Camps in WoW: Forever: Campfires, Professions, and Buffs
Camp System in WoW: Forever
A camp is a shared campsite that players build around a campfire. It provides buffs, rested experience, gear repairs, reagents and profession equipment. What a particular camp offers depends on the objects its visitors bring.
Camps are tied to professions you have already learned. Cooking controls the campfire and the campsite’s capacity, while other professions let you add useful objects. You do not need to know the profession that made an object or be in a group with its maker to receive camp buffs.
How to unlock the camp system
You are introduced to camps near the beginning of your journey, around level 5, through the The Great Outdoors quest. It becomes available at level 4 and is intended for level 6. Different starting areas have their own versions.
Go to the campfire near the character who gave you the quest, sit down and wait for the rest to finish. You can create a macro or use this command:
``` /sit ```
After the introductory quest, learn Cooking and the available starter recipes from profession trainers. Training quests direct you to the appropriate mentors, who teach the first camp item recipes.
To build your own campfire, you need a
Basic Campfire Kit. The
Basic Campfire recipe uses
Simple Wood as a material and
Flint and Tinder as a tool. The wood is consumed when crafting; keep the tool in your bags.
Creating a basic kit requires Cooking 20, while using a completed kit requires Cooking 1. Check the recipe and the item separately, since their requirements differ.
How to set up a camp and get buffs
- Choose an outdoor location. You cannot place a campfire while in combat. Basic campfires also cannot be used in dungeons, raids or other instanced areas. Placement is restricted in major cities, and campfires must be spaced apart.
- Use a campfire kit. Placing a basic campfire takes 10 seconds. It creates the campsite and lets you cook.
- Add a camp item from one of your professions. You need the item, the required skill and an available slot. Each player can contribute one additional object, so you will need other players to fill the camp.
- Sit nearby or craft items next to the fire. Spend about 1 minute doing this to receive buffs. A
Welcoming Campfire appears while you rest. - Wait for the buffs to arrive. Once the minute of rest is over, you can continue your journey. Camp buffs usually last 1 hour.
The campfire determines how many objects can be placed. Stat bonuses, repairs and other services come from the objects set up around it. For example, repairs become available when a repair device is placed, while a tent provides rested experience.
Campfire types and camp capacity
Kit | Cooking required to craft | Cooking required to use | Additional objects |
|---|---|---|---|
| 20 | 1 | 3 | |
| 90 | 140 | 5 | |
| 200 | 220 | 10 |
The crafting and placement requirements are listed separately. You can learn an improved recipe before you meet the skill requirement to use the kit it makes. The 90 and 200 thresholds apply to the recipes; 140 and 220 apply to the finished kits.
The
Journeyman Campfire recipe requires
Star Wood, while
Expert Campfire requires
Thick Logs. Both recipes also use
Flint and Tinder as a tool.
A larger campfire lets you combine more buffs and workstations. It does not increase the strength of an individual object’s buff: for example, camp capacity does not change the fish bowl’s stat bonus.
How profession camp items work
Most professions have three tiers of camp equipment: skill 20, 140 and 300. The first tier grants a buff or a simple service. Higher tiers add resource processing, vendors, repairs or a specialized workstation.
Camp items are consumed when placed. You can trade them to other players or sell them on the Auction House, but buying a finished item does not remove its profession requirement. Check the requirement line before buying.
Many upgrades can be placed in the slot occupied by a basic object. This keeps the original buff and adds a new function. For example, an anvil replaces the sharpening wheel but still grants its Strength buff. Do not assume that a third-tier item inherits every service from the second tier; check the description of each item.
Alchemy
- Skill 20:
Mana Well. Restores mana every 5 seconds. Useful for characters who spend mana during long fights. - Skill 140:
Fermenter. Lets you craft reagents that require a fermenter and keeps the Mana Well buff. - Skill 300:
Alchemy Laboratory. Provides a workstation for recipes that require an alchemy laboratory and keeps the mana restoration effect.
