Author
Divine Tragedy
Has been playing WoW since 2010 and was active for a long time in player-run fan organizations dedicated to developing the Russian-speaking community across social media.

Trained Icehoof is a mighty riding clefthoof hailing from the frozen north of Frostfire Ridge. It is one of the six "trained" mounts added in the Warlords of Draenor expansion and obtained by building the Stables in your garrison on Draenor. The mount is awarded after completing a chain of twelve daily quests: first you catch a young clefthoof using a lasso, and then over the course of eleven days you train it by killing certain creatures right from the saddle.
Even though the content belongs to an old expansion, in 2026 at level 80 (The War Within, patch 11.1) the mount is still quick and easy to obtain: enemies are crushed in a single hit, and the process itself takes exactly twelve in-game days with one short quest per day.
| Requirement | Details |
|---|---|
| Minimum character level | 40 (80 recommended for instant completion) |
| Expansion | Warlords of Draenor (active on any TWW account) |
| Garrison | Level 2 or higher on Draenor |
| Building | Stables level 1 or higher (large plot) |
| Riding skill | "Apprentice Riding" and above |
| Time | 12 in-game days (one quest per day) |
| Reputation | Not required |
To reach Draenor at level 80, use the Chromie Time chamber in Stormwind or Orgrimmar: select the "Warlords of Draenor" timeline, and the story quest will deliver you to Frostfire Ridge (Horde) or Shadowmoon Valley (Alliance). After completing the introductory campaign, you will receive a garrison plot and be able to build the Stables.
Open the garrison map and place the Stables on a large plot. You receive the level 1 blueprint automatically after completing the Draenor campaign story. The Stables cost 1000 garrison resources and 150 gold — at level 80 these requirements are covered in an hour of story quests.
Speak with the in-garrison Stable Master NPC (Dugan One-Eye for the Horde, Keely Lastnail for the Alliance). The first daily quest unlocks the icehoof hunt. For the Horde it is available on the very first day of construction, for the Alliance on the second.
Head to the northern icy peaks of Frostfire Ridge — roughly around coordinates 36, 24. Find a young icehoof, use the Clefthoof Lasso on it, and follow the animal until it tires out. During the process the clefthoof will try to throw you off and strike at you — just stay close until the taming indicator triggers.
Each following day the Stable Master will hand out a new quest from the "Training a Clefthoof" chain. The point is always the same: mount your tamed clefthoof and kill a set number of designated creatures from its back in various Draenor zones. Quest routes:
At level 80 most targets die from a single auto-attack hit, so each quest takes 3–5 minutes.
On the twelfth day you will receive the final quest: defeat the elite devilsaur Bigtalon. The coordinates are in the northeast of Gorgrond, by the river. The boss hits hard by level 100 standards, but at 80 and above it falls in a couple of seconds. After finishing it off, return to the Stable Master — he will hand you the
Trained Icehoof, which is immediately added to your account-wide mount collection.
Set a reminder for the daily log-in — completing the whole chain takes exactly 12 calendar days, and that is the minimum. It cannot be done any faster.
If you have already obtained one of the "trained" mounts on this character before, the chain for the others does not reset — you can calmly pick up the models you missed.
After obtaining all six mounts, don't forget to drop by the Stable Master for the "Mount Master" achievement and the free upgrade of the Stables to level 3.
The Trained Icehoof stays in your collection forever, even if you later tear down the Stables or replace the building.
The mount is available to all races and classes on your account, including characters who have not been through Draenor — you just need to obtain it once.
If the young clefthoofs are "taken" by other players during a busy hour, wait 2–3 minutes: they respawn quickly, and the capture spots are scattered all across the north of Frostfire Ridge.
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