Marksmanship apex talents put too much emphasis on Game iconAimed Shot and its critical damage modifiers. This new version should interact better with a larger number of the specialization's abilities.
Developers' NotesBlizzard
Our goal with the Game iconDeathblow changes for the Hunter (Marksmanship) is to make it clear when to follow up an Game iconAimed Shot with a Game iconKill Shot or Game iconBlack Arrow, instead of leaving it uncertain which button to press. The 100% chance to gain the Game iconDeathblow effect from Game iconRapid Fire is unchanged — you should always be able to follow up Game iconRapid Fire with Game iconKill Shot or Game iconBlack Arrow.

SurvivalSurvival

  • New talent: Razor's EdgeGame iconRaptor Strike, Game iconRaptor Swipe, and Game iconKill Command gain 10% to their critical strike chance and 10% to their critical damage dealt.
  • Primal Tide has been moved higher, to a more accessible spot in the talent tree.
Developers' NotesBlizzard
We hope that simplifying access to this talent will open up more diversity in talent builds.
  • Bloody Deluge has been removed.
  • Sentinel
  • Game iconLethal Barbs updated — auto attacks now have a very high chance to generate 3 Focus instead of granting 1 Focus per auto attack.
Developers' NotesBlizzard
The previous version of the Game iconLethal Barbs talent favored using two weapons with the highest attack speed. We are changing it to a very high chance to generate 3 Focus, which should normalize Focus gains and allow the use of preferred weapon types.
Mage

Mage

Developers' NotesBlizzard
We are making a number of adjustments to mages' defensive abilities with the goal of improving the mage's survivability overall and slightly reducing the power of Game iconGlacial Bulwark.
  • New talent: Enhanced Defenses — damage taken from area attacks reduced by 4%.
  • Game iconImproved Prismatic Barrier updated — now grants an additional charge of Game iconPrismatic Barrier in addition to its former bonuses.
  • Game iconTemporal Realignment updated — now instantly heals for 20% of your health and additionally heals for 30% over 6 sec.
  • Spellslinger
  • The tooltip of Game iconSpellfrost Teachings has been adjusted for clarity. Functionality is unchanged.
  • Sunfury
Developers' NotesBlizzard
We are reworking Rondurmancy, emphasizing improving your 3 orbs rather than granting 5 orbs, to more closely match the sources of inspiration for Sunfury and reduce visual clutter on your character. We are also removing the cap on Game iconMana Cascade so that it matches other "casts can stack" effects.

ArcaneArcane

Developers' NotesBlizzard
We are reworking the Mage (Arcane) apex talent to provide a more exciting visual moment and greater influence over your talent build and rotation. Arcane Impulse is also reworked to strengthen its identity as a meaningful AoE damage event and a way to quickly restore charges in AoE.
  • New apex talent: Prismatic Discharge
  • Rank 1: Game iconArcane Barrage has a 1% chance per Arcane Charge spent by Game iconArcane Salvo to trigger Prismatic Discharge. Prismatic Discharge crushes the target with overwhelming energy, dealing arcane damage to the target and reduced damage to nearby enemies. Damage is reduced when striking more than 5 targets. Generates 4 Arcane Charges. Not affected by talents and effects of Game iconArcane Blast and does not scale its damage or mana cost with Arcane Charges.
  • Rank 2: Prismatic Discharge has a 50%/100% chance to grant Clearcasting. Damage of Game iconArcane Missiles increased by 15%/30%.
  • Rank 3: Game iconArcane Salvo grants an additional 1% chance to trigger Prismatic Discharge. Damage of Game iconArcane Barrage increased by 15%.
  • Arcane Impulse reworked — cast time reduced to 2 sec. (was: 2.25 sec.). Radius increased to 8 yd (was: 2 yd). Now has a 15-sec. cooldown, generates 1 Arcane Charge per enemy struck, and costs 10% of base mana. Its cast time, radius, mana cost, and cast speed no longer depend on Arcane Charges.
  • Expanded Mind updated — casting Prismatic Discharge now grants 4 charges of Game iconArcane Salvo.
  • Impetus no longer affects Arcane Impulse.
  • Prodigious Savant no longer affects Arcane Impulse.
  • Game iconTouch of the Archmage has been removed.

