WoW: Forever Class Changes — October 15, 2026
by FourenPosted13 minutes readmin views
Raid Buffs and General Changes
- Wand shooting now requires the character to remain stationary for at least 0.5 seconds before firing.
- Buffs from
Moonkin Form,
Leader of the Pack,
Trueshot Aura, and
Battle Shout now affect the entire raid within their range.
Fire Resistance Totem,
Flametongue Totem,
Grace of Air Totem,
Strength of Earth Totem, and
Windfury Totem also affect raid members.
Druid
Rejuvenation of a higher rank no longer prevents another druid from applying their own spell.
Omen of Clarity no longer procs from a free
Faerie Fire cast while using
Cat Form,
Bear Form, or
Dire Bear Form.
Faerie Fire now generates threat when used in
Bear Form and
Dire Bear Form. Previously, it only put the enemy in combat without generating threat.
Faerie Fire can no longer be maintained multiple times on the same target.
Heart of the Wild,
Feline Swiftness,
Thick Hide, and
Leader of the Pack now apply correctly after logging into the game.
Balance
Insect Swarm: its hit chance reduction no longer stacks with the same effect from another druid.
Moonkin Form: the aura increases only spell critical strike chance and affects the entire raid.
Feral
Leader of the Pack increases only melee and ranged attack critical strike chance and affects the entire raid.- Rank 1
Shred is learned at level 20 instead of 22. The ability is now available when the
Primal Fury talent is acquired.
Shred: the tooltip now accounts for the increase to its flat damage from
Ravage. This is a display fix; actual damage is unchanged.
Enrage: shifting into
Bear Form or
Dire Bear Form no longer destroys energy preserved after leaving
Cat Form. This energy does not regenerate while the druid remains in bear form.
Hunter
Auto Shot requires 0.5 seconds without moving before firing. Auto Shots can still occur while casting
Aimed Shot and
Sniper Shot.- The arrow now displays correctly on the string of a drawn bow.
- Pets benefit from the hunter's expertise and inherit the higher of the hunter's melee and ranged critical strike chances.
- Fire traps now scale with attack power.
- You can now have one fire trap and one frost trap active at the same time.
- Crocolisk
Maim: the target's healing received reduction has been lowered from 50% to 25%, its duration from 10 to 6 seconds, and its cooldown has been increased from 6 to 15 seconds. - The bat ability that slows spell casting: the slow has been reduced from 60% to 30%, its duration from 30 to 20 seconds, and its cooldown has been increased from 30 to 60 seconds.
Mine!: the disarm duration has been reduced from 4 to 3 seconds, and the cooldown has been increased from 60 to 90 seconds.
Beast Mastery
Call of the Hawk: the hawk appears next to the selected target and continues attacking it.
Improved Mend Pet now correctly reduces the mana cost of
Mend Pet instead of increasing it.
Marksmanship
Trueshot Aura now affects the entire raid.
Sniper Shot now correctly benefits from the relevant talents.
Survival
Longstrider's Strike can now be used while disarmed and without a weapon in the main hand.
Resourcefulness reduces the mana cost of
Longstrider's Strike.
Resourcefulness now triggers only from critical hits with melee and ranged abilities. Auto-attacks and traps no longer trigger this effect.
Predator's Blade: the tooltip now clarifies that the bonus applies to critical hits with abilities.
Mage
Ice Blast is a new spell available at level 24. It has a 1.5-second cast time and slows the target by 40%. It benefits from talents that improve
Frostbolt.
Ice Blast is intended to quickly slow an enemy instead of using rank 1
Frostbolt. It deals more damage and costs more mana than that low-rank spell.
Arcane
Presence of Mind is now correctly consumed when an eligible spell is cast.
Barrage no longer empowers the second consecutive cast of
Arcane Missiles after the effect is consumed.
Barrage has been moved to the first tier of the tree and now has two ranks. Hits from
Arcane Missiles can trigger the talent.
Arcane Blast: the cast time has been reduced to 1.5 seconds. Each stack grants spell power equal to 15% of Intellect, up to a maximum of four stacks.
Arcane Blast: the buff lasts 15 seconds from when it is first applied and is no longer consumed by the next spell. The mana cost increase per stack remains.
Arcane Blast: base damage and spell power scaling have been reduced by 40%; base mana cost is unchanged.
Arcane Wrath is a new capstone talent available after spending 15 points in the tree. It has a 3.5-second cast time and a 6-second cooldown. Its base damage is comparable to
Fireball, and its additional spell power bonus is equal to 5% of maximum mana.
