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WoW Forever Balance Druid — Guide (Beta Test)

by Fouren
Updated
6 minutes readmin
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About the Class

This guide is based on the World of Warcraft: Forever beta and covers gameplay up to level 20. The talents and combat tips are starting recommendations built on the spells and talents available in the beta. They will be refined as testing continues.

The Balance Druid is a ranged caster who alternates direct damage with damage-over-time effects from the Nature and Arcane schools. On top of that, you bring your group a noticeable Critical Strike buff and play in Game iconMoonkin Form.

Druids are born shapeshifters: besides Moonkin, you have access to Game iconBear Form to take a couple of hits, Game iconTravel Form and Game iconAquatic Form for getting around, and Game iconCat Form with stealth. The class can fill any of the four roles, so there is always a spot for you in a group.

Most of the key talents aren't available in the beta yet, so it's too early to judge the specialization's final damage. But even with average damage, you'll get invited for your buffs.

Strengths

  • Long ability range: tagging enemies with spell_nature_starfallMoonfire is far more convenient than running up to them.
  • Damage over time and crowd control from spell_nature_stranglevinesEntangling Roots let you pull more than one enemy.
  • A useful group toolkit: spell_nature_regenerationMark of the Wild, spell_nature_faeriefireFaerie Fire, spell_nature_nullifypoison_02Abolish Poison, and the combat resurrection spell_nature_reincarnationRebirth.
  • The Critical Strike buff from spell_nature_forceofnatureMoonkin Form is something only Balance and Feral Combat bring.
  • If the tank or healer dies in a dungeon, you can fill in for either of them and save the run.

Weaknesses

  • A slow start: until you get the first levels and key spells, the specialization takes a long time to get going.
  • More downtime spent restoring mana than Feral Combat has.
  • Most of the important talents are missing in the beta, so gameplay feels monotonous.
  • The AoE spell spell_nature_cycloneHurricane is only learned at level 40, so you have no AoE damage in the beta.
  • As a pure ranged DPS, you depend heavily on how the developers tune damage.

Stat Priority

Druid Balance Stats Priority
  1. 1Spell Power
  2. 2Intellect
  3. 3Critical Strike
  4. 4Haste
  5. 5Spirit

In the beta, the easiest approach is to go by item level: pick higher-level items, favoring Spell Power and Intellect. This is advice for the duration of the test, not a final priority.

Talents

Talents

Talent Notes

Eleven points go into the Balance talent tree: cast time, mana cost, and range.

  • Game iconImproved Wrath 5/5 — reduces the cast time and cost of Game iconWrath. The top pick for the early levels: your effective cast time gets better, and the mana savings are very noticeable.
  • Game iconMoonglow 3/3 — further reduces mana costs, which means less time spent standing around.
  • Game iconNature's Reach 2/2 — noticeably reduces your miss chance and adds range, making it easier to tag targets with Game iconMoonfire.
  • Game iconImproved Moonfire 1/2 — the last point at level 20; you can spend it fairly freely.

Ability Priority

Abilities Priority

The rotation in the beta is extremely simple:

  • Keep spell_nature_starfallMoonfire on every target that is fighting you
  • Cast spell_nature_abolishmagicWrath the rest of the time

Game iconHurricane is only learned at level 40, so you won't have proper AoE damage in the beta.

Class Quests

At level 10 your trainer gives you a quest for Game iconBear Form, and at level 20 one for Game iconCat Form. The quests are short and atmospheric, and they are worth doing: the bear unlocks Game iconBash and the ability to tank, while the cat unlocks Game iconProwl.

Game iconProwl greatly reduces your aggro radius, but it isn't full invisibility: don't stand right next to enemies. It only works out of combat, and enemies with an eye icon above their heads can see you no matter what.

At level 14 a quest for Game iconCure Poison becomes available. It's also worth completing, because in a group there is often no one else to remove poisons.

Crowd Control

  • Game iconEntangling Roots immobilizes a single target. If the enemy has no allies nearby, it won't even be able to fight back. Damage breaks the effect, so it's handy to root a second enemy while you finish off the first. In Forever it can be used indoors as well.
  • Game iconBash only works in Game iconBear Form. It's awkward to use: shifting forms isn't quick, and it costs Rage, which you don't have right after the shift.

Important Abilities

Important Abilities
a quick way to tag a target, available at level 4
healing without a long cast, unlike Game iconHealing Touch
a self-buff from level 6 that adds a noticeable amount of damage at low levels
a group buff
reduces the target's armor
an in-combat resurrection
poison removal
movement on land and in water

Best in Slot (BiS)

There is no BiS list for the beta yet: gear and item stats have changed noticeably compared to Classic, and loot sources still haven't been mapped out. For now, the most reliable approach is to wear items of the highest level available, favoring Spell Power and Intellect.

Enchants, Gems, Consumables

Consumables
A specific list of consumables for the beta isn't known yet. The main thing to keep on hand is a healing potion of your level: it will save you more than once if you pull too many enemies.
Stock up on water: while leveling, you constantly have to restore mana out of combat. Water is sold by any innkeeper in cities and villages.

Campfire Bonuses

Campfires in Forever now grant strong buffs. If you see a campfire, sit down by it: the bonuses are worth it.

Best Professions

Skinning and Leatherworking

A convenient pairing for a Druid: Skinning supplies Leatherworking with materials, and you craft your own gear. Professions in the game are flexible, so this is a recommendation, not a hard rule.

Author

Fouren

Fouren

Fouren has been playing World of Warcraft for over 15 years. He is an active player with 12 Cutting Edge achievements under his belt, and has reached the top 1% and 0.1% multiple times on various classes. His main classes are healers, particularly Holy Paladin.

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