FireFire

Developers' NotesBlizzard
Our goal with these changes is to shift the relative value of Fire's steady damage versus its burst damage in the Game iconCombustion window. It is important that time outside of Game iconCombustion remains meaningful and affects your overall effectiveness.
  • Damage of Game iconPyroblast increased by 15%.
  • Damage of Game iconFlamestrike increased by 15%.
  • Apex talent: Fevered Incantation (rank 1) now grants 2% to fire damage for 8 sec. (was: 4% for 12 sec.).
  • Apex talent: Fevered Incantation (rank 2) now increases fire damage by 5%/10% (was: 3%/6%).
  • Apex talent: Fevered Incantation (rank 3) — the proc chance during Game iconCombustion has been slightly reduced.

FrostFrost

  • Game iconGlacial Bulwark updated — no longer grants an additional charge of Game iconIce Barrier.
  • All damage dealt increased by 4%.
  • Apex talent: Hand of Frost (rank 2) now grants 0.5%/1% to spell damage (was: 1%/2%).
Developers' NotesBlizzard
Hand of Frost combined with the Frostfire hero talents granted more burst damage than we would like.
Monk

Monk

  • Transfer the Power now allows Game iconTouch of Death to heal you for 60% of the damage it deals (was: 50%).
  • Vivacious Vivification increases healing from Game iconExpel Harm by 6% (was: 5%).

BrewmasterBrewmaster

  • The Game iconStagger reduction from Game iconStaggering Strikes increased by 25%.
  • The chance for Spirit of the Ox to create a healing sphere increased by 20%.
  • Absorb from Game iconCelestial Brew and Celestial Infusion increased by 25%.
  • The maximum absorb value from Awakened Spirit increased by 25%.
  • Invigorating Flame heals for 50% of the fire or nature damage dealt (was: 40%).
  • The following effects are now tracked in the Cooldown Manager: Fuel the Fire, Hot Potato, Scalded, Game iconCrackling Jade Lightning, and Blessing of the August.

MistweaverMistweaver

Developers' NotesBlizzard
We are making several adjustments to the Monk (Mistweaver) with the goal of making Mastery a more viable secondary stat and shifting some effectiveness from Game iconSpinning Crane Kick into Game iconAncient Teachings.
  • New talent: Vital Expenditure — healing from Game iconSoothing Mist increased by 300%, but mana cost increased by 200%. Choice node with Dancing Mists.
  • All healing reduced by 3%.
  • Mastery: healing from Game iconMastery: Gust of Mists increased by 50%.
  • Damage of Game iconSpinning Crane Kick reduced by 15%.
  • Way of the Crane now transfers 280% of the damage dealt (was: 340%).
  • Jade Flame Teachings now increase the amount transferred by Game iconAncient Teachings by 320% (was: 270%).

WindwalkerWindwalker

Developers' NotesBlizzard
We are making several adjustments to the Windwalker damage profile to close the gap between their steady damage and their high burst.
  • Damage of melee auto attack increased by 30%.
  • Damage of Zenith Stomp reduced by 30%.
  • Damage of Game iconBlackout Kick increased by 50%.
  • Damage of Game iconTiger Palm increased by 200%.
  • Damage of Game iconDual Threat increased by 30%.
  • Wind Weapon now increases damage during Zenith by 5% (was: 10%).
  • Tiger's Eye Brew now increases critical damage by 5%/10% (was: 10%/20%).
  • Healing from Game iconVivify increased by 25%.
  • Conduit of the Celestials
  • Damage of Game iconCelestial Conduit reduced by 25%.
  • Temple Training increases the damage of Game iconFists of Fury and Game iconSpinning Crane Kick by 30% (was: 10%).
Paladin

Paladin

  • Healing from Golden Path increased by 25%.
  • Healing from Blessing of the Enlightened increased by 25%.
  • Healing from Drawn to the Light increased by 25%.
  • Lightsmith
  • Healing from Game iconRite of Adjuration increased by 25%.