Blacksmithing
- Skill 20:
Sharpening Wheel. Increases Strength after resting. - Skill 140:
Anvil. Adds a working anvil for crafting and keeps the Strength buff. - Skill 300:
Master Forge. Lets you craft items that require the corresponding forge and keeps the basic buff.
Enchanting
- Skill 20:
Enchanted Lute. Increases armor, stats and resistances. - Skill 140:
Arcane Salvager. Improves disenchanting and keeps the lute’s buff. - Skill 300:
Arcane Forge. Required for recipes that need an arcane forge; it also grants the lute’s basic buff.
Engineering
- Skill 20:
Reagent Bot. Provides a reagent vendor for camp visitors. - Skill 140:
Repair Bot. Lets visitors buy reagents and repair their gear. It can replace the Reagent Bot. - Skill 300:
Anarchist's Workbench. Provides a workstation for Engineering recipes that require this workbench.
If your group needs repairs, choose the repair device specifically. Another Engineering object does not necessarily offer that service.
Herbalism
- Skill 20:
Incense Candle. Increases Intellect after resting. - Skill 140:
Greenhouse. Lets you plant seeds and grow herbs over time while keeping the candle’s buff. - Skill 300:
Seed Hybridizer. Increases the number of seeds and combines them into seeds of a higher quality. It also keeps the Intellect buff.
Leatherworking
- Skill 20:
Camp Tent. Restores rested experience up to 5% of your level. - Skill 140:
Tanning Rack. Required to craft certain reagents and keeps the tent’s effect. - Skill 300:
Sewing Machine. Provides a workstation for recipes that require it and keeps the tent’s effect.
The tent restores rested experience up to a set threshold. If your rested experience is already above 5% of your level, it will not add more. For example, if you have 3%, the effect can bring you up to 5%; if you have 8%, the tent adds nothing. Resting repeatedly does not raise this threshold.
Mining
- Skill 20:
Lodestone. Increases melee attack power. - Skill 140:
Rock Garden. Creates a common ore deposit after a while and keeps the Lodestone buff. - Skill 300:
Molten Foundry. Required for recipes that need a foundry and keeps the melee attack power buff.
Skinning
- Skill 20:
Camp Chair. Increases the critical strike chance of attacks and spells by 2% after resting. - Skill 140:
Field Guide. Reading the guide grants
Track Beasts. The Camp Chair buff is retained. - Skill 300:
Trapper's Workbench. Contains one trap and keeps the chair’s buff. The
Brittle Trap it provides immobilizes an enemy for 10 seconds.
Tailoring
- Skill 20:
Faction Banner for the Alliance or
Faction Banner for the Horde. Increases the Spirit of nearby players from the matching faction. - Skill 140:
Spinning Wheel. Lets you craft certain reagents and keeps the banner’s buff. - Skill 300:
Loom. Required for recipes that need a loom and keeps the Spirit buff.
The basic banner is faction-specific. Choose the version for your faction when buying one.
Cooking
In addition to the campfires that determine camp capacity, Cooking provides two more objects:
- Skill 140:
Cookie's Feast. Provides food that increases Stamina. - Skill 300:
Iron Oven. Required to cook the most complex dishes whose recipes specify an iron oven.
Both objects require you to stand near a cooking fire and share the one-hour cooldown for additional camp items.
First Aid
- Skill 20:
First Aid Kit. Increases Stamina after resting. - Skill 140:
Toxin Study. Provides healing potions and antidotes while keeping the First Aid Kit buff. - Skill 300:
Plague Doctor's Laboratory. Provides healing potions and bandages while keeping the basic Stamina buff.
Fishing
- Skill 20:
Fish Bowl. Increases stats by 8%. - Skill 140:
Fishing Rack. Provides lures and lets you catch unusual fish for 1 hour, while keeping the Fish Bowl buff. - Skill 300:
Fishing Hut. Provides lures and lets you catch rare fish for 1 hour, while keeping the stat bonus.
