Get Blackout Truncheon
Overview

Blackout Truncheon is a one-handed crushing mace from The Burning Crusade expansion. It is a massive dark cudgel: a purple-and-steel head on a long haft, wrapped in a faint black glow. The weapon suits any class that wields one-handed maces — warriors, paladins, shamans, priests, druids, and rogues.
Its main visual feature is the weapon's natural black glow. Among low-level items, such an aura is rare and reads as a soft shadow halo, which is why the mace is often chosen for grim looks.
The heroic version has item level 33 and, on hit, can trigger the
Blinding Speed effect, briefly boosting attack speed. For transmogrification, the combat stats don't matter — only the appearance is valued.
Source
Blackout Truncheon drops from Grandmaster Vorpil — the third boss of the Shadow Labyrinth dungeon. This is the southern wing of Auchindoun in the Terokkar Forest zone, in the Outland region.
- The dungeon entrance is located in the south of Auchindoun, roughly at
/way 39 71in Terokkar Forest. - You need heroic mode: that is where the item level 33 version drops. Difficulty is set through the menu before entering.
- The drop chance, according to Wowhead, is around 18%, so on average it takes five or six runs.
- In the modern game, no attunement or key is required for entry — the dungeon is easily soloed.
- The item is bound on pickup, but the mace's appearance unlocks account-wide as soon as you loot it.
Who It Suits Visually
- It pairs well with plate sets in dark purple and steel tones — the shadowy glow supports the grim theme.
- It harmonizes with death knight and shadow priest looks thanks to the black halo around the mace head.
- It contrasts strikingly when paired with a bright shield or a paladin's holy set — a debatable but eye-catching combination.
- It fits cutthroat rogue looks: the short, heavy cudgel reads as a melee weapon without unnecessary shine.
Tips
Set heroic difficulty before entering — normal mode gives a different model version.
Vorpil is the third boss of four; two come before him, but at max level the whole dungeon is cleared in a couple of minutes.
The dungeon entry limit is about 10 per hour and 30 per day; between attempts, reset the dungeon through the group menu.
The appearance unlocks account-wide, so any character can farm it, not just the one you plan to carry the mace on.
In the same run, the Blackout Truncheon's counterpart drops from the final boss Murmur — grab both appearances in one go.
The Blinding Speed effect and the two gem sockets are irrelevant for transmog — focus only on the looks.
Author
SophiaHoney
Started playing back in Pandaria, when the pandaren were still a novelty. Got stuck on Monk because it's the only class where you don't get dizzy after a dash. Tries to manage both tanking and kicking enemies in the face.




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