ProtectionProtection

Developers' NotesBlizzard
With these changes we intend to lower the cost of choosing Game iconSentinel and broaden the set of defensive talents. We are also shifting some power out of strong cooldown ability windows into baseline effectiveness, to reduce threat problems and improve the feel of combat outside of active-ability periods.

RetributionRetribution

Developers' NotesBlizzard
In addition to addressing the effectiveness spikes in ability windows, in "Curse of Ula'tek" we aim to smooth out the rotation by reducing the pressure to spend Game iconArt of War/Game iconRighteous Cause effects. Along with these changes, we are also removing some interactions with the Empyrean Fury effect that heavily influence the rotation and Holy Power economy. We believe this is a healthier direction for the Paladin (Retribution) that will give the player more choice and agency.
Priest

Priest

DisciplineDiscipline

Developers' NotesBlizzard
For Discipline in "Curse of Ula'tek", our changes are aimed at reducing the specialization's reliance on procs for effective healing, improving its sources of steady damage, and improving the balance of the hero talents. We felt the specialization relied too heavily on procs of Game iconShadow Mend and Void Shield for effective healing, so we are making Game iconShadow Mend a passive improvement to Game iconFlash Heal and adding a deterministic way to access Void Shield. In addition, Game iconSmite contributes little to damage despite being cast frequently, so we are increasing its damage and updating the talent tree for easier access to Game iconGreater Smite.
  • New talent: Grim DeliveranceGame iconShadow Mend heals for 30% more and applies Game iconAtonement for an additional 4 sec., but its cast time is increased by 0.5 sec.
  • The proc chance of Game iconShadow Mend no longer depends on the damage of Game iconShadow Word: Pain and has been reworked into a passive improvement — Game iconFlash Heal is upgraded to Game iconShadow Mend, a stronger heal with a higher mana cost.
  • Apex talent: Master of Darkness (rank 3) updated — Game iconMind Blast now upgrades your next Game iconPower Word: Shield to Void Shield. The proc chance of Void Shield from Game iconPenance reduced to 25% (was: 33%).
  • Apex talent: Master of Darkness (rank 3) updated — Void Shield now reflects 15% of the damage taken (was: 25%).
  • Apex talent: Master of Darkness can now stack up to 2 charges.
  • Healing from Game iconFlash Heal increased by 25%.
  • Damage of Game iconSmite increased by 40%.
  • Damage of Game iconInescapable Torment reduced by 30%.
  • Game iconPenance no longer applies Game iconAtonement when cast on an ally.
Developers' NotesBlizzard
We updated Game iconPenance to apply Game iconAtonement with the launch of Midnight, but felt it played poorly, as it created too much friction between casting Game iconPenance on allies who need healing, allies who need Game iconAtonement applied, and enemies you want to deal damage to.

HolyHoly

Developers' NotesBlizzard
We are adding a benefit to channeling Game iconDivine Hymn to make it easier to use. If you already have Game iconGuardian Spirit active on yourself, Game iconDivine Hymn will add 5 sec. to its duration. If the channel of Game iconDivine Hymn is interrupted early, as much time will be removed from the added duration as is left remaining.

ShadowShadow

Developers' NotesBlizzard
For Shadow in "Curse of Ula'tek", we intend to improve the gameplay of Game iconVoidform and add an additional source of multi-target damage to reduce the specialization's reliance on Game iconPsychic Link in AoE situations. For Game iconVoidform, we are updating Game iconVoid Volley, making it an ability with a limited number of uses per Game iconVoidform, which leaves more room in the rotation and gives the option to use it at the most appropriate moment. We have also updated the talents that support Game iconVoidform so that their effects are more noticeable.
Rogue

Rogue

Class

  • Game iconThistle Tea is now a choice talent — players can choose between the existing version, which is applied automatically at low Energy and can additionally be used actively, and a new version that must be used actively.
  • Game iconAtrophic Poison now reduces damage dealt by 4% (was: 3%).
  • Duration of Game iconAtrophic Poison increased to 60 sec. (was: 10 sec.). In PvP the duration is unchanged.
  • Fatebound
  • Game iconDeal Fate now has a 60% chance to grant an extra combo point when Game iconSeal Fate triggers (was: 100%).