Which buffs do not stack with class buffs
Before setting up an object, check which buffs your group already has. The camp buffs below do not stack with specific class abilities.
Camp item | Buff | Incompatible ability |
|---|---|---|
| Mana restoration | ||
| Strength | ||
| Armor, stats and resistances | ||
| Intellect | ||
| Melee attack power | ||
| Critical strike chance for attacks and spells | ||
| Spirit | ||
| Stamina | ||
| All stats |
An incompatible buff does not remove an object’s other functions. For example, repairs remain useful regardless of your group composition, and you may need a workstation to craft an item even if an ally already provides its stat buff.
Some numerical bonuses depend on character level. Do not assume that a value shown for a level 60 character also applies to a new character. The Camp Chair and Fish Bowl descriptions explicitly list percentage bonuses: 2% and 8%, respectively.
Where to get upgraded blueprints
Learn the first camp recipes from profession trainers. Later versions require separate blueprints. The known dungeon sources are listed below; a drop is not guaranteed on every run.
Blueprint | Profession and skill required | Boss | Dungeon |
|---|---|---|---|
| Cooking 90 | Lord Serpentis | Wailing Caverns | |
| Alchemy 140 | Rath'mael | Ruins of Lordaeron | |
| Blacksmithing 140 | Gilnid | The Deadmines | |
| Enchanting 140 | Rath'mael | Ruins of Lordaeron | |
| Engineering 140 | Sneed | The Deadmines | |
| Herbalism 140 | Shadetooth | Excavation Site: Wetlands | |
| Leatherworking 140 | Razorclaw the Butcher | Shadowfang Keep | |
| Mining 140 | Relic Guardian | Excavation Site: Wetlands | |
| Skinning 140 | Lady Anacondra | Wailing Caverns | |
| Tailoring 140 | Unstable Sentinel | City of Dalaran | |
| Cooking 140 | Cookie | The Deadmines | |
| First Aid 140 | Commander Springvale | Shadowfang Keep | |
| Fishing 140 | Gelihast | Blackfathom Deeps |
A
Blueprint: Expert Campfire is available for the campfire that holds ten additional objects and requires Cooking 200. Its source and the full list of sources for top-tier blueprints have not been confirmed. The recipe appearing in the database does not mean that a regular trainer already sells it.
How Heirlooms improve camps
The Heirlooms system can reduce camp cooldowns and increase the benefits of resting.
Field Guide. Reduces the cooldown for placing camp objects. The reduction is 8% at rank one and 25% at the maximum rank, shortening the base one-hour cooldown to 45 minutes. This is an Heirloom talent; the Skinning item with the same name has a different effect.
Permanence. Extends buffs gained at camp. A 50% duration increase makes the standard one-hour effect last 90 minutes.
Reagent Economy. Lets you craft first-tier camp items without spending reagents. Profession requirements and the placement cooldown still apply.
Which objects should you choose for your camp?
In a small camp, it is especially important to plan the three available slots in advance. Choose objects based on what your group needs:
- For leveling, the
Camp Tent is useful if your rested experience is below its threshold. Use the other slots for buffs you are missing. - For a group that spends a lot of mana, the
Mana Well and
Incense Candle help if the corresponding class buffs are absent. - For melee fighters, consider the
Sharpening Wheel,
Lodestone or
Camp Chair, taking your existing buffs into account. - Before a long journey, place the
Repair Bot so everyone can repair their gear. - For crafting, prioritize the station required by the recipe you need. Placing it does not replace learning the recipe or meeting its skill and material requirements.
Plan the camp together: one player places a suitable campfire, while the others bring different useful objects. After everything is set up, wait for the rest to finish, use the vendors and workstations, then continue your journey with the buffs you gained.
Author
Fouren
Fouren has been playing World of Warcraft for over 15 years. He is an active player with 12 Cutting Edge achievements under his belt, and has reached the top 1% and 0.1% multiple times on various classes. His main classes are healers, particularly Holy Paladin.
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