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WoW Forever Protection Warrior — Guide (Beta Test)

by Fouren
Updated
9 minutes readmin
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About the Class

This guide is based on the World of Warcraft: Forever beta and covers gameplay up to level 20. The talents and combat tips are starting recommendations based on the trainers and talents available in the beta. They will be refined as testing continues.

Protection Warrior is the front line: your shield reduces incoming damage while you build threat and keep several enemies on you at once. The specialization suits players who like to tank, take apart dangerous packs, and turn defense into a resource.

The Game iconShield Specialization and Master of Defense talents are all about that: blocks, dodges, and parries give Rage back, so there is almost no downtime as Protection.

Game iconVictory Rush unlocks at level 20: a free strike after a kill that restores 10% of your maximum Health.

Strengths

  • Your shield and Master of Defense turn incoming damage into Rage, so your buttons are almost always available.
  • ability_warrior_revengeRevenge costs next to nothing and generates a lot of threat.
  • spell_nature_thunderclapThunder Clap gets cheaper with the talent and works in Defensive Stance — it is your main button for packs.
  • ability_warrior_battleshoutBattle Shout boosts the Attack Power of the whole group.
  • Groups are happy to take you into dungeons: tanks are in short supply early on.

Weaknesses

  • Single-target damage is noticeably lower than that of the other specializations, which means solo kills take longer.
  • Heavy dependence on your weapon and shield.
  • ability_warrior_devastateVictory Rush is only available from level 20.
  • No way to speed up or get out of combat: ability_warrior_chargeCharge only works out of combat and only in Battle Stance.
  • At low levels, Rage builds slowly, especially at the start of a fight.

Stat Priority

Warrior Protection Stats Priority
  1. 1Weapon Damage
  2. 2Hit
  3. 3Strength
  4. 4Agility
  5. 5Armor
  6. 6Stamina
  7. 7Critical Strike

Talents

Talents

Talent Notes

All 11 points go into the Protection talent tree and are built around Rage generation.

  • Game iconShield Specialization 5/5 — increases your block chance, and the blocks themselves grant extra Rage. You take it first and foremost for the Rage.
  • Game iconImproved Thunder Clap 3/3 — reduces the cost of Game iconThunder Clap. It now works in Defensive Stance as well, so the cheaper version is great for packs in dungeons.
  • Game iconImproved Bloodrage 2/2 — more Rage from Game iconBloodrage. At low levels, Rage runs short right at the start of a fight, and this talent fills that gap.
  • Master of Defense 1/2 — a 50% chance to gain 5 Rage when you dodge or parry with a shield equipped. Together with Shield Specialization, it provides a steady flow of Rage.

Ability Priority

Abilities Priority
  • Keep ability_warrior_battleshoutBattle Shout active at all times, and use ability_racial_bloodrageBloodrage whenever it is available, ideally between fights
  • Open with ability_warrior_chargeCharge: it only works out of combat and only in Battle Stance, so switch back to Defensive Stance right after the charge
  • ability_warrior_warcryDemoralizing Shout on non-casting enemies reduces their damage and saves you Health between fights
  • ability_warrior_devastateVictory Rush after a kill — the effect lasts 20 seconds, so don't wait
  • ability_warrior_revengeRevenge — only after a block, dodge, or parry. It costs little and generates a lot of threat, so press it whenever it is available
  • ability_warrior_sunderSunder Armor once or twice at the start of the fight. Against multiple targets, spread the stacks evenly so you hold threat on all of them

Don't spend Rage on finishing blows: if the enemy is almost dead, let your auto-attack finish the job and save your Rage for the next fight.

Fighting Multiple Enemies

Game iconThunder Clap with the talent is your main tool for picking up a whole pack. Game iconCleave hits a second nearby target, but it replaces your auto-attack and generates no Rage. Game iconDemoralizing Shout reduces incoming damage when you have several enemies on you at once. All of this costs Rage, so use these as needed rather than back to back.

