WoW: Forever Class Changes for October 1, 2026
Druid
- Damage from the base spell
Wrath has increased by approximately 50%.
Rejuvenation can now critically heal.
Tranquility can now critically heal.
Wild Growth can now critically heal.- The effect of
Thorns now dynamically accounts for the spell power of the character who applied it.
Feral
Bear Forms now generate more Rage on a critical strike.
Swipe now correctly accounts for Attack Power.
Tiger’s Fury and its associated talent have been removed.Cat Form now has an ability to convert some Mana into Energy, and a separate talent reduces this ability’s cooldown.
Shapeshift Forms now prevent disarms, but do not remove an existing disarm effect.
Faerie Fire no longer resets the auto-attack timer.Threat from the new primary Cat Form ability has been approximately doubled.
Hunter
- The pet howl Attack Power bonus has been reduced by 40%.
- You can no longer tame a beast higher level than your character.
- Pet ability ranks have been fixed.
- Aggressive pet behavior is available again.
Marksmanship
- A new
ranged talent increases the range of your next three shots by 10 yards for 10 seconds. The ability itself has a range of 45 yards.
Survival
- The Parry bonus from one talent has been reduced.
- One ability in the tree now increases movement speed by 30% for 3 seconds.
Mage
Arcane Missiles now checks line of sight once, at the start of the cast. The spell can finish casting if the target moves behind an obstacle.- Scrolls learned by a character can no longer be used while moving.
Fire
- The duration of two effects has been increased.
Combustion no longer benefits twice from percentage-based damage increases.- The number of charges for one of Fire’s primary buffs has been reverted from four to three.
Frost
- The resistance check for one of the Frost effects has been fixed.
Paladin
- Damage and threat now account for spell power more accurately.
- Bugs with
Consecration have been fixed, including incorrect behavior against targets at different elevations. - The damage of
Holy Strike has been increased while leveling. - Threat from
Righteous Fury has been adjusted.
Holy
- The cooldown of
Holy Strike has been reduced. The talent previously required to reduce this cooldown has been removed from the tree, and its effect is now baseline.
Protection
- The Block chance from one talent has been reduced and from another talent increased.
Retribution
- One part of damage scaling from Intellect has been weakened.
- One talent now increases the damage of
Holy Strike by more.
Vengeance has been fixed.
Priest
- Critical healing procs for
Renew, as well as several racial and class effects, have been fixed.
Power Word: Shield can now be recast on a target if they are not affected by Weakened Soul.
Discipline
- The critical bonus from
Inner Focus no longer increases periodic effects.
Shadow
- The application of
Shadow Weaving has been fixed.
Devouring Plague can now correctly critically strike.- The check for the talent that increases Shadow Word: Death now accounts for the target’s health.
Rogue
Gouge now works correctly if the target has already entered PvP combat.- Missing with
Expose Armor should no longer reset your combo points. - The cooldown tracker now supports class and racial abilities.
Subtlety
- Combo points are awarded to your current target only if that target was the one that dodged the attack or resisted the spell.
Shaman
Lightning Bolt damage has been increased for two early ranks.Damage for the initial ranks of Lava Burst has also been increased.
Totemic Recall has been fixed.The duration of
Disease Cleansing Totem has been fixed.Several buffing totems can no longer stack with one another or be repeatedly refreshed to accumulate their effects.
Elemental
- Talents have been reordered so a useful leveling talent becomes available earlier.
Enhancement
- One talent no longer grants a spellcasting speed bonus.
Warlock
Drain Soul is interrupted if the character begins casting another spell.
Hellfire can now critically strike.The interaction between the Voidwalker’s Sacrifice and healing spell power has been fixed.
The tooltip for
Life Tap now correctly describes the health conversion and its dependency on Spirit.Aggressive behavior is available for pets again.
Affliction
- One talent has been renamed. Its Mana restoration now works as intended.
Warrior
- Critical strikes with basic attacks now generate more Rage.
Rend now immediately assigns the attacked enemy to the character.
Sunder Armor now immediately assigns the attacked enemy to the character.- Queuing
Heroic Strike no longer increases the hit chance of off-hand attacks.
Arms
- The talent associated with a spear strike no longer requires a two-handed weapon, but it does require Battle Stance.
Fury
- The talent tree has been reworked.
- New options have been added for off-hand attack accuracy and retaining Rage after leaving combat.
- Talents affecting
Whirlwind,
Sunder Armor, Shout, and health regeneration have been changed. - Some previous talents have been removed or moved.
Protection
- Talents have been moved closer to the start of the tree. Defensive talents are available earlier, including to characters without a shield.
Author
Fouren
Fouren has been playing World of Warcraft for over 15 years. He is an active player with 12 Cutting Edge achievements under his belt, and has reached the top 1% and 0.1% multiple times on various classes. His main classes are healers, particularly Holy Paladin.



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