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Class Changes in Patch 12.1 for August 26, 2026

by Fouren
Posted 4 hr ago
4 minutes readmin
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Death Knight

Death Knight

Developers' NotesBlizzard
Death Knight (Frost) is performing below our expectations at the start of Curse of Ula'tek, especially in the Venomous Abyss raid.

FrostFrost

  • All ability damage and melee damage increased by 6%.
  • Game iconObliterate damage increased by 15%.
Demon Hunter

Demon Hunter

HavocHavoc

  • All damage increased by 3%.

VengeanceVengeance

Druid

Druid

RestorationRestoration

Developers' NotesBlizzard
These changes are intended to address the fact that Game iconRejuvenation and Game iconWild Growth feel weak in Season 2, especially in dungeons. We are also strengthening the class 4-piece set bonus so that it becomes noticeable and meaningful. These changes come alongside small nerfs to raid healing to maintain roughly the same power in raids while increasing it in dungeons.
Evoker

Evoker

PreservationPreservation

Developers' NotesBlizzard
We are further increasing part of Preservation's triage healing so that it does not fall behind other healers in dungeons.
Hunter

Hunter

Beast MasteryBeast Mastery

Developers' NotesBlizzard
We want to increase the area damage and cleave capability of Beast Mastery.
  • Game iconWild Thrash now deals 300% more damage when hitting more than 2 targets (previously: 200%).
  • Game iconBeast Cleave now causes your pets to strike nearby enemies for 70% of the damage dealt (previously: 55%).

SurvivalSurvival

  • All damage dealt by you and your pets increased by 4%.
Mage

Mage

FrostFrost

Developers' NotesBlizzard
We are primarily interested in the effectiveness of Frost in Mythic+ dungeons (M+). The recent removal of the health bonus from Game iconImproved Ice Barrier affected Frost's survivability more than intended. We like the symmetry of the three “Improved Barrier” talents, each of which has one additional effect, and Frost has historically had a slightly larger absorb than Arcane and Fire, so we are baking this into the base absorb value rather than returning it to Game iconImproved Ice Barrier. We are also making a targeted increase to Frost's area damage.
Monk

Monk

BrewmasterBrewmaster

Developers' NotesBlizzard
We are adjusting the absorb of Game iconCelestial Brew and Game iconCelestial Infusion to strengthen their role as a defensive option and to relieve pain points that players encounter in certain fights.
Paladin

Paladin

RetributionRetribution

Developers' NotesBlizzard
We are significantly increasing the damage of the Curse of Ula'tek 4-piece set bonus — Game iconDivine Arbiter — so that weaving it into the rotation is worth the effort.
  • Game iconDivine Arbiter damage to the primary target from the 4-piece set bonus increased by 150%.
  • Game iconDivine Arbiter damage to secondary targets from the 4-piece set bonus increased by 75%.
Warlock

Warlock

Developers' NotesBlizzard
We are increasing the effectiveness of Affliction and Demonology, primarily through single-target tools and secondarily through multi-target tools. In addition, we are noticeably increasing the damage of the warlock's demons so that they contribute more to overall damage. This will also help a bit with threat issues in solo play.
  • Damage of the Imp, Voidwalker, Sayaad, and Felhunter increased by 350%.

AfflictionAffliction

DemonologyDemonology

DestructionDestruction

Warrior

Warrior

ProtectionProtection

Author

Fouren

Fouren

Fouren has been playing World of Warcraft for over 15 years. He is an active player with 12 Cutting Edge achievements under his belt, and has reached the top 1% and 0.1% multiple times on various classes. His main classes are healers, particularly Holy Paladin.

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