Important Abilities

Important Abilities
trades Health for Rage: 10 Rage instantly and another 10 over 10 seconds
the only interrupt at these levels, requires a shield equipped
forces the enemy to attack you, helps pull it off an ally
from level 20, counterattacks everyone who hits you from the front
the defensive buttons of Defensive Stance
from level 14, retains up to 10 Rage when you switch stances
empowers your next auto-attack but turns it into a yellow hit and generates no Rage, so it is rarely used while leveling

Stances

Your stance determines which abilities are available to you and grants its own bonus. You can switch stances mid-combat, but all of your Rage is lost when you do — until you learn Game iconTactical Mastery and strengthen it with the Game iconImproved Tactical Mastery talent.

Best in Slot (BiS)

There is no BiS list for the beta yet. Forever has completely reworked dungeon loot and item stats, so Classic gear lists don't apply, and specific level 20 items will appear here once their sources are known. The best gear is expected to drop in dungeons and be crafted through professions, primarily Blacksmithing.

Stat allocation works differently too: sometimes an uncommon item turns out stronger than a rarer one. Compare items as a whole, not by quality and level.

For now, follow one simple rule: a shield and a one-handed weapon are your main set, but keep a two-handed weapon on hand for fights where damage matters more than defense.

Enchants, Gems, Consumables

Consumables
Specific potions and elixirs for the beta aren't known yet and will be added here later. The main thing to look for is a healing potion for your level: at low levels it is the most accessible option, and it helps equally while leveling and in dungeons. Put it on its own button so you don't have to dig through your bags at a critical moment.
Keep a stack or two of food on you: for a Warrior, it is the main way to restore Health between fights. First Aid is a must as well — bandages heal noticeably faster than food.

Campfire Bonuses

Forever introduces a camp system: a campfire grants certain bonuses to everyone nearby. They don't stack with their player-cast counterparts, and in the open world they are weaker than the raid versions. The ones a Warrior benefits from:

Campfire Bonuses
Item
Profession
Effect
Fish Bowl
Fishing
All stats, does not stack with Blessing of Kings
Camp Chair
Skinning
Critical Strike chance, does not stack with the Moonkin Form bonus
Sharpening Wheel
Blacksmithing
Strength, does not stack with Strength of Earth Totem
Lodestone
Mining
Melee Attack Power, does not stack with Blessing of Might
Enchanted Lute
Enchanting
Armor, all stats and resistances, does not stack with Mark of the Wild
First Aid Kit
First Aid
Stamina, does not stack with Power Word: Fortitude

Also worth mentioning is the Camp Tent from Leatherworking: it grants a bit of Rested experience, which speeds up leveling slightly.

Best Race

Gnome (Alliance)
  • Escape Artist removes slow effects and briefly grants immunity to new immobilizing effects — useful in both PvP and dungeons.
  • Eureka! increases the damage of your next three abilities by 10% and reduces their Rage cost by 40%, so it works as an extra damage cooldown.
  • Expansive Mind increases your maximum Rage by 5%.
  • Engineering Specialization makes engineering devices more reliable — especially valuable if you pick up this profession.
Orc (Horde)
  • Blood Fury increases Attack Power by 10% for 15 seconds: a strong damage cooldown while leveling.
  • Axe Specialization grants 1% Critical Strike chance with axes, so axes are worth more to an Orc than other weapons.
  • Hardiness reduces the duration of stuns by 20%.
  • Shatter Curse removes curses, briefly grants immunity to them, and reduces magic damage taken.

Best Professions

Mining and Blacksmithing

The best combo while leveling: Mining supplies Blacksmithing with ore, and Blacksmithing fills empty slots with weapons and armor. Don't chase every recipe — compare the result with what you are already wearing, and spend materials only on real upgrades.

Engineering

A strong alternative, especially for a Gnome with their racial specialization. Once Blacksmithing has given you the items you need, you can replace it with Engineering. Don't drop Mining too early, though: first gather enough ore to level both professions.

Cooking and Fishing

Cooking gives you your own food and saves gold, and any food that grants a buff now also gives 5% more experience. Fishing pairs with it and supplies the ingredients.

Author

Fouren

Fouren

Fouren has been playing World of Warcraft for over 15 years. He is an active player with 12 Cutting Edge achievements under his belt, and has reached the top 1% and 0.1% multiple times on various classes. His main classes are healers, particularly Holy Paladin.

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