AssassinationAssassination

Developers' NotesBlizzard
We are making a number of changes to the Assassination Energy economy in "Curse of Ula'tek". We are not satisfied with how the rank 1 apex talent Inevitability plays — it is unintuitive to intentionally let Game iconEnvenom fall off for optimal play. We are updating its design so that refreshing Game iconEnvenom later is consistently the best way to play, and we are giving it steady Energy-restoration value. We are also making some changes aimed at increasing talent build options.
  • New talent: Unstable Toxin — the damage of Game iconEnvenom increased by 18%, but its duration reduced by 2 sec.
  • Apex talent: Inevitability (rank 1) updated — the damage of Game iconEnvenom increased by 10%. Game iconEnvenom now restores 2 Energy per combo point spent.
  • Internal Bleeding updated — now triggers from casting Game iconKidney Shot and Game iconRupture, rather than also being applied when Game iconRupture is copied by Blood Storm. Damage increased by 10%.
  • Game iconIron Wire updated — Game iconGarrote cast from stealth or during the Game iconImproved Garrote window now silences the target for 5 sec. The damage reduction behavior is unchanged.
  • Game iconDashing Scoundrel updated — the Game iconEnvenom effect now also increases the critical strike chance of your weapon poisons by 10% (was: 5%). Your Energy generation is increased by 4% per lethal poison on your weapons.
  • All damage dealt increased by 3%.
  • Game iconDeathmark increases the damage of your Game iconRupture, Game iconGarrote, and lethal poisons by 75% (was: 100%).
  • Damage of Game iconKingsbane reduced by 15%.
  • Game iconShrouded Suffocation increases the damage of Game iconGarrote by 30% (was: 20%).
  • Rejection increases the damage of Game iconRupture by 25% (was: 20%).
  • Driven Assassin — Energy increased to 30% (was: 20%).
  • Quick Injection — the damage bonus increased to 20%/40% (was: 15%/30%).
  • Game iconVenomous Wounds generate more Energy when multiple targets are affected by your bleeds.
  • The proc chance of Game iconBlindside reduced to 10% (was: 15%) and to 20% when the target is at low health (was: 30%).
  • The visual effect of Game iconPoison Bomb has been adjusted so that other important visual effects on top of it are easier to distinguish.
  • Several talents have changed positions in the talent tree.
  • Deadly Momentum has been removed.

OutlawOutlaw

Developers' NotesBlizzard
The Outlaw changes in "Curse of Ula'tek" are meant to improve the diversity and flexibility of talent builds. We have boosted the power of some ineffective talents and weakened those that could feel "mandatory". The damage of Game iconKilling Spree has been significantly increased, because the damage it dealt was not sufficiently higher than using other abilities during its channel. This talent should now increase your overall damage roughly the same as other comparable talents.
  • Improved Between the Eyes updated — critical strikes of Game iconBetween the Eyes now deal 2.5 times normal damage (was: 3 times).
  • Quick Draw updated — now reduces the cooldown of Game iconBetween the Eyes by 8 sec. (was: 5 sec.) and increases the damage bonus from each charge of Game iconBetween the Eyes by 1%.
  • Damage of Game iconKilling Spree increased by 60%.
  • Heavy Hitter increases the damage of attacks that generate combo points by 15%/30% (was: 10%/20%).
  • The value of Precision per charge reduced to 2% (was: 3%).
Developers' NotesBlizzard
We do not want players to feel obligated to use daggers in the off-hand to maximize the value of this talent. Precision now has a 30% chance to fail to trigger when triggered from a weapon with a speed of 1.8, giving it the same proc rate when attacking with daggers and other one-handed weapons.

