Class Changes Patch 12.0.5 — April 22 2026
by FourenUpdated 23 hr ago18 minutes readmin2 475 views
Death Knight
Frost
- Chosen of Frostbrood (Rank 3) has been updated – When Frostwyrm's Fury is recalled, it now grants the full Haste bonus at 50% duration instead. The ability used to recall Frostwyrm’s Fury is no longer on the global cooldown.
- Deathbringer
- Echoing Fury secondary effect has been redesigned – Casting Reaper's Mark grants 1 stack of Exterminate with 100% first scythe and 100% second scythe effectiveness.
- Exterminate has been updated – After Reaper's Mark explodes, your next 2 Obliterates or Frostscythes cost 1 Rune and summon 2 scythes to strike the enemies. The rest of the effect remains the same.
Unholy
- New Talent: Cycle of Death – Putrefy reduces the cooldown of Death and Decay by 1 second. Death and Decay reduces the cooldown of Putrefy by 0.3 seconds for each enemy it damages, up to 3 seconds.
- Raise Abomination has been updated – Disease Cloud no longer causes enemies to take increased damage from minions. Now deals Plague damage periodically to nearby enemies.
- Putrid Echoes has an additional effect – Putrefy now consumes up to 2 available charges on cast.
- Lesser Ghoul damage reduced by 17%.
- Scourge Strike now applies Virulent Plague in addition to spreading it.
- Pestilence renamed to Blightfall and now overrides Dark Transformation instead of Outbreak.
- Necrotic Coil's Shadowstrike damage now prefers the primary target.
- Some talents have changed locations in the talent tree.
- The following talents have been removed:
- Blightfall
- March of Madness
- Scythe of Decay
- Rider of the Apocalypse
- Unholy Armaments has an additional effect – Your Ghoul and skeletal archer deal 10% and Lesser Ghouls deal 20% increased damage.
- A Feast of Souls has been updated – While you have 2 or more Horsemen aiding you, your Death Coil deals 20% and Epidemic deals 20% increased damage.
- San'layn
- Frenzied Bloodthirst has been updated – Essence of the Blood Queen increases the damage of your Death Coil and Death Strike by 3%, and Epidemic by 3% per stack.
- Thrill of Blood has an additional effect – Dread Plague deals 5% and Virulent Plague deals 5% increased damage.
- Desecrate has been updated – Death and Decay deals its damage 100% faster.
Demon Hunter
- Demon Hunters can now further customize their appearance with new eye options: a new void blue eye color and a flameless option for both fel green and void blue eyes.
Devourer
- Spontaneous Immolation has been redesigned – Soul Immolation heals for an additional 6% of your maximum health over its duration and its cooldown is reset upon killing an enemy that yields experience or honor.
- Soul Immolation has been updated – No longer deals self-damage. Now heals for 24% of your maximum health over its duration.
- Sweet Suffering has been updated – Now increases the duration of Feast of Souls by 1 second/2 seconds (was 2 seconds/4 seconds).
- Eradicate now deals separate damage to its primary target and its area damage targets.
- Feast of Souls is no longer capped at 20 stacks.
- Removing Grim Focus via a macro or right-clicking the aura will prevent it from being reapplied for 10 seconds.
- Void-Scarred
- Burning Blades has been updated – Now affects Hungering Slash (was Reap) and now additionally increases Reap's damage by 20%.
- Untethered Fury has been updated – Now increases Void Ray damage by 15%.
- Monster Rising has been updated – Now increases Collapsing Star damage by 15%.
- Violent Transformation has been updated – Now additionally causes the Hunt to deal 25% increased damage and reset the cooldown of Soul Immolation.
- Student of Suffering increases Mastery by 4% (was 8%) and grants 2 Fury (was 5 Fury).
- Blind Focus increases Cosmic damage dealt by 2% (was 3%).
Vengeance
- Feast of Souls now heals instantly upon activating Soul Cleave (was heal over 6 seconds).
- Untethered Rage trigger effect now lasts 12 seconds (was 10 seconds).
- Fracture base cooldown reduced to 5.5 seconds (was 6 seconds).
- Annihilator
- Celestial Echoes now causes Fracture to generate 3 additional Fury and deal 25% increased damage (was 5 Fury and 30% damage).
Druid
Balance
- Meteorites has been updated – Every time Starfall drops a wave of stars, a meteorite also falls on up to 2 targets in its range, each dealing Astral damage.
- Meteorite projectile damage reduced by 30%.
