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WoW Forever Subtlety Rogue — Guide (Beta Test)

by Fouren
Updated
6 minutes readmin
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About the Class

This guide is based on the World of Warcraft: Forever beta and covers gameplay up to level 20. The talents and combat tips are starting recommendations built on the abilities and talents available in the beta. They will be refined as testing continues. The guide is aimed at leveling and PvE; it will be useful for PvP, but it is not optimized for it.

Subtlety Rogue is a master of shadows who sneaks up unnoticed and finishes off a target in a few strikes. The abilities here are expensive, but they hit hard and have a high critical strike chance. In PvP this is a fearsome enemy, capable of killing within a single stun.

In Classic the spec had a hard time in PvE, but in Forever its talents received interesting changes, and now it is one of the most fun and bursty talent trees, even in dungeons. It is enjoyable to play, though demanding: you need to pool Energy, watch your procs, and hold the right position.

Strengths

  • Every fight starts on your terms: from ability_stealthStealth and with ability_rogue_ambushAmbush.
  • Strong crowd control and an interrupt: ability_gougeGouge and ability_kickKick.
  • In Forever, combo points stay on a target even if you switch to another one.
  • High burst damage with powerful critical strikes.

Weaknesses

  • At level 20 Subtlety falls behind the other talent trees: its strongest talents unlock later.
  • Without ability_vanishVanish at low levels, it is hard to get out of a fight gone wrong.
  • Your damage depends heavily on your weapon.
  • You can't transfer combo points to a new target yet.

Stat Priority

Rogue Subtlety Stats Priority
  1. 1Weapon Damage
  2. 2Hit
  3. 3Agility
  4. 4Critical Strike
  5. 5Strength
  6. 6Stamina

There is little information about Forever gear so far, so there is no full item list yet — follow the priority above.

Talents

Talents

Talent Notes

Ability Priority

Abilities Priority

At this level the rotation is extremely simple: open from ability_stealthStealth with ability_rogue_ambushAmbush, then build combo points with ability_backstabBackstab if you can get behind the target, otherwise with spell_shadow_ritualofsacrificeSinister Strike. At five combo points, spend them on ability_rogue_eviscerateEviscerate, or on ability_rogue_slicediceSlice and Dice against tougher targets. ability_rogue_ruptureRupture is rarely worth using at low levels: even if the target lives through the entire effect, ability_rogue_slicediceSlice and Dice is the better choice.

Use crowd control actively: Game iconSap before the fight, Game iconGouge during it. Game iconGouge and Game iconKick deal almost no damage, but they take the target out of the fight or interrupt a cast. This greatly reduces incoming damage and improves the group's chances.

Energy and Combo Points

Energy is your main resource, and it regenerates constantly. The main rule: never sit at full Energy, or you waste that regeneration.

Combo points are built by some abilities, such as Game iconSinister Strike, and spent by others, such as Game iconEviscerate. The more combo points you spend, the stronger the finishing move. In Forever, combo points stay on a target even if you switch to another one, but you can't transfer them to a new target yet.

How Stealth Works

Stealth shrinks the range at which enemies detect you, but not to zero. That range depends on the level difference: an enemy a couple of levels above you will spot you sooner than one of your own level. Subtlety has talents that shift this difference in your favor.

Against an enemy of equal or lower level, you can usually reach melee range unnoticed. From behind, the detection range is even shorter — use this to open with Game iconBackstab or Game iconAmbush, or to neutralize the target with crowd control.

Important Abilities

Important Abilities
the start of every fight
a strike from Stealth
build combo points
spend combo points
takes the target out of the fight
interrupt
speed boost
weapon poison

Best in Slot (BiS)

There is no BiS list for the beta yet: too little is known about Forever gear. Follow the stat priority and look for a high-damage weapon first.

Enchants, Gems, Consumables

Consumables
The full list of Forever consumables is not known yet. Keep food, healing potions, and bandages on you, and always apply before a fight.

Best Race

Gnome (Alliance)

Most likely the default choice. Eureka! gives a powerful boost to the damage of your next three abilities. Escape Artist is especially strong at low levels, when you don't have Game iconVanish yet: removing a slow and gaining brief immunity to slows makes a huge difference in both PvE and PvP.

Orc (Horde)

Almost every Orc racial ability makes playing a Rogue more comfortable. Blood Fury gives attack power on demand. Axe Specialization adds critical strike chance if you do pick up an axe. Shatter Curse grants brief immunity to curses.

Best Professions

In Forever you can take two primary professions, and the best pair at this stage is Skinning and Leatherworking.

Skinning

A simple profession: grab a knife and skin beasts and monsters for leather and other materials. These materials are the basis of many Leatherworking recipes, so having your own supply makes crafting much cheaper.

Leatherworking

Lets you make leather armor for yourself. Forever added hundreds of new recipes, so the profession has become noticeably more useful.

Author

Fouren

Fouren

Fouren has been playing World of Warcraft for over 15 years. He is an active player with 12 Cutting Edge achievements under his belt, and has reached the top 1% and 0.1% multiple times on various classes. His main classes are healers, particularly Holy Paladin.

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