SubtletySubtlety

  • Game iconRelentless Strikes now generate 4 Energy per combo point spent on finishing moves (was: 5 Energy).
  • Shadow Mastery no longer stores 1 additional combo point. The proc rate bonus from auto attacks increased to 75% (was: 40%).
Developers' NotesBlizzard
Energy and combo point generation during ability windows was often excessive. These reductions are meant to reduce instances of resource overflow while still preserving strong relative generation in these windows.
  • Game iconLingering Shadow now also applies to Game iconShuriken Storm.
  • The tooltip of Game iconShadow Dance has been updated to include its threat-reduction effect.
  • Apex talent: Ancient Arts now accounts for the total damage of Game iconSecret Technique when creating a shadow clone, rather than only its initial strike.
  • Fixed an issue where the damage from the secondary strikes of Game iconSecret Technique was attributed to summoned pets instead of the attacking rogue.
Shaman

Shaman

  • Game iconAscendance has a new icon for all three specializations.
  • Farseer
Developers' NotesBlizzard
In a previous tuning hotfix for the Shaman (Elemental), the Farseer spirits received a small change to scale with the Game iconElemental Fury talent. We are changing several more places where they did not scale the same way as the shaman's abilities.
  • Game iconChain Lightning now strikes up to 5 targets (was: 3).
  • Game iconLava Burst now also increases damage by a percentage equal to your critical strike chance.

ElementalElemental

Developers' NotesBlizzard
The Shaman (Elemental) burst damage during the Game iconAscendance window is higher than we would like with the Midnight changes. We do not want Game iconAscendance to stop being a noticeable damage amplifier, but the combination of effects amplifying the damage of your Elemental Awakening from both Game iconAscendance and the apex talents stacked on top of one another. We are distributing much more damage across your spells to consistently deal higher damage, while still preserving a satisfying burst during Game iconAscendance.
Developers' NotesBlizzard
Game iconSupercharge and Game iconPower of the Maelstrom were both additional random Elemental Awakenings. We believe the other changes will make your damage more consistent, while still allowing other parts of the talent tree to increase the number or power of Elemental Awakening spells.
  • Game iconStormkeeper reworked — your next 2 Game iconLightning Bolt become instant and deal 150% more damage, or your next 2 Game iconChain Lightning become instant and trigger Elemental Awakening on all targets struck.
  • Damage of Game iconLava Burst increased by 30%. Does not affect PvP.
  • Damage of Game iconLightning Bolt increased by 30%. Does not affect PvP.
  • Damage of Game iconChain Lightning increased by 60%.
  • Damage of Game iconFlame Shock increased by 60%.
  • Direct damage of Game iconTempest reduced by 20%.
  • Healing from Game iconHealing Surge increased by 25%.
  • Healing from Game iconEarth Shield increased by 25%.
  • Healing from Game iconHealing Stream Totem increased by 25%.
  • Game iconAscendance now increases the damage of Elemental Awakening by 30% (was: 75%).
  • The bonus Game iconLava Burst triggered when Game iconAscendance activates now grant 50% of the normal value (was: 100%).
  • Molten Fury now increases the damage of Game iconLava Burst by 10% (was: 15%).
  • Apex talent: Feedback Loop (rank 1) now increases the damage of Elemental Awakening by 10% (was: 35%) and also increases nature damage dealt by 10%.
  • Apex talent: Feedback Loop (rank 2) now grants 15%/30% to critical damage (was: 25%/50%).
  • Casts of Game iconElemental Blast from Game iconFusion of Elements now grant only 40% of the normal duration of the stat bonuses from Game iconElemental Blast (was: 100%).
  • Fixed an issue where Game iconVoltaic Blaze did not receive the proper effect from the critical damage bonus of Game iconElemental Fury.
  • Fixed an issue where Elemental Resonance did not affect periodic nature damage.
  • Fixed an issue where the apex talent Feedback Loop (rank 2) did not properly increase the critical damage of several Shaman (Elemental) spells.
  • Stormcaller
  • Game iconSupercharge reworked — the overloads of Game iconLightning Bolt, Game iconChain Lightning, and Game iconTempest deal 10% more damage.