Feral
- Unseen Predator (Rank 1) now has an additional effect – Unseen Attack damage is reduced if less than 5 combo points and 50 Energy are spent on Ferocious Bite.
- Unseen Predator (Rank 2) has been updated – Unseen Attacks increase your damage done by 8%/15% for 1 second per combo point spent to trigger it. Additional applications extend this effect.
- Unseen Predator (Rank 3) has been updated – Tiger's Fury causes you to perform an Unseen Attack for maximum damage after your next 2 combo point generating attacks. Rip and Unseen Attack damage increased by 30%.
- Unseen Slash and Unseen Swipe base damage increased by 25%.
Guardian
- Wild Guardian (Rank 2) now grants 1 charge/2 charges of Dream Guide or Dream of Cenarius.
- Wild Guardian (Rank 3) now empowers Maul, causing it to deal 40% additional damage over time.
- Galactic Guardian’s interaction with Red Moon has been updated – Stacks of Lunar Wrath are now consumed upon spending 20 Rage.
- Regrowths cast by Dream Guide now heal for an additional 100%.
Restoration
- Everbloom (Rank 2) has been redesigned – When Lifebloom's final bloom occurs, it heals 6 allies within 40 yards for 25%/50% of its healing amount.
- Everbloom (Rank 3) Blooming Frenzy now triggers 3 times (was 5).
- Wrath damage increased by 40%.
- Starfire damage increased by 40%.
- Starsurge damage increased by 40%.
- Sunfire damage increased by 25%.
- Moonfire damage increased by 25%.
Evoker
- New Ability: Battle Visage – Activate to automatically assume your Visage whenever you are not casting draconic spells such as Fire Breath and Soar.
- Full list of abilities that temporarily shift you to Dracthyr: Deep Breath, Dream Flight, Breath of Eons, Fire Breath, Eternity Surge, Dream Breath, Upheaval, Hover, Spatial Paradox, Rescue, Zephyr, Verdant Embrace (without Dream Simulacrum talented), and Soar.
- Many abilities that used to force a shift to Dracthyr have adjusted visual treatments for Visage form.
- While active, Battle Visage also applies a camera height override to Dracthyr form to prevent the camera from adjusting rapidly when shifting between forms.
- Unravel damage increased by 300%.
- Blessing of the Bronze is now castable on friendly players who are not in your party or raid group, similar to other group buffs like Arcane Intellect.
- Fixed an issue where Twin Guardian was applying its bonus at the start of Rescue rather than upon landing.
Augmentation
- New Talent: Mighty Inferno – Inferno’s Blessing’s damage is increased by 40%, and your effects that extend Ebon Might also extend Inferno’s Blessing.
- Inferno’s Blessing will now correctly always apply to the casting Evoker, and will no longer apply to pets.
- Regenerative Chitin has a new icon.
- Molten Embers has been removed.
- Chronowarden
- New Talent: Chronal Dynamo – Living Flame’s cast time is reduced by 0.2 seconds, and it deals 50% increased damage or healing when it is a non-instant cast.
- Energy Cycles has been removed.
Preservation
- New Talent: Temporal Barrier – Summon a vortex of temporal energy, absorbing 900% spell power and applying Echo at 30% effectiveness on your target and up to 4 allies within 40 yards.
- Temporal Anomaly now has an additional effect – Applies Echo at 30% effectiveness on the first 5 allies it passes through.
- Fluttering Seedlings has been redesigned slightly – Emerald Blossom sends out 1/2 flying seedlings when it bursts, plus up to 2/4 additional seedlings if Emerald Blossom heals fewer than 5 allies. Each seedling heals an ally up to 40 yards away.
- Fluttering Seedlings healing increased by 67%.
- Fluttering Seedlings is now considered a Green spell and its healing is increased by Ouroboros.
- Life-giver's Flame now also functions with Deep Breath, causing the first 5 targets hit to heal nearby allies for 80% of damage done.
- All healing reduced by 5%. This does not apply to PvP combat.
- Verdant Embrace mana cost reduced by 27%.
- Resonating Sphere has been removed.
- Chronowarden
- New Talent: Chronal Dynamo – Living Flame’s cast time is reduced by 0.2 seconds, and it deals 50% increased damage or healing when it is a non-instant cast.
- Energy Cycles has been removed.
Hunter
Marksmanship
- New Talent: Explosive Shot – Fires an explosive shot at your target. After 3 seconds, the shot will explode, dealing Fire damage to all enemies within 8 yards. Deals reduced damage beyond 5 targets.
