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WoW: Forever Class Changes — October 8, 2026

by Fouren
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6 minutes readmin
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Developers' NotesBlizzard
The combat rage generation system for Warriors and Druids has been completely redesigned.
Druid

Druid

  • Mana potions can now be used in Game iconBear Form, Game iconDire Bear Form, and Game iconCat Form.
  • Bonus rage from the Druid's own critical strikes has been increased from 75% to 100%.
  • Game iconThorns: base damage has been restored to its original-game values, and the spell power coefficient has been reduced from 13.3% to 6%.
  • Game iconCat Form: fixed a bug that caused shapeshifting to reduce maximum health.
  • Game iconBear Form: threat generation bonus increased from 30% to 50%.
  • Game iconDire Bear Form: threat generation bonus increased from 30% to 50%.
  • Effects that alter the appearance of shapeshift forms now have additional restrictions. Your current form should be easier to identify in combat; some transformations with extra benefits will continue to work.
  • Game iconDemoralizing Roar: now generates threat on all affected enemies. Previously, the ability incorrectly generated no threat.
  • Game iconWrath: base values and per-level scaling for ranks 1–5 have been adjusted. Its progression through rank 6 is now more consistent, and learning a new rank always improves the spell.

FeralFeral

Hunter

Hunter

  • Game iconDisengage: the threat reduction has been doubled. The previously planned buff was not actually working.
  • Fixed a bug that could repeatedly grant a pet bonus health while it was at low health.

Beast MasteryBeast Mastery

  • Game iconFrenzy: now correctly increases pet damage.

MarksmanshipMarksmanship

SurvivalSurvival

  • Game iconImproved Wing Clip: fixed its proc chance. The chance is reduced when using ranks far below the character's level.
  • Game iconLoot Detection: duration increased from 5 to 10 seconds.
  • Game iconEntrapment: now correctly follows diminishing return rules for repeated crowd control.
  • Game iconEntrapment: now triggers only when Game iconFreezing Trap is first placed, not from its periodic effects.
Mage

Mage

  • Game iconImpact: no longer triggers from periodic damage dealt by Game iconFlamestrike.
  • Game iconFrostbolt: base damage and per-level scaling for ranks 1–5 have been adjusted for more consistent progression through rank 6.
  • Game iconFireball: base damage and per-level scaling for ranks 1–5 have been adjusted. Each new rank should now be an improvement over the previous one.
  • Game iconArcane Missiles: ranks 1–3 have been similarly updated for more consistent scaling through rank 4.
Paladin

Paladin

  • Game iconRetribution Aura: now uses the Paladin's own spell power instead of that of the ally being attacked.
  • Game iconRetribution Aura: base damage has been restored to its original-game values, a reduction of about 33%. Its spell power coefficient has been reduced from 13.3% to 6%.

ProtectionProtection

Priest

Priest

  • Game iconSmite: base values and per-level scaling for ranks 1–4 have been adjusted for more consistent progression through rank 5.
  • Game iconLesser Heal: base healing for ranks 1–3 has been adjusted.
  • Game iconHeal: base healing for ranks 1–2 has been adjusted. Together with the previous spell's changes, this makes progression between ranks through rank 3 more consistent.

DisciplineDiscipline

  • Game iconPenance: damage and healing have been reduced to correct an erroneous calculation. The spell was previously calculated as a three-second channeled spell, although its actual duration is 2 seconds.
  • Game iconPenance: mana costs have been revised to preserve its mana-efficiency advantage over regular direct-healing spells. Rank 1 cost increased by 50%.
  • Game iconPenance: ranks 2 and 4 received separate healing increases as part of the overall recalculation.
Shaman

Shaman

  • Game iconFlametongue Totem: for a target in an altered form, it now uses the target's attack speed instead of the speed of its equipped weapon.
  • Game iconLightning Bolt: base values and per-level scaling for ranks 1–5 have been adjusted for more consistent progression through rank 6.

ElementalElemental

RestorationRestoration

  • Game iconWater Shield: the buff tooltip now shows the correct amount of mana restored.
  • Game iconWater Shield: removed the tooltip mention of a 15-second cooldown, which the ability did not actually have.
  • Game iconMana Tide Totem: restored the visual effect for its periodic pulses.
Warlock

Warlock

  • Your current pet is now stunned while a new pet is being summoned.
  • Game iconShadow Bolt: base values and per-level scaling for ranks 1–4 have been adjusted for more consistent progression through rank 5.

DemonologyDemonology

  • Game iconDemonic Mark: bonus pet damage now generates increased threat only when dealing Shadow damage.
Warrior

Warrior

  • Game iconDemoralizing Shout: now generates threat on all affected enemies. Fixed a bug that prevented it from generating threat.

ArmsArms

  • Game iconDeep Wounds: the talent is once again required to learn Game iconImpale.
  • Game iconDeep Wounds: removed incorrect scaling from off-hand weapon attack power. The effect should not scale with attack power; damage from new applications is added to the active periodic effect.

ProtectionProtection

  • Game iconLast Stand: fixed the amount of health granted when the ability is used.

Author

Fouren

Fouren

Fouren has been playing World of Warcraft for over 15 years. He is an active player with 12 Cutting Edge achievements under his belt, and has reached the top 1% and 0.1% multiple times on various classes. His main classes are healers, particularly Holy Paladin.

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