Trained Icehoof
Overview

The
Trained Icehoof is a mighty riding clefthoof native to the cold north of Frostfire Ridge. It is one of six "trained" mounts added in the Warlords of Draenor expansion and obtained by constructing the Stables in your garrison on Draenor. The mount is awarded after completing a chain of twelve daily quests: first you capture a young clefthoof using a lasso, and then over the following eleven days you train it by slaying specific creatures right from the saddle.
Even though this content belongs to an old expansion, in 2026 at level 80 (The War Within, patch 11.1) the mount is still quick and easy to get: enemies fold to a single hit, and the process takes exactly twelve in-game days with one short quest per day.
Why You Want This Mount
- Imposing appearance. The clefthoof model is enormous, especially on a tauren, and stands out even among mammoths — a great "statement" model for the roleplay image of a northern hunter or shaman.
- Counts toward mount collection achievements. Useful for achievements such as mount-riding milestones, the faction-service collection thresholds, and other collection tiers.
- Key to the "The Stable Master" achievement. Collecting all six trained Draenor mounts unlocks a level 3 Stables and increases ground mount speed in Draenor by 20%.
- Obtained with no gold cost and no raids. No auction-house prices, no PvP, and no difficult content — just daily errands done solo.
Requirements and How to Get There
| Requirement | Details |
|---|---|
| Minimum character level | 40 (level 80 recommended for instant completion) |
| Expansion | Warlords of Draenor (active on any TWW account) |
| Garrison | Level 2 or higher on Draenor |
| Building | Stables level 1 or higher (large plot) |
| Riding skill | "Apprentice Riding" or higher |
| Time | 12 in-game days (one quest per day) |
| Reputation | Not required |
To reach Draenor at level 80, use the Chromie Time interface in Stormwind or Orgrimmar: select the "Warlords of Draenor" timeline, and the story quest will deliver you to Frostfire Ridge (Horde) or Shadowmoon Valley (Alliance). After finishing the introductory campaign you will receive a garrison plot and be able to build the Stables.
Step-by-Step Guide
Step 1. Building the Stables
Open the garrison map and place the Stables on a large plot. You receive the level 1 blueprint automatically after completing the Draenor campaign story. The Stables cost 1000 garrison resources and 150 gold — at level 80 these requirements are covered by an hour of story quests.
Step 2. First Visit to the Stable Master
Speak to the in-garrison Stable Master NPC (for the Horde — Tormak the Scarred; for the Alliance — Keegan Firebeard). The first daily quest unlocks the icehoof clefthoof hunt. For the Horde it is available on the very day you build the Stables; for the Alliance, on the second day.
Step 3. The Quest Capturing a Clefthoof
Head to the northern icy peaks of Frostfire Ridge — roughly around coordinates 36, 24. Find a young icehoof clefthoof, use the Clefthoof Lasso on it, and follow the animal until it tires out. During the process the clefthoof will try to throw you off and lash out — just stay close until the taming indicator triggers.
Step 4. Daily Training (Days 2–11)
Each following day the Stable Master will hand out a new quest from the "Clefthoof Training" chain. The premise is always the same: ride your tamed clefthoof and kill a certain number of designated creatures across various Draenor zones. The quest routes:
- Nagrand — slay the giant tauralus;
- Gorgrond — crush the rocktusks;
- Shadowmoon Valley — cut down sabertooths and rock roarers;
- Spires of Arak — eliminate arakkoa scavengers;
- Talador plateau — finish off the cliffstompers.
At level 80 most targets die to a single auto-attack, so each quest takes 3–5 minutes.
Step 5. The Final Quest "Clefthoof Training: The Garn — Maimclaw"
On the twelfth day you receive the final quest: defeat the elite garn Maimclaw. The coordinates are northeast of Gorgrond, by the river. The boss hits hard by level 100 standards, but at level 80 and above it falls in a couple of seconds. After finishing it off, return to the Stable Master — they will hand you the
Trained Icehoof, which is added immediately to your account-wide mount collection.
Farming Optimization
- Don't skip days. The quests are daily, but the chain does not reset: a missed day simply lengthens the path to the mount by another day. Pick up the quest right after the daily reset at server 7:00 AM so you don't forget.
- Farm all six mounts in parallel. The Stables hand out quests for all six "trained" mounts at once, so over the same 12 days you will get not only the clefthoof but also the talbuk, the wolf, the riverbeast, the boar, and the elekk.
- Use the Command Table. Set garrison missions to gather resources — while you run the Stables quests, the resources for upgrading the Stables to levels 2 and 3 accumulate on their own.
- Ground mount. All quests are done on the very clefthoof you are taming, not on a regular mount — this is a quest requirement, not a flight restriction. Flying in Draenor is unlocked at level 80 via the Draenor Pathfinder achievement.
- Garrison Hearthstone. Use the Garrison Hearthstone to quickly return to the Stable Master after each quest.
Tips
1
Set a reminder for the daily login — completing the whole chain takes exactly 12 calendar days, and that is the minimum. It cannot be done faster.
2
If you have already obtained one of the "trained" mounts on this character before, the chain for the others does not reset — you can calmly pick up the models you missed.
3
After getting all six mounts, don't forget to drop by the Stable Master for the "The Stable Master" achievement and the free Stables upgrade to level 3.
4
The Trained Icehoof stays in your collection forever, even if you later tear down the Stables or replace the building.
5
The mount is available to all races and classes on your account, including characters that never completed Draenor — you only need to obtain it once.
6
If the young clefthoofs are "snatched up" by other players during a busy hour, wait 2–3 minutes: they respawn quickly, and the capture points are scattered all across the north of Frostfire Ridge.
Author
Divine Tragedy
Has been playing WoW since 2010 and was active for a long time in player-run fan organizations dedicated to developing the Russian-speaking community across social media.

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