- New Talent: Shrapnel Shot – Casting Explosive Shot has a 100% chance to grant Lock and Load.
- New Talent: Precision Detonation – When Aimed Shot damages a target affected by your Explosive Shot, Explosive Shot instantly explodes, dealing 20% increased damage.
- Precise Shots has been updated – No longer reduces the global cooldown and no longer provides bonuses to auto shot. Damage bonus reduced to 50% (was 100%). Now affects Kill Shot and Black Arrow at 100% effectiveness.
- Windrunner Quiver has been redesigned – Consuming Precise Shots has a 30% chance to grant Precise Shots. The damage bonus of Precise Shots is increased by an additional 15%.
- Unmatched Precision has been updated – Now increases Precise Shots damage by 10%/20% (was 20%/40%).
- Small Game Hunter has been updated – Now increases Explosive Shot damage by 15% and Volley damage by 25%.
- Eagle's Accuracy has been updated – Now increases Aimed Shot damage by 5%/10% and Rapid Fire damage by 10%/20%.
- Steady Shot damage increased by 100%.
- Arcane Shot damage increased by 33%.
- Multi-Shot damage increased by 33%.
- The following talents have been removed:
- Bullet Hell
- In the Rhythm
- Lethality
- Target Acquisition
- Sentinel
- Can't Miss Won't Miss has been updated – Now increases Precise Shots damage by 10% (was 40%).
Survival
- Sic 'Em has been updated – Now triggers from Strike as One critical strikes (was Kill Command).
- Lunge has been updated – No longer grants Wildfire Bomb cooldown reduction. Now additionally grants 2% Agility, increased by an additional 2% while dual-wielding.
- Shrapnel Bomb has been updated – Now additionally causes Wildfire Bomb to grant 15 Focus over 3 seconds.
- Takedown now communicates that it removes Root effects from your pet.
- Pack Leader
- Hogstrider has been redesigned – Each time your Boar deals damage, the damage of your next Boomstick is increased by 5%, up to 20%.
- Hoof and Blade has been redesigned – Now increases Hogstrider's damage bonus by 2%.
- Sharpened Fangs has been updated – Now additionally increases the damage Wildfire Bomb deals to its primary target by 15%.
- Lethal Barbs now grants 1 Focus (was 2 Focus).
Mage
Arcane
- Arcane Pulse cast time is now 2.25 seconds (was 1.75 seconds) and its cast time is reduced by 8% for each Arcane Charge you have.
- Fixed an issue where Arcane Missiles with Aether Attunement talented or an Overpowered Missiles proc would target critters and pull them into combat, but not deal damage to them.
Frost
- Icicles has been updated – No longer generates rapidly out of combat.
- Glacial Spike now has a duration of 60 seconds (was unlimited).
- Frozen Orb can now be cast without a target selected.
- Fixed an issue causing Freezing Rain's effect duration to not match the duration of Frozen Orb.
Monk
Brewmaster
- Master of Harmony
- Harmonic Surge has been redesigned – Casting Celestial Brew or Celestial Infusion grants 2 charges of Potential Energy. Your next cast of Tiger Palm or Vivify consumes all charges of Potential Energy to cause a Harmonic Surge. Harmonic Surge: For each charge of Potential Energy, deal Nature damage to your target and nearby enemies, and heal up to 5 allies. Damage and healing increased per stack of Potential Energy consumed.
- Potential Energy has been redesigned – Casting Keg Smash grants a charge of Potential Energy.
- Coalescence’s tooltip has been adjusted for clarity, and it now applies its own distinct periodic healing and damage effect.
- Several tooltips have been updated to clarify that they interact with both Celestial Brew and Celestial Infusion.
Mistweaver
- All healing reduced by 5%.
- Sheilun's Gift's healing is increased by 5% per cloud consumed (was 10%).
- Spiritfont now causes Enveloping Mist to be instant cast.
- Way of the Serpent no longer causes Soothing Mist and Crackling Jade Lightning to be cast while moving. This is now default behavior.
- Emperor’s Elixir’s tooltip has been adjusted to better reflect its effect.
- Conduit of the Celestials
- Inner Compass now rotates its stances on an 8 second timer.
- Master of Harmony
- Harmonic Surge has been redesigned – Casting Thunder Focus Tea grants 2 charges of Potential Energy. Your next cast of Tiger Palm or Vivify consumes all charges of Potential Energy to cause a Harmonic Surge.