Arcane Concentration: the chance to make a spell free is no longer checked separately for each target hit by an area attack.
Arcane Concentration no longer triggers out of combat or from
Amplify Magic and
Dampen Magic.
Fire
Hot Streak is not consumed when
Pyroblast is cast instantly due to
Presence of Mind.
Blast Wave is guaranteed to grant one additional
Hot Streak stack, or two stacks on a critical hit.
Improved Fire Blast has been restored in place of the previous reworked version of the talent: the kill bonus has been removed, and
Fire Blast range is increased by 8/15 yards.
Critical Mass now has five ranks and increases spell critical strike chance by up to 10%.
Fire Power now has three ranks and increases damage by 1/2/3% for each of your own fire effects on the target, up to 12%.
Fire Power counts
Ignite,
Improved Scorch,
Fireball,
Pyroblast, and
Concussion. Effects from mixed schools do not add new damage bonus stacks:
Frostfire Bolt benefits from the bonus but does not build stacks itself.
Frost
Piercing Ice now correctly reduces threat generated.
Ice Block: the transparency of the visual effect has been fixed.
Permafrost and
Fingers of Frost can now trigger from
Frost Armor and
Ice Armor.
Ice Lance: bonus damage against frozen targets has been reduced from 300% to 200%.
Cone of Cold: the first four targets receive an additional 10% slow, and the effect duration on them is increased by 3 seconds. The visual effect positioning has also been fixed.
Winter's Chill:
Frostbolt,
Ice Blast, and
Ice Lance empowered by
Fingers of Frost have a 20/40/60/80/100% chance to apply the effect to the target.- Each
Winter's Chill stack increases the damage of the next
Cone of Cold by 5% and its spell power coefficient by 7 percentage points. The effect stacks up to five times and is consumed by the next
Cone of Cold hit.
Paladin
Seal of Fury is no longer replaced by
Power Word: Shield.
Salvation and
Greater Salvation replace the corresponding blessings and can be active at the same time as other blessings.
Dismissal is learned alongside
Salvation and allows you to remove this effect from an ally.
Judgement of Righteousness and
Judgement of Fury use spell power coefficients appropriate for instant-cast spells.
Seal of Righteousness: the overstated, roughly doubled contribution from spell power has been fixed.- Duplicate versions of Judgement spells have been merged.
Consecration: the spell power coefficient for each periodic tick has been reduced from 0.095 to 0.042.
Righteous Fury increases threat from Holy damage by 90% instead of 60%.- Rank 3
Seal of Fury is learned at level 26 instead of 25.
Holy
Vigil of Light now works correctly with macros that use focus and target selection.
Infusion of Light no longer incorrectly grants a 50% damage bonus to
Holy Shock.
Protection
Shield Specialization now restores 4% of mana instead of 6% and has a 3-second internal cooldown.
Reckoning can stack up to four charges. The next auto-attack consumes them to make additional attacks.- Instant attacks no longer reset the auto-attack timer while
Reckoning is active.
Retribution
Warrior of Light: the spell power bonus has been reduced from 20/40/60% to 10/20/30% of Intellect.
Holy Justice: mana restoration no longer generates threat.
Priest
Renew of a higher rank no longer prevents another priest from casting their own spell.
Holy Fire rank five no longer deals more damage over time than rank six.
Power Word: Shield now warns when attempting to replace a stronger shield with a weaker one. Fixed the damage absorption message appearing twice.
Devouring Plague: cooldown reduced from 60 to 24 seconds.
Shadow Word: Death: cooldown increased from 12 to 18 seconds.
Inner Vision no longer makes the character stand up or interrupts drinking.
Discipline
Inner Focus now affects only one spell, including when queuing the next spell while
Confession is being cast.
Divine Aegis: the description now clarifies that critical effects from direct healing create the shield and specifies its maximum absorption amount.
Empowering Light now empowers
Smite and
Confession if the target is affected by
Holy Fire or
Shadow Word: Pain.
Silent Resolve now reduces threat from all spells.
Mental Strength has been moved from row four to row two and increases Intellect by 2/4/6/8/10%.
Improved Power Word: Shield has been moved from row two to row three.
Two Disciplines now affects
Shadow Word: Death,
Mind Flay,
Starshards, and
Confession.
Shadow
Shadow Word: Death now receives a critical damage bonus from
Shadowform.
Devouring Infection now spreads
Devouring Plague to two additional targets. Spreading no longer costs mana, triggers a casting animation, or resets the original ability's cooldown.
Vampiric Embrace can no longer be resisted by the target. Cooldown reduced from 60 to 30 seconds.