EnhancementEnhancement

RestorationRestoration

  • Game iconHealing Rain now has a 12-sec. cooldown and an 18-sec. duration. Recasting Game iconHealing Rain while one is already active will dispel the previous one. This cooldown change does not affect the Game iconHealing Rain from Game iconSurging Totem of the Totemic hero talents.
Developers' NotesBlizzard
This change should give the player more flexibility in moving Game iconHealing Rain when desired.
Warlock

Warlock

  • Game iconDemonic Gateway is now a utility spell by default in the Cooldown Manager.
  • Hellcaller
Developers' NotesBlizzard
We are updating Game iconBlackened Soul to give the Hellcaller a better tool for focusing damage on a priority target, increasing the overall flexibility of the hero talent tree, rather than having it shine only in multi-target situations. At the same time, we are keeping the functionality of Game iconMalevolence unchanged, so it remains a cool and meaningful tool in the Hellcaller's kit.
  • Game iconBlackened Soul reworked — if a target is affected by your Game iconWither, your Game iconChaos Bolt and Game iconShadowburn increase its number of stacks by 1. Each time Game iconWither gains a stack, it has a chance to collapse, consuming one stack every 1 sec. to deal shadowflame damage to its bearer until 1 stack remains.
  • Game iconMark of Peroth'arn reworked — critical strikes dealt by Game iconWither deal 215% damage instead of the normal 200%. Critical strikes dealt by Game iconBlackened Soul deal 225% damage instead of the normal 200%.

DestructionDestruction

  • Game iconConflagration of Chaos reworked — Incinerate and Game iconShadowburn have a 100% chance to critically strike, and their damage is increased by your critical strike chance.
  • Game iconConflagration of Chaos has been removed from the Cooldown Manager.
  • Apex talent: Cinders of Nihilam (rank 1) — the tooltip has been updated to show players the percentage chance that Incinerate will trigger Echo of Sargeras.
Warrior

Warrior

Developers' NotesBlizzard
Game iconRend is an iconic and core warrior ability with a different relationship to each specialization. Our approach to Game iconRend in Midnight did not work out as we had hoped, so we are changing how each specialization applies and interacts with Game iconRend in "Curse of Ula'tek".

ArmsArms

Developers' NotesBlizzard
Game iconRavager is a unique ability, and we want Game iconRavager itself and its positioning to matter, but the current design places more emphasis on its value as an area-of-effect damage amplifier than on Game iconRavager itself. We are slightly reworking Game iconRavager to address this, as well as to increase its value in all combat situations.
  • Damage of Game iconRavager increased by 50%.
  • Game iconRavager no longer increases the damage of Game iconCleave and Game iconWhirlwind while active. Game iconRavager now causes all enemies it strikes to take 25% more damage from your bleeds for 12 sec.
  • The duration of Game iconRavager is no longer reduced by Haste.
  • Game iconSweeping Strikes now displays the number of active charges of Game iconSweeping Strikes.
  • Improved Cleave has been removed.
  • Mass Execution and Overwhelming Finale are now on a choice node with each other.
  • Game iconBattlelord and Tactician have swapped places in the tree.
  • Colossus
Developers' NotesBlizzard
The variable cooldown of Game iconDemolish proved to be more annoying than interesting, so we are changing it to align closely with Game iconColossus Smash, allowing the Warrior (Arms, Colossus) to coordinate their use for maximum devastation.
  • Tide of Battle increases the damage of Game iconOverpower and Game iconExecute (was: only Game iconOverpower).
  • Cooldown of Game iconDemolish reduced to 30 sec. (was: 45 sec.).
  • Dominance of the Colossus no longer reduces the cooldown of Game iconDemolish.

