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WoW: Forever Class Changes for October 1, 2026

by Fouren
Updated
5 minutes readmin
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Druid

Druid

  • Damage from the base spell Game iconWrath has increased by approximately 50%.
  • Game iconRejuvenation can now critically heal.
  • Game iconTranquility can now critically heal.
  • Game iconWild Growth can now critically heal.
  • The effect of Game iconThorns now dynamically accounts for the spell power of the character who applied it.

FeralFeral

  • Bear Forms now generate more Rage on a critical strike.

  • Game iconSwipe now correctly accounts for Attack Power.

  • Game iconTiger’s Fury and its associated talent have been removed.

  • Cat Form now has an ability to convert some Mana into Energy, and a separate talent reduces this ability’s cooldown.

  • Shapeshift Forms now prevent disarms, but do not remove an existing disarm effect.

  • Game iconFaerie Fire no longer resets the auto-attack timer.

  • Threat from the new primary Cat Form ability has been approximately doubled.

Hunter

Hunter

  • The pet howl Attack Power bonus has been reduced by 40%.
  • You can no longer tame a beast higher level than your character.
  • Pet ability ranks have been fixed.
  • Aggressive pet behavior is available again.

MarksmanshipMarksmanship

  • A new Game iconranged talent increases the range of your next three shots by 10 yards for 10 seconds. The ability itself has a range of 45 yards.

SurvivalSurvival

  • The Parry bonus from one talent has been reduced.
  • One ability in the tree now increases movement speed by 30% for 3 seconds.
Mage

Mage

  • Game iconArcane Missiles now checks line of sight once, at the start of the cast. The spell can finish casting if the target moves behind an obstacle.
  • Scrolls learned by a character can no longer be used while moving.

FireFire

  • The duration of two effects has been increased.
  • Game iconCombustion no longer benefits twice from percentage-based damage increases.
  • The number of charges for one of Fire’s primary buffs has been reverted from four to three.

FrostFrost

  • The resistance check for one of the Frost effects has been fixed.
Paladin

Paladin

  • Damage and threat now account for spell power more accurately.
  • Bugs with Game iconConsecration have been fixed, including incorrect behavior against targets at different elevations.
  • The damage of Game iconHoly Strike has been increased while leveling.
  • Threat from Game iconRighteous Fury has been adjusted.

HolyHoly

  • The cooldown of Game iconHoly Strike has been reduced. The talent previously required to reduce this cooldown has been removed from the tree, and its effect is now baseline.

ProtectionProtection

  • The Block chance from one talent has been reduced and from another talent increased.

RetributionRetribution

  • One part of damage scaling from Intellect has been weakened.
  • One talent now increases the damage of Game iconHoly Strike by more.
  • Game iconVengeance has been fixed.
Priest

Priest

  • Critical healing procs for Game iconRenew, as well as several racial and class effects, have been fixed.
  • Game iconPower Word: Shield can now be recast on a target if they are not affected by Weakened Soul.

DisciplineDiscipline

  • The critical bonus from Game iconInner Focus no longer increases periodic effects.

ShadowShadow

Rogue

Rogue

  • Game iconGouge now works correctly if the target has already entered PvP combat.
  • Missing with Game iconExpose Armor should no longer reset your combo points.
  • The cooldown tracker now supports class and racial abilities.

SubtletySubtlety

  • Combo points are awarded to your current target only if that target was the one that dodged the attack or resisted the spell.
Shaman

Shaman

  • Game iconLightning Bolt damage has been increased for two early ranks.

  • Damage for the initial ranks of Lava Burst has also been increased.

  • Game iconTotemic Recall has been fixed.

  • The duration of Game iconDisease Cleansing Totem has been fixed.

  • Several buffing totems can no longer stack with one another or be repeatedly refreshed to accumulate their effects.

ElementalElemental

  • Talents have been reordered so a useful leveling talent becomes available earlier.

EnhancementEnhancement

  • One talent no longer grants a spellcasting speed bonus.
Warlock

Warlock

  • Game iconDrain Soul is interrupted if the character begins casting another spell.

  • Game iconHellfire can now critically strike.

  • The interaction between the Voidwalker’s Sacrifice and healing spell power has been fixed.

  • The tooltip for Game iconLife Tap now correctly describes the health conversion and its dependency on Spirit.

  • Aggressive behavior is available for pets again.

AfflictionAffliction

  • One talent has been renamed. Its Mana restoration now works as intended.
Warrior

Warrior

  • Critical strikes with basic attacks now generate more Rage.
  • Game iconRend now immediately assigns the attacked enemy to the character.
  • Game iconSunder Armor now immediately assigns the attacked enemy to the character.
  • Queuing Game iconHeroic Strike no longer increases the hit chance of off-hand attacks.

ArmsArms

  • The talent associated with a spear strike no longer requires a two-handed weapon, but it does require Battle Stance.

FuryFury

  • The talent tree has been reworked.
  • New options have been added for off-hand attack accuracy and retaining Rage after leaving combat.
  • Talents affecting Game iconWhirlwind, Game iconSunder Armor, Shout, and health regeneration have been changed.
  • Some previous talents have been removed or moved.

ProtectionProtection

  • Talents have been moved closer to the start of the tree. Defensive talents are available earlier, including to characters without a shield.

Author

Fouren

Fouren

Fouren has been playing World of Warcraft for over 15 years. He is an active player with 12 Cutting Edge achievements under his belt, and has reached the top 1% and 0.1% multiple times on various classes. His main classes are healers, particularly Holy Paladin.

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