Improved Fade and
Darkness have been removed from the talent tree.
Improved Mind Blast has been moved from row three to row two.
Dark Inspiration is a new row four talent.
Mind Blast and fully channeling
Mind Flay increase the Spirit of the priest and their party by 3/6/9/12/15% for 10 seconds.
Improved Mind Flay increases the damage of each subsequent periodic tick of
Mind Flay by 10/20%.
Dark Weaving: the description now clarifies that the effect increases only the priest's own damage.
Rogue
- Poisons no longer proc from attacks made against the rogue.
Gouge no longer triggers weapon effects.- Changing specialization no longer lets you retain a full energy pool.
Assassination
Cold Blood is now correctly consumed when
Mutilate critically hits.
Shaman
Totemic Recall: training cost reduced from 70 to 22 silver.
Grounding Totem is now correctly consumed after redirecting a spell.
Windfury Weapon: additional normal attacks are now correctly displayed in combat text.
Grace of Air Totem no longer prevents the effects of
Windfury Totem and
Flametongue Totem. These two buffs remain mutually exclusive.
Strength of Earth Totem,
Grace of Air Totem,
Windfury Totem,
Flametongue Totem, and
Fire Resistance Totem now apply their buffs to the entire raid.
Windfury Totem and
Flametongue Totem now buff players only.
Chain Lightning: mana costs reduced by approximately 35% at all four ranks.
Ring of Fire: spell power coefficient reduced from 0.214 to 0.143. Base damage and mana cost have also been reduced.
Chain Heal now has a slightly modified green visual effect.
Elemental
Elemental Focus: the mana-saving effect is no longer consumed by the same
Ring of Fire cast that triggered it, or by
Lightning Overload procs.
Elemental Mastery is now a 31-point capstone talent and requires
Lava Burst. For 15 seconds, it reduces the cast time of
Lightning Bolt and
Lava Burst by 0.5 seconds and removes the cooldown of
Chain Lightning. The talent's own cooldown is 3 minutes.
Lava Burst has been moved from row seven to row five and is now available for 21 points. Its required prerequisite talent has been removed, a fourth rank has been added, and the rank levels have been updated.
Elemental Fury now requires
Lightning Overload.
Lightning Overload now requires
Elemental Swiftness.
Elemental Swiftness has been moved from row three to row two.
Elemental Warding has been moved from row two to row three.
Call of Thunder has been removed from the talent tree.
Earth's Embrace has been moved to row four and is available for 16 points.
Elemental Reach reduces the cooldown of
Totemic Projection by 10/20 seconds.
Call of Flame increases the duration of
Flame Shock by 3/6/9 seconds.
Trial by Fire increases the duration of
Magma Totem by 10/20 seconds. The description of
Ring of Fire now correctly accounts for this talent.
Enhancement
Stormstrike: the effect is no longer consumed on a miss or by attacks from other players and pets.
Stormstrike now costs 8% of base mana instead of 125.
Restoration
Mana Tide Totem has gained a new rank at level 38. Ranks are available at levels 25, 38, 48, and 58.
Restorative Totems now increases all healing from
Healing Stream Totem, not just its base amount.
Tidal Focus has been moved to row one, and
Totemic Focus to row two.
Water Shield can now proc from critical effects of any spells, not just healing spells.
Warlock
Summon Incubus can no longer be used to obtain Soul Shards for free while a bonus that removes reagent costs is active.
Curse of Recklessness can no longer be maintained on a target by multiple copies at once.
Affliction
Dark Curse has been replaced with
Shadow and Flame, which increases the range of spells in this tree by 10/20%.
Shadow Mastery increases damage by 2/4/6/8/10% instead of 1/2/3/4/5%.
Curse Amplification increases the slowing effect of
Curse of Exhaustion by 50% instead of 20%.
Demonology
Soul Link now works correctly with the pet.
Destruction
Destructive Reach increases the range of spells in this tree only by 10/20%.
Warrior
Battle Shout now affects the entire raid.
Slam is no longer delayed when taking damage while casting.
Overpower now correctly activates against enemies significantly lower level than you.
Arms
Master of Arms: the sword effect no longer procs from
Shield Bash and
Shield Slam.
Fury
Enduring Rage no longer prevents health regeneration after leaving combat.
Improved Berserker Rage allows
Berserker Rage to remove movement-impairing effects.
Author
Fouren
Fouren has been playing World of Warcraft for over 15 years. He is an active player with 12 Cutting Edge achievements under his belt, and has reached the top 1% and 0.1% multiple times on various classes. His main classes are healers, particularly Holy Paladin.


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