FuryFury

Developers' NotesBlizzard
Game iconWhirlwind has historically been a core part of Fury gameplay, even in single-target situations. We want to open up the possibility for Game iconWhirlwind to once again be a useful single-target ability.
  • Game iconWhirlwind now generates 3 Rage on its own.
  • Game iconImproved Whirlwind updated — no longer causes Game iconWhirlwind to generate 3 Rage on its own, but still increases the Rage generation from Game iconWhirlwind by 1 per target struck, up to 8 Rage total.
  • New talent: Slicing BladesGame iconWhirlwind deals 50% more damage when it strikes only one target. Talent on a choice node with Game iconMeat Cleaver.
  • Devastating Devastation reworked — while Game iconImproved Whirlwind is active, the final blow of Game iconRampage crashes down to the ground, dealing physical damage to all enemies within 8 yd of your target. Damage is reduced when striking more than 5 targets.
Developers' NotesBlizzard
Devastating Devastation is meant to help loosen the target cap on Fury's AoE rotational abilities. The current design proved very difficult to understand regarding when it is best to use Devastating Devastation; the new design should make this choice much more intuitive.
Developers' NotesBlizzard
We believe Fury plays best when there is a degree of uncertainty about which ability you use after the current one. Previous iterations of Game iconHack and Slash provided extremely regular and consistent resets of Game iconRaging Blow, which made Game iconRaging Blow available almost always. We believe this change will help preserve the variability of Fury rotations and allow more difference in feel between builds that emphasize Game iconRaging Blow and those that do not.
  • Mountain Thane
Developers' NotesBlizzard
The base damage of Game iconThunder Clap grew significantly in Midnight, which caused the overall damage of Game iconThunder Clap for Mountain Thane to rise sharply, which in turn devalued Game iconThunder Blast. We are shifting the damage bonus from Game iconCrashing Thunder into Game iconThunder Blast itself to preserve the feeling of specialness and power of Game iconThunder Blast.

ProtectionProtection

Developers' NotesBlizzard
Game iconRavager is a unique ability, and we want Game iconRavager itself and its positioning to matter, but the current design places more emphasis on its value as an area-of-effect damage amplifier than on Game iconRavager itself. We are slightly reworking Game iconRavager to address this, as well as to increase its value in all combat situations.
  • Damage of Game iconRavager increased by 50%.
  • Game iconRavager no longer increases the damage of Game iconRevenge and Game iconThunder Clap while active. Game iconRavager now causes all enemies it strikes to take 25% more damage from your bleeds for 12 sec. The duration is reduced to 4 sec. with Storm of Steel.
  • The duration of Game iconRavager is no longer reduced by Haste.
  • Colossus
Developers' NotesBlizzard
The variable cooldown of Game iconDemolish is difficult to fit smoothly into the Protection rotation, so we are making the cooldown fixed, so that Game iconDemolish is more reliably available for burst damage or additional damage reduction.
  • Cooldown of Game iconDemolish reduced to 30 sec. (was: 45 sec.).
  • Dominance of the Colossus no longer reduces the cooldown of Game iconDemolish.
  • Tide of Battle increases the damage of Game iconRevenge and Game iconExecute (was: only Game iconRevenge).
  • Mountain Thane
Developers' NotesBlizzard
The base damage of Game iconThunder Clap grew significantly in Midnight, which caused the overall damage of Game iconThunder Clap for Mountain Thane to rise sharply, which in turn devalued Game iconThunder Blast. We are shifting the damage bonus from Game iconCrashing Thunder into Game iconThunder Blast itself to preserve the feeling of specialness and power of Game iconThunder Blast.

Author

Fouren

Fouren

Fouren has been playing World of Warcraft for over 15 years. He is an active player with 12 Cutting Edge achievements under his belt, and has reached the top 1% and 0.1% multiple times on various classes. His main classes are healers, particularly Holy Paladin.

You Might Be Interested

Comments

0

No comments yet. Be the first to comment!