- Harmonic Surge: For each charge of Potential Energy, deal Nature damage to your target and nearby enemies, and heal up to 5 allies. Damage and healing increased per stack of Potential Energy consumed.
- Potential Energy has been redesigned – Casting Rising Sun Kick or Rushing Wind Kick grants a charge of Potential Energy.
- Coalescence’s tooltip has been adjusted for clarity, and it now applies its own distinct periodic healing and damage effect.
- Several tooltips have been updated to clarify that they interact with both Celestial Brew and Celestial Infusion.
Windwalker
- Crashing Fists has been redesigned – Fists of Fury damage is increased by 20% (was extends duration by 1 second).
- Tigereye Brew (Rank 1) has been redesigned – Every 3 Chi spent generates Tigereye Brew. Zenith consumes up to 20 Tigereye Brew stacks to increase your critical strike chance for its duration by 1% per stack. Generates quickly up to 10 stacks while out of combat and may generate up a maximum of 30 stacks.
- Tigereye Brew (Rank 3) has been redesigned – Zenith now grants access to 2 additional Zenith Stomps.
- Xuen's Battlegear may now additionally trigger from Spinning Crane Kick, reducing the cooldown of Fists of Fury by 0.5 seconds for each unique target struck, up to 2.5 seconds.
- Zenith Stomp now generates 2 Chi.
- Zenith no longer generates 2 Chi on cast.
Paladin
- Blessing of Protection and Blessing of Spellwarding now show on Raid Frames when Center Big Defensives is enabled in the Raid Frames Interface menu.
Holy
- Holy Shock healing increased by 10%. Does not apply to PvP combat.
- Word of Glory healing increased by 20%. Does not apply to PvP combat.
- Eternal Flame healing increased by 20%. Does not apply to PvP combat.
- Light of Dawn healing increased by 20%. Does not apply to PvP combat.
- Greater Judgment absorb increased by 250%. Does not apply to PvP combat.
- Beacon of the Savior (Rank 3) now causes Flash of Light and Holy Light to move Beacon of the Savior to their target once per 5 seconds.
- Herald of the Sun
- Walk Into Light has been redesigned – Now increases the chance for Infusion of Light to occur by 100% during Avenging Wrath.
- Lightsmith
- Holy Armaments now generate 3 Holy Power.
Priest
Discipline
- Atonement now causes spell damage to heal all targets affected by Atonement for 28% of damage done (was 35%). Does not apply to PvP combat.
- Power Word: Shield absorption increased by 25%. Does not apply to PvP combat.
- Void Shield absorption increased by 25%. Does not apply to PvP combat.
- Flash Heal healing increased by 25%. Does not apply to PvP combat.
- Shadow Mend healing increased by 25%. Does not apply to PvP combat.
- Power Word: Radiance healing increased by 25%. Does not apply to PvP combat.
- Plea healing increased by 25%. Does not apply to PvP combat.
Holy
- All healing done increased by 8%. Does not apply to PvP combat.
Rogue
- New Talent: Sanguine Vial – When you deal the killing blow to a target that yields experience or honor, the cooldown of Crimson Vial is reduced by 15 seconds and your next use heals 5% of your health instantly.
- Airborne Irritant has been updated – Blind has 50% reduced cooldown, 70% reduced duration, and applies to all nearby enemies.
Assassination
- New Talent: Negotiable Contract – If the target of your Deathmark dies, Deathmark jumps to a nearby enemy combatant for its remaining duration.
- Deathstalker
- Deathstalker's Mark has been updated – Garrote applies 3 stacks of Deathstalker's Mark to your target, unless Deathstalker's Mark is already active. You learn Mark for Death. When you spend 5 or more combo points on attacks against a Marked target you consume an application of Deathstalker's Mark, dealing 120% Plague damage.
- Mark for Death: Move your active Deathstalker's Mark to your target. 10 yard range, 20 second cooldown, 25 Energy, and not on the global cooldown.
- Trickster
- Cloud Cover has been updated – Activating Adrenaline Rush creates a cloud of smoke for 10 seconds, allowing attacks from within the cloud to apply Fazed, stacking up to 2 additional times. Effect persists for 10 seconds after leaving the cloud.
Outlaw
- Ace Up Your Sleeve has been updated – Between the Eyes has a 3%/6% chance (was 5%) per combo point spent to grant 4 combo points (was 2/4) and reset its own cooldown.
- ###Subtlety
- Deathstalker
- Deathstalker's Mark has been updated – Shadowstrike applies 3 stacks of Deathstalker's Mark to your target, unless Deathstalker's Mark is already active. You learn Mark for Death. When you spend 5 or more combo points on attacks against a Marked target you consume an application of Deathstalker's Mark, dealing 120% Plague damage.
- Mark for Death: Move your active Deathstalker's Mark to your target. 10 yard range, 20 second cooldown, 25 Energy, and not on the global cooldown.
- Trickster
- Cloud Cover has been updated – Activating Shadow Blades creates a cloud of smoke for 10 seconds, allowing attacks from within the cloud to apply Fazed, stacking up to 2 additional times. Effect persists for 10 seconds after leaving the cloud.
Shaman
Enhancement
- Overflowing Maelstrom secondary effect has been updated – Each Maelstrom Weapon stack consumed grants Overflowing Maelstrom, reducing the cast time and increasing the healing of your next Healing Surge or Chain Heal by 10%. Overflowing Maelstrom can accumulate up to 20 stacks, benefiting each cast by up to 10 stacks.
- The names of Raging Maelstrom and Overflowing Maelstrom talents have been swapped to better reflect their effects.
Restoration
- All healing done increased by 8%. This does not apply to PvP combat.
- All damage dealt increased by 30%.
Warrior
- Rend radius increased to 10 yards (was 8 yards).
- Wrecking Throw will now be highlighted when the Warrior targets a unit with an active Absorb shield.
- Shattering Throw will now be highlighted when the Warrior targets a unit with an active Immunity effect, or a Mage’s Ice Wall.
Arms
- Mortal Wounds now triggers from Mortal Strike and Slam (was Mortal Strike and Cleave).
- Crushing Combo removes the cooldown from your next 2 uses of Cleave (was 3).
- Colossus
- Practiced Strikes now increases Mortal Strike and Slam damage by 15% and Cleave and Whirlwind damage by 15%.
- Demolish’s area of effect strike radius increased to 10 yards (was 8 yards).
- Dominance of the Colossus reduces the cooldown of Demolish by 5 seconds when you would gain a stack of Colossal Might and are already at max stacks (was 2 seconds).
- Slayer
- Reap the Storm has been updated – When Cleave hits 3 or more targets you have a 20% chance to unleash a flurry of steel, striking all nearby enemies for high Physical damage and applying Overwhelmed.
- Unrelenting Onslaught now also increases damage dealt by Bladestorm by 20%.
Fury
- Hack and Slash has been redesigned – Rampage has 100% chance to refund a charge of Raging Blow.
- Improved Whirlwind now causes Whirlwind to apply Rend to all targets if Rend is known.
- Mountain Thane
- Storm Surge causes Avatar to increase the damage of Thunder Clap by 10% (was 50%) and reduce its cooldown by 25% (was 50%).
- Slayer
- Reap the Storm has been updated – When Rampage hits 3 or more targets via Improved Whirlwind you have a 20% chance to unleash a flurry of steel, striking all nearby enemies for high Physical damage and applying Overwhelmed.
- Unrelenting Onslaught now increases damage dealt by Bladestorm by 20%.
Protection
- Colossus
- Practiced Strikes now increases Shield Slam damage by 15% and Revenge and Thunder Clap damage by 15%.
- Demolish’s area of effect strike radius increased to 10 yards (was 8 yards).
- Dominance of the Colossus reduces the cooldown of Demolish by 5 seconds when you would gain a stack of Colossal Might and are already at max stacks (was 2 seconds).
Warlock
Demonology
- Grimoire: Fel Ravager has been updated – Summons a Fel Ravager to assist you in combat for 20 seconds and will purge 1 beneficial magic effect from an enemy. Turns into Devour Magic while on cooldown.
- Antoran Jailer’s Soul Barrage has been updated – Releases a volley of Chaos magic that deals Chaos damage to the target and up to 10 additional targets within 10 yards.
Destruction
- Conflagration of Chaos has been updated – Conflagrate and Shadowburn have a 100% chance to guarantee your next cast of either ability to critically strike and increases its damage by your critical strike chance.
- Conflagration of Chaos icon has been updated.
- Chaos Incarnate and Inferno have swapped positions in the talent tree.
Author
Fouren
Fouren has been playing World of Warcraft for over 15 years. He is an active player with 12 Cutting Edge achievements under his belt, and has reached the top 1% and 0.1% multiple times on various classes. His main classes are healers, particularly Holy Paladin.

Comments
0No comments yet